Animal Crossing (GameCube)
Manufacturer: Nintendo Part number: 96032
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Gamespot editors' review
Animal Crossing (GameCube) price range: $6.25
- Reviewed by: Matthew Gallant
- Reviewed on: 09/16/2002
- Released on: 09/15/2002
Into a market dominated by action games, Nintendo has released the quiet, happy, and group-oriented Animal Crossing. Though not a challenging game by any means, nor one with any sort of plot or tension to draw the player, Animal Crossing more than makes up for that with its sheer number of activities and a good sense of humor that is both kid-safe and capable of making older kids and adults snicker. The premise is simple: Animal Crossing is a role-playing-style game where you play as a human leaving home to make your way in the countryside village of the same name as the game's title. The game itself is not so easily pigeonholed. When you arrive, since you have no money and no place to live, the owner of the general store loans you a house. Where the game goes from there is really up to you--there is no time limit to repaying the loan, and the game does not push you toward any particular course of action, unlike in a typical RPG. The goal of the game, if it can be said to have one, is to simply live in the village and amuse yourself. You have no need to eat or sleep. As you play, you'll meet the animals of the village, see some move out and some new ones move in, find various ways of making money, and begin to get a picture of just how much there is to do and see. Events happen in real time through use of the GameCube's internal clock, allowing for daytime and nighttime activities, along with special events like holiday celebrations and seasonal changes.

At its heart, Animal Crossing is very much a game for a family or someone looking for a change of pace.
Nintendo dubs Animal Crossing as a "communication game," and it's a somewhat accurate label. Talking to your animal neighbors and sending them letters are large portions of the game. Of course, the animals don't understand what you write, and in conversation they do most of the talking and leave you with only two or three response choices if you get any at all. But each animal has a distinct personality and will talk about a wide variety of subjects. Rarely do you have a conversation or receive a reply letter that feels like a repeat. What they actually say is sometimes amusing. Sometimes they'll insult other animals or even you, and sometimes they'll say things that can be taken as a double entendre. There are also many moments in the game that you'll want to describe to the people you are playing the game with, whether it is because the event is something you hadn't seen before or because it was just funny--like your hound dog neighbor, Butch, switching his clothes to that pink and purple design one of you made at the pattern shop.
The game isn't just about communication, though, but collecting as well. There are many different types of collections available: fossils, insects, fish, art, fruit, furniture, wallpaper, carpeting, stationery, cloth patterns, and gyroids (little twitching robots that resemble cactaurs from the Final Fantasy series). The amount you can collect of each type is also impressive. There are 40 species each of insect and fish, for example. You can receive just about any type of item as a reward for doing an errand for an animal. The most common errand is the familiar courier task: Deliver an item to another animal or pick up an item and bring it back. Picking up an item can get very tedious. The animals will often loan items that have been loaned to them to a third animal, and sometimes the chain extends to a fourth or fifth. Thankfully the town is small enough that crisscrossing it a few times is only mildly annoying and not exasperating.
In fact, no task to earn collectibles in Animal Crossing takes very long or requires too much skill; fishing is the only activity with any real challenge to it, and its only requirement is that you have a good reaction time. You can see the silhouette of a fish in the water, so all you have to do is cast your line in front of the fish and wait for the bobber to sink. Sometimes the fish will just nibble and the bobber will just dip, but once it actually sinks you will have only a short amount of time to press the A button. If you succeed, that's it--you've caught the fish. If you were any good at the school-yard game where you and a friend would take turns trying to slap the top of each other's hands, it's likely you won't find any challenge whatsoever in building your various collections.

Your goal is to get out of debt, but there's really no rush.
Animal Crossing's appeal isn't tied to how challenging it is, however. It's a communication game after all, not a puzzle or action game. If the core of the game appeals to you, you won't mind how easy it is. What you may not like, though, is how the game makes up for the lack of difficulty by artificially pacing your progress. The store stocks a very small number of items at first, and once you buy something, its slot is empty for the rest of the day. The first day, you won't be able to get the shovel for finding fossils, nor will the insect net and fishing pole be available. You will be able to get another tool every day you play until you have them all. But if you're playing with others, you will have to lend the tool to them so they can go to the store and order another one through the mail, because it's not certain that the same tool will be in stock the next day--it might just be a tool you both have already. Though the store does get larger as the game progresses, when it expands, it shuts down for an entire real-time day. Since it's the only place you can sell surplus items, and your total inventory space is limited, you will get to the point where you don't have much to do besides chat with your neighbors or rearrange your furniture. And since the town starts out with just a few residents (a new one moves in every day until the town is full), and you start out with no furniture, the first few days you might find yourself with not much to do after an hour's play. After a few days' play, though, finding something to do won't be a problem, and there are plenty of special events like holidays and one-day visits from out-of-town merchants, in addition to all the other day-to-day events.
User reviews
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Fun & Addictive Game!
by Tim_Randall on March 1, 2009
Pros: Very Fun, Very Easy, and Very Addictive! Anyone who can read can play this game. It's great for any age from 6 years old to 66 years old. The kids, parents, and grandparents will all love to play it!
Cons: Only one person can play at a time. You and 3 of your family members can live in a town with each having their own house. You can mail stuff to each other. But only one of you can play at a time.
Summary: Great Game for the Family! Get it!
Summary: Great Game for the Family! Get it!
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Ridiculously Fun
Pros: When you're watching someone else play, it looks stupid until you try it. Very addictive. The time goes by like it does in real life and there's tons of little secrets and things to do.
Cons: It takes forever to do tasks every once in a while, but not a big deal.
1 out of 3 users found this user opinion helpful.
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Stupid background music! It pissed me off so much, turned off the GC and didn't use it for a week!
by Sportzguy933 on May 27, 2005
Pros: They did a good job of making you feel like your part of the town.
Cons: Graphics, stupid reset monkey (mole) and too kiddish.
Summary: This game sucks.
Summary: This game sucks.
0 out of 5 users found this user opinion helpful.
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THE game that made me buy a Gamecube
by Omahacraig1984 on May 8, 2005
Pros: Lots of things to do and tons of easter eggs. Countless hours of gameplay.
Cons: You may lose sleep if you aren't careful. Graphics seem bad at first but the game was originally made for the N64 and was ported at the last minute to Gamecube.
Summary: If you like "simulation" games like The Sims you'd like this game. Like most of you out there I first saw this game on a store shelf and branded ...
Summary: If you like "simulation" games like The Sims you'd like this game. Like most of you out there I first saw this game on a store shelf and branded it as a "kids" game. But after talking to a friend that bought it he convinced me that it was fun and talked me into buying it. I was reluctant at first but after about 10 mins of playing I was hooked. Animal Crossing plays in real time with 24 hour days and season changes. You start out with a teeny tiny house but can upgrade it over time to a large 3 floor home with plenty of space to place your things. And if those 3 floors still isn't enough space just connect your Gameboy Advance or SP(if you have one) to your Gamecube without a cartidge inserted and you can take a short boat ride to an island that is home to a beach cottage that is also yours.
All in all, with in game neighbors, the ability to travel to other players towns via their memory card, a personalized home and extra beach house, the ability to fish, plant trees, dig holes, donate items to the local museum, a working mail system, and TONS of other in game goodies to take advantage of... this game will keep you busy for quite some time.
Also look out for Animal Crossing DS coming out for the DS sometime in November 2005. REALLY looking forward to that game. =)0 out of 10 users found this user opinion helpful.
Specifications
- Manufacturer: Nintendo
- Part number: 96032
Product Basic Spec
- Platform GameCube
- ESRB rating Everyone -
- Genre Role-Playing
- Elements Console-style RPG
- Number of players 1 Player
- Connectivity GBA-GC Connectivity
- Difficulty Easy
- Learning curve From 0 to 15 Minutes
- Resolution 480p
Game
- Developer Nintendo
- ESRB Everyone
- Max number of players 1
- Release date 2002-09-15
Manufacturer info
- Nintendo
- Manufacturer profile
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- Website: http://www.nintendo.com/
- Address:
P.O. Box 957, Redmond, WA 98073 - Phone: 1-800/255-3700
- Email: nintendo@nintendo.com







