Animal Crossing: Wild World (DS)
Manufacturer: Nintendo Part number: 73592
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Gamespot editors' review
Animal Crossing: Wild World (DS) price range: $29.00 - $33.99
- Reviewed by: Alex Navarro
- Reviewed on: 12/06/2005
- Updated on:12/07/2005
- Released on: 12/05/2005
Nintendo has made its reputation by creating fun, offbeat, family-friendly gaming experiences that are often considered innovative. But even the most stalwart Nintendo fans had to be a little confused the first time they got a look at Animal Crossing. The very definition of a nongame, Animal Crossing for the GameCube took gentle sprinklings of the role-playing and life-simulation genres and put them into a capriciously adorable world filled with cartoon animals--one that you would have to live and survive in by performing what would normally look like menial labor tasks. But as uneventful as it sounds on paper, Animal Crossing was easily one of the most inexplicably fetching gaming experiences to be had on the GameCube, and it was near impossible not to be taken in by the charms of its precocious animal residents and habitual collecting mechanics. Now, Nintendo has brought the insidiously addictive world of Animal Crossing to the DS in the form of Animal Crossing: Wild World. This isn't a sequel; rather, this is something of a reenvisioning of the last game, with a slew of new collectibles, new characters, new tasks to perform, and some Wi-Fi and online multiplayer functionality to boot. Granted, not every single one of these additions is a slam dunk, and in fact, a few things just aren't as good as they could have been; but Wild World ultimately surpasses the last game, simply because of how much better suited its style of gameplay is for a handheld system like the DS.

Animal Crossing, the game that made indentured servitude an enjoyable gameplay mechanic, debuts on the DS in Wild World.
The premise of Wild World is identical to that of Animal Crossing. You, a young human, are moving to a new town. You begin this game inside the cab of a salty old fellow named Kapp'n (whom fans of the first game will certainly recognize). He quizzes you on a few different things, and how you answer those questions ultimately determines your gender as well as your appearance. Once in town, you meet up with the local shop keep, Tom Nook. This industrious little raccoon turns out to be the real estate magnate of your new town, and he puts you up in some new digs, despite your lack of funds. Of course, now you're indebted to him to the tune of several thousand bells (the game's form of currency), and it's up to you to pay him back, forthwith. Animal Crossing aficionados will find this setup to be quite familiar, as they will with the events that follow. The tasks and methods for making money generally are the same, with only a few additions here and there to break things up. That's not inherently a bad thing by any means--the system remains just as oddly compelling as it was on the GameCube.
Some of those tasks include catching fish and bugs, digging up fossils, and running errands for the local townsfolk. Fundamentally, all these things work the same as they did on the GameCube, relying on very little in the way of skill, save for the little bouts of reflexive action you'll need in the fish and bug catching. Changes are few and far between, though most of the ones made are for the better. Fossils, for instance, are much more easily identified here. Before, you'd have to send them via a letter to a far-off museum just to get them identified. Now you can simply hit up Blathers the Owl at the town museum, and he can identify them for you on the spot (he must've taken some kind of correspondence course between the first game and this one). When catching fish, you'll have to listen for a specific audio cue to pull in your line rather than relying on the rumbling of the controller to figure out when to pull back. But otherwise, everything works the same. Fish still appear as outlines in the water, letting you know where to drop your line; bugs still appear in their usual places, as do fossils. The difference is that there's just a lot more of all these things to catch and dig up, meaning you'll be spending even more of your free time trying to find that last piece to put together a Pterosaur's skeleton, or those last few rare fish you need for your collection.
There are new tasks to perform in Wild World, but frankly, they're just not as compelling as the holdover tasks from the original game. For example, you can use a watering can to maintain the floral arrangements scattered about town and a slingshot to knock occasional floating presents out of the sky. But these tasks aren't nearly as enthralling as anything else in the game. You don't need to use the slingshot, save for maybe once a day, and watering plants yields very little in the way of a tangible reward, save for the beautification of the town (which, while a valid goal, isn't the most monetarily rewarding task there is).

Tom Nook is forever the slave driver, but you put up with it because dammit, you want that second story on your house!
The thing of it is, however, that the pure mechanical busywork included in the Animal Crossing experience really isn't what makes it so appealing. These are merely means to one of several ends. The main end is the customization of your house and character. As you pay off your debt (and subsequent followup debts, from each major house renovation that comes over time), you'll find yourself in Tom Nook's shop time and time again, selling fruit and fish and bugs and any other bric-a-brac you can find to earn more bells to buy the insanely vast variety of furniture pieces, clothes, and other wacky items available. Want a big, spinning UFO to stick in the middle of your living room? Or a complete set of orange furniture? How about a complete series of man-size (or animal-size) chess pieces? It can all be yours--just not all at once. Only a few items are available each day, and the list changes with each passing day, thus inspiring you to check back constantly with the hope that that modern end table or rare painting you're missing is just a shop visit away. The only thing missing from the collectible items list in Wild World is the roster of classic NES games found in Animal Crossing. There are none to collect here, which is a little disappointing considering how cool it was to get those in the first game.
And that's really the beauty of Animal Crossing. This is very much the kind of game you'll want to check back with daily, simply because there's always something new to check out. Whether it's just the everyday business of shopping and collecting, or one of the many annual events that pop up, there's always something new to see. It's great, because the game uses the DS's internal clock to progress in real time. There are holidays that are based on real-life holidays, and they take place on the dates they're supposed to. Every Saturday, for instance, there's a town flea market in which you can go from house to house, buying other characters' furniture; that same night, the traveling musician K.K. Slider will come and perform, and will give you new music to play in your house. And then there will be periodic visits from characters who can provide you with rare and unique items, like the new traveling salesman who looks and talks like a cross between Gil from The Simpsons and Jack Lemmon's character from Glengarry Glen Ross as he shadily and desperately tries to sell you accident insurance, with hilarious results.
User reviews
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Spectacular & Splendifferous!
by nickdaegg on March 25, 2006
Pros: Wi-Fi capabilities outstrip all other DS games
Cons: Some tasks can become mundane
Summary: This game is the best I have bought for my DS so far. It is extremely addicting! I have only put my DS down to go to the toilet & ...
Summary: This game is the best I have bought for my DS so far. It is extremely addicting! I have only put my DS down to go to the toilet & eat since inserting the cartridge! The Wi-Fi capabilities are the best I have seen on the DS yet - far outstripping the other game's I've played. You WILL love this game.
One extremely minor flaw is the repetition of some tasks, but I only noticed after someone else said this online!1 out of 1 users found this user opinion helpful.
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Not bad!... not bad....
by proud2bnerd on January 17, 2009
Pros: You can do almost anything! And there's usually always something new to discover all year round.
Cons: Once you've done all you can do for the day, it gets pretty dull. After you've gotten used to AC:WW, and you already've experienced most everything you can experience, Nothing's as exciting as before.
Summary: This game is great! There's always something to do. Always something new. BUT! It's not as great as they put it out to be. I give it **** (4 ...
Summary: This game is great! There's always something to do. Always something new. BUT! It's not as great as they put it out to be. I give it **** (4 stars). But either way, it's a great game, for the mere reason that it can last a lifetime. Don't you just HATE the kind of games you can beat in a month and be done with?
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This game is pretty awesome. It is a lot different from the game cube game but it is still good.
by Abby_Jo on December 21, 2006
Pros: You can put roses in your mouth. You can visit other peoples towns.
Cons: You can't say cheats. It is really hard to get to Animal Crossing Island with out a game cube.
Summary: All and all I gave it a nine instead of a ten is because of the animal crossing island thing and because of you can't say cheats.
Summary: All and all I gave it a nine instead of a ten is because of the animal crossing island thing and because of you can't say cheats.
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so much fun!!!
by redlondon on November 11, 2008
Pros: new items more house expansions endless gameplay
Cons: no nes games
no golden statue for paying off mortgage
no basementSummary: it is a very great game worth buying if you've not done so already.
Summary: it is a very great game worth buying if you've not done so already.
0 out of 1 users found this user opinion helpful.
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Animal Crossin DS Ok but should've been way improved over the GC!
by thesuperx$ on February 21, 2006
Pros: Now you can use the Stylus pen WIFI-thats kool!
Cons: No room space! Can't customize your bedroom?..Wats the deal!-Friends list sucks! Can't store much-Can't get good deals-with Nook! the punk!
Summary: The game is great but only a little.The game is more aimed to teens now unlike the last game Everyone was buying.This game has alot of letdowns with ...
Summary: The game is great but only a little.The game is more aimed to teens now unlike the last game Everyone was buying.This game has alot of letdowns with the stupid restrictions-of not being able to store more stuff in your ugly wimpy house!And no upgrades to get cool stuff! Whats the Deal Nintendo!-Also You can't store stuff in your bedroom! Thats crap there!-WIFI is kool but the friends list sucks!-And please Nintendo the next time you make another Animal Crossin kill off Tom Nook!-Hes a greedy Punk!-The prices stink in his store lol-1,800 for a rug is outrageous!-120,000 to pay for the next upgrade to your house HAh!-You can't store your stuff due to the tiny house you have to live in! And where am I supposed to store the letters I get from the friends in this game-Booo!-I don't know if I will like this game-Now.
It was rushed! (Yup!) Its also stupid you can't talk to the people you meet in the town you created-,DS Microphone Ao?.The langauge is so lame!-Slow talk plz!-lol-Well I hope others get a chance to read this-
0 out of 4 users found this user opinion helpful.
Specifications
- Manufacturer: Nintendo
- Part number: 73592
Product Basic Spec
- Platform DS
- ESRB rating Everyone -
- Genre Role-Playing
- Number of players 1-4 Players
- Connectivity Online,Wi-Fi
- Difficulty Easy
- Learning curve From 0 to 15 Minutes
- Offline modes Competitive,Cooperative
Game
- Developer Nintendo
- ESRB Everyone
Manufacturer info
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- Website: http://www.nintendo.com/
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P.O. Box 957, Redmond, WA 98073 - Phone: 1-800/255-3700
- Email: nintendo@nintendo.com








