Final Fantasy IV (DS)
Manufacturer: Square Enix Part number: 90811
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- Description:
- The dark knight Cecil, stripped of his command of the Red Wings, set out for the distant Valley of Mist. Together with Kain, commander of the Dragoons, he would pursue a faceless quarry - and a chance for redemption. The advent of the airship had marked the realization of mankind's most ancient dream. But man is a creature seldom ... Read more
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Gamespot editors' review
Final Fantasy IV (DS) price range: $14.24 - $29.99
- Reviewed by: Lark Anderson
- Reviewed on: 07/11/2008
- Released on: 07/21/2008
More than 15 years ago, SquareSoft shocked the world with its masterpiece Final Fantasy II (which was actually the fourth game in the series but only the second released in North America). For the first time, console role-players weren't given a few generic heroes and charged with stopping the evil wizard and saving the world; instead, they were introduced to a wide assortment of realistic characters who struggled with complex adult issues such as love, hate, honor, duty, betrayal, and redemption. Now, this epic saga has been entirely remade in 3D on the Nintendo DS, and whether Cecil, Kain, and Rosa are new faces or old friends, this is one adventure that you shouldn't miss.
Cecil is a man with a dilemma. Though bound by his duty as the lord captain of the Red Wings of Baron to serve his king and country, his conscience is heavy with the sins that he is committing in their name. The formerly loving and caring king who took Cecil in as a child and taught him the ways of the dark sword has become a sinister and greedy tyrant who covets the sacred crystals of the world for reasons unknown. Upon returning from a mission to Baron's friendly neighbor Mysidia, in which Cecil and his men were forced to steal one of the crystals like common thugs, he finally dares to question his king's motives. For his insubordination, Cecil is stripped of his rank and sent on an errand north to the village of Mist, where his destiny is revealed to him and his journey of atonement begins.
Throughout his quest, Cecil is joined by a number of intriguing characters: Kain, his best friend and a dragoon of considerable skill; Rosa, his lady love, who became a white mage to support him on the frontlines; Rydia, a summoner capable of calling the legendary Eidolons (referred to as summon monsters in other games) to her aid; Tellah, a revenge-driven sage who's forgotten more than most have learned; and many more. Together, they represent some of the most diverse and thoroughly fleshed-out characters in the long history of the Final Fantasy series. Standing on the other end of the spectrum across a sea of monsters is the sinister Golbez, a larger-than-life mastermind of evil clad in full body armor as black as night. His lieutenants, the four elemental archfiends, are equally memorable, particularly the urbane Rubicante, who insists on healing your wounds before doing battle with you so that you can fight him with all your might.
Golbez and his goons may have most of the cards, but that doesn't mean that Cecil and his pals don't have an ace or two up their sleeves. Each of the characters that make up your party have a set class that they grow more powerful in as they gain levels. Each class has its own unique abilities, such as the dark knight's darkness, which casts a self-buff that doubles damage for a few turns at the price of the wielder's own HP, or the sage's recall, which randomly casts an otherwise unavailable high-level spell. Though class-specific abilities aren't anything new, in this DS remake you now have the power to customize your characters by giving them additional abilities called augments. Augments can be found throughout the world, given to you by leaving party members, or even stolen from certain enemies, and they can do everything from passively increasing stats such as HP and MP to granting class-specific abilities like darkness or recall to normally nonqualifying characters. If you look hard enough, you may even be able to learn the abilities of the elemental archfiends, such as Cagnazzo's tsunami attack.
If you're willing to put the time into experimenting with augments, you will uncover a slew of powerful combinations that just may give you the edge you need--and you'll need all the help you can get because the difficulty in this iteration of Final Fantasy IV has been increased tremendously. A majority of the bosses require very specific strategies to defeat, and the uninformed will likely perish several times in these encounters before they grasp how to claim victory. Even if you're a seasoned veteran who knows all of the tricks, don't expect things to be simple; some bosses have changed just enough to throw you off of your game, and all of them are a lot tougher than you remember. By the end of the game, even the normal monsters found in random battles are tough enough to wipe the floor with a superpowered party of heroes if they're unprepared.
Besides the radical addition of the ability to customize your party, several other minor gameplay tweaks have been made. The characters in your party now share their thoughts with you on the menu screen, offering personal anecdotes and potentially helpful advice about the current situation. An entirely new quest line featuring Namingway--a moogle-like wanderer who in the original version was satisfied with renaming your characters when asked to--has been added, in which Namingway renames himself as he tries out a number of different professions with humorous results. Finally, Rydia receives a unique new Eidolon named Whyt that can be completely customized by conversing with Fat Chocobo, who fans will likely remember as a bank for extra-item storage (that service is no longer necessary because the item cap has been removed). Through Fat Chocobo, you can customize Whyt's appearance, assign him an assortment of attacks, level up his various stats by participating in touch-screen-heavy minigames, and even battle your friend's incarnations of Whyt in one-on-one matches via local DS wireless.
However, outside of Whyt's minigames, there isn't much going on with the touch screen. When not in battle, the bottom screen is occupied by an area map that automatically fills as you explore dungeons, and it's possible to navigate your party around the world by manipulating the stylus. At most other times, the touch screen is nonfunctional. Thankfully, the button controls are very effective, and so it's generally best to not even try to mess around with your stylus.
Final Fantasy IV is easily among the best-looking 3D games on the Nintendo DS. The heavily stylized characters are impressively expressive, from the manner in which Cecil broods as he reflects on his guilt to the way that Rydia hops up and down and waves her hands to get your attention at a shop when you find something that she can equip. Now that dungeons are rendered in three dimensions, there is a vast sense of size and depth (particularly in the final dungeon) that wasn't previously there, and it makes your journey seem that much more awe-inspiring and epic. As part of the new graphical update, key moments of the game are shown off in cinematic-style cutscenes, many of which are accompanied by full voice acting for the characters. Unfortunately, as excited as series fans may be to finally hear Cecil speak, the voice acting is actually the game's weakest point. Some voices seem completely out of character or introduce unnecessary melodrama.
Although it has been rereleased several times throughout the years, this full remake of one of the most celebrated stories in video game history is in many ways more poignant and impressive than it was all those years ago, despite minor irks with the voice acting. With a cast of memorable characters and villains, a more accurate and authentic translation, a new skill-customization system, and a few important new story elements that help to better explain key plot points, this is the definitive version of Final Fantasy IV that everyone should experience.
User reviews
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Final Fantasy, isn't that an oxymoron?
by king_jus10 on September 16, 2008
Pros: Gorgeous graphics, superb soundtrack, opportunity to play the game that set the standard for the rest of the series.
Cons: Voice acting, while present, sounds ridiculous. Same pitfalls that present themselves later in the series got their start there, you'll have to save often.
Summary: [Review] Final Fantasy IV (DS)
Final Fantasy IV, isn?t that an oxymoron?
Gather ?round, and I?ll tell you how that name came to be. Square entered the video ...Summary: [Review] Final Fantasy IV (DS)
Final Fantasy IV, isn?t that an oxymoron?
Gather ?round, and I?ll tell you how that name came to be. Square entered the video game market in the 80s and at the time Final Fantasy was being developed, was a small company struggling to make ends meet by making simple racing games, RPGs, and other games for Nintendo?s Famicom Disk System. Hironobu Sakaguchi (?? ??), our hero, was working on an RPG in a fantasy setting hence the ?fantasy? part. Sakaguchi was planning on retiring from Square upon its release, hence the ?final? part. That?s the way one of the legends goes, the other says that the game was called ?Final Fantasy? because Square put all its hopes in the game to pull its company out of its financial woes and if it didn?t, they wouldn?t be making games anymore. Either way it goes, the first installment of the turn based series was a stellar success. So much so that 85 million copies of the franchises? 28 different titles have been sold since the first game hit shelves when I was 10 months and one day old.
Many of the titles have reached our shores, in a weird way that was not in the order they were released in Japan, luckily we are in the midst of Square (now Square-Enix), re-releasing titles on U.S. consoles. The latest of which is the re-release of Final Fantasy IV, a game that released in the U.S. as Final Fantasy II, on the Nintendo DS. The original Final Fantasy I and real FFII have since been rereleased on the PSP, and FFIII was released last year for the DS, hence the ?IV? part. But FFIV is not a simple ported copy of the original Super Nintendo game. Square-Enix went all out with updating this game for a new generation to experience it. The first thing you will notice when you pop the cartridge into your DS are the incredible visuals. FFIV has been given a complete visual upgrade and the game starts off in classic Final Fantasy fashion with a beautiful full motion video and accompanying musical score. The musical score, like most other FF scores, is a masterpiece.
Speaking of classic Final Fantasy, many of the staples of the franchise were introduced in FFIV. That means turned based action with initiative determined by a time bar (a la FFVII), item collection, leveling up, and a character-centric plot complete with love story.
The character in the character-centric plot is a guy named Cecil, a ?dark knight? from a kingdom called Barron. I put ?dark knight? in quotations because as the story goes on, it becomes clear that Cecil is a good guy, he just wears dark armor. Cecil must fight his way through three different realms to fight Golbez, who is trying to collect a set of crystals in order to become extremely powerful. Along the way Cecil is joined by a cast of characters including his love interest and his best friend, and he learns who he really is and who he can really trust.
FFIV has random battles, boss battles, item collection, leveling up and all of the other good things one has come to expect from a linear JRPG (which were pretty much defined by FFIV). In terms of combat, Final Fantasy has been moving further and further away from straight turn-based for a long time, and FFIV was the game that started it all off. FFIV introduced the Active Time battle system, which was used all the way up until FFXI. The active time battle system is the system that includes that little initiative bar that determines when the player can choose the action that the character will take during combat.
Those are all of the good things associated with linear JRPGs. One of the most annoying things about FFIV is the fact that the game does not auto save, so if you play for 3 hours and forget to save then you die in a fight, expect those 3 hours to be lost. The overall plot is good, but the dialogue is atrociously written and performed even worse by whatever people Square-Enix picked up off of the street to do the English dubs. The only other downside to FFIV is the fact that the game is so linear, something fans of the series have come to expect, respect, and even love.
Final Fantasy IV is a classic game, and in its time a true innovation. The game has voice acting, that?s a plus, the voice acting is bad, and that?s a minus. The game is linear, that?s a minus, but it was designed to be so, and the plot is good, so that?s a plus. The game is harshly unforgiving for people who forget to save frequently, that?s the biggest problem with the game but that?s how most FF games are. Overall, FFIV is a must own title for any fan of the series. If you are not a fan, then FFIV will not make you one, don?t bite into this apple expecting it to taste like an orange; you?ll just be disappointed.
Specifications
- Manufacturer: Square Enix
- Part number: 90811
- Description: The dark knight Cecil, stripped of his command of the Red Wings, set out for the distant Valley of Mist. Together with Kain, commander of the Dragoons, he would pursue a faceless quarry - and a chance for redemption. The advent of the airship had marked the realization of mankind's most ancient dream. But man is a creature seldom sated, and he was quick to dream anew. With the unparalleled might of the Red Wings, Baron's military soon reigned supreme. Why, then, does its king now seek the Crystals? And why have fearsome monsters suddenly begun to overrun the once calm land? If the Crystals know, they share no answers - only their pure and silent light.
Product Basic Spec
- Platform DS
- ESRB rating Everyone 10 and older - Alcohol Reference,Mild Language,Fantasy Violence,Suggestive Themes
- Genre Role-Playing
- Elements Role playing game (RPG) - console-style RPG
- Context Fantasy
- Offline modes Competitive
Game
- Developer Matrix Software
- ESRB Everyone 10 and older
- ESRB descriptors Alcohol Reference,Mild Language,Fantasy Violence,Suggestive Themes
- Max number of players 2
Manufacturer info
- Square Enix
- Manufacturer profile
- Browse Square Enix products on Shopper.com
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- Website: http://www.square-enix-usa.com










