Need for Speed Carbon (GameCube)
Manufacturer: Electronic Arts Inc. Part number: 15270
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- Editors' review
- User reviews
- Specifications
- Manufacturer info
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Gamespot editors' review
Need for Speed Carbon (GameCube) price range: $42.95
- Reviewed by: Ryan Davis
- Reviewed on: 11/03/2006
- Released on: 10/31/2006
After rebooting the franchise with Need for Speed Underground, EA has continued to produce some solid street racers under the Need for Speed banner. Last year's Need for Speed Most Wanted, which featured hilariously over-the-top live-action cutscenes and seriously tense police pursuits, proved to be a high watermark for the franchise. Now it's being followed up by Need for Speed Carbon, which downplays the role of the police chases, introduces some simple team-racing mechanics, and occasionally takes the action off the city streets and into the outlying canyons. The new gameplay doesn't always improve the experience, but the racing can still be quite intense and still has a pronounced sense of style.
Carbon continues the story where Most Wanted left off. For those just tuning in, Most Wanted ended with you recovering your stolen car and bailing out of the city of Rockport while the overzealous, anti-street-racing Sgt. Cross continued his pursuit. At the start of Carbon, you're making your way to Palmont City when Cross, now a bounty hunter, catches up with you and totals your car during the chase. Before he can collect his bounty on you, though, your old friend Darius steps in and pays off Cross. You are then put to work, taking over the turf of the other rival street-racing crews in Palmont City. It seems that you've got a history in this town that predates the events in Most Wanted. And during the course of the game, you'll learn more about that fateful night you skipped town. Different characters will give their takes on the night you supposedly ran off with a big red duffle bag full of cash. And by the end of the game, you'll not only find out what really happened, but you'll have taken over all of the street-racing territory in Palmont City.
Outside of the actual gameplay, one of the more endearing aspects of Most Wanted was the way it used live actors in CG environments for its story sequences. These sequences invariably featured plenty of actor/model types, trying a little too hard to talk tough and failing spectacularly at it. The technique remains the same in Carbon, though there are more story sequences now and a slightly more self-aware tone. The heavy use of flashbacks is an interesting idea, but the story ends up being kind of muddled. And none of the villains come off as particularly menacing. Although it's hard to really qualify any of it as sincerely good, it's just over-the-top enough that folks who enjoy stuff like The Fast and the Furious, ironically or otherwise, should get some enjoyment out of it.
Most Wanted had you racing to raise your visibility with the police and take on the most notorious street racers in Rockport. In Carbon, it's all about turf. Palmont City is divided into four major territories, each of which is predominantly controlled by a different street-racing crew. Each territory is then further divided into zones, and within each zone, you'll find starting points for a variety of different race events. Winning at least two events in a zone will put it under your control. And once you've taken over all the zones in a given territory, you can take on the head of that crew. As you continue to extend your reach across Palmont City, rival crews will come back and try to retake territory the same way you took it from them, forcing you to accept their challenge if you want to maintain control. Having to go back and rerace events that you've already won is kind of a pain, but the open-world structure is nice and gives you plenty of options to take on races at any given point.
However, you won't be taking on all of these crews by yourself, because Carbon lets you bring along a wingman into many of the races. These computer-controlled companions break down into three different behavior types--blockers, drafters, and scouts. Blockers will run interference for you, spinning out opponents at your command. Drafters let you slipstream behind them, giving you some extra speed from the reduced drag, and from there you can pull aside and slingshot your way past them. Scouts have a knack for finding the many alternate routes and shortcuts that can be found in most races, and they have short neon tracers that follow them, making it easier for you to take advantage. You'll definitely find yourself in races where your wingman's influence is the difference between winning and losing. But often, your wingman's presence is either unnecessary or an actual hindrance. Blockers are only really effective in taking out competitors that are behind you, and even then, they're not very reliable. Drafters work as advertised, but the lengthy straightaway needed to set up a proper draft is rare in Palmont City, which limits their usefulness. Scouts are the least useful of the three because the neon tracers don't seem to get longer as the cars you drive go faster, and eventually, there's just not enough time for you to anticipate an alternate route. If you didn't call on your wingman, you might expect him or her to just hang back. But we found ourselves getting bumped into and boxed in by our wingman on several occasions. It's not ruinous to the experience, but sometimes it makes you wish they would just go away.
The game relies on some pretty tried-and-true types of races, but it also throws some curves. You'll find plenty of common stuff, such as lap-based circuit races, point-to-point sprints, and checkpoint races. But there are also some unique races, such as the speed-trap race, where your standing is determined by your cumulative MPH as you race through a series of speed traps. Most races take place on the city streets of Palmont, but there are also drift events, which can take place either on a closed race course or on the winding canyon roads that surround the city. The goal in the drift events is to score points by making clean drifts around corners. The car handling changes completely for the drift events and feels much more slippery than in the rest of the game, which recalls the drift events found in Need for Speed Underground 2.
You'll also face off with the different crew bosses in the canyons, and these events may test your patience. Once you've taken enough turf for a crew boss to challenge you, you'll first race against him in a standard city-street event. If you beat him there, you'll advance to one of the game's canyon courses, which are narrow and undulating. Here it's a two-part race, where you'll first have to chase the boss through a point-to-point race, and then reverse roles for the second part. Your score on the first half is based on how close you stay to your rival; then in the second half, your rival tries to outdo you. These events can be quite challenging because the courses are technically complicated, and the crew bosses tend to be better, more aggressive drivers than the average street racers. There are also a number of ways in which you can instantly fail. If, during the second race, your opponent manages to get ahead of you for more than 10 seconds, you automatically lose. But on the flipside, if you can get ahead of your opponent for more than 10 seconds in the first race, you automatically win both races. Also, each course is absolutely rife with cliffs. This means that if you take a corner at the wrong angle or speed, you can launch your car off of a cliff, immediately ending the race. All of these elements can make for a tough but fair race. However, failure takes you back to the first half of the canyon duel, even if you failed during the second half. It's kind of a minor point, but it's one that can turn a canyon duel into a real chore.
User reviews
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Need For Speed: Carbon Gamecube version
by kool_5612 on December 31, 2006
Pros: Good graphics, array of automobiles, unlimited customization
Cons: short time to beat, stupid cops, etc.
Summary: NFS: Carbon is a good game to buy, but there are many pros and cons to the game.
Pros: There are many cars which you can choose from (once the ...Summary: NFS: Carbon is a good game to buy, but there are many pros and cons to the game.
Pros: There are many cars which you can choose from (once the game has been beaten).
There is also a multiplayer, quick race and a challenge series away from Carrer Mode, which if beaten, unlocks most of the games' cars and parts. There are over 13 different kinds of races such as circuit, sprint, drift, and the Carbon exclusive Canyon Race, Canyon Duel, and Canyon Drift.
When it comes to the cars used, there are many types of them. The Muscles are known for their acceleration and when (feature) is unlocked, a special "chop top" option is avalible only for muscles, which lowers the roof of the muscle car. Some muscle cars in the game are the Chrysler 300C SRT8, The Chevrolet Camaro SS, and even the Dodge Challenger Concept.
For the Tuner class, they are best known for their extreme handiling and turns. Unfortunately, there is nothing unique about the tuners. Some tuners in the game asre the Mazda RX-8, the Nissan 350Z and the Toyota Supra to name a few.
For the exotic class, they are best known for their high speeds. You should be familiar on how to drive a tuner car or have previous gaming experience before taking on the exotic, or else the car may seem uncontrollable at times. Some examples of exotics are the Lotus Elise, Lamborghini Gallardo, and the Mercedes-Benz Mclaren SLR
Cons: There are an unusual amount of cons in this game. One for instance is that the game itself only takes a bare minimum of seven hours to beat, realitivly short for a video game, but could be good or bad(the average video game takes around 15-20 hrs to beat). Also, the cops seem a bit "stupid". For example, if the cops are looking for you, and you are backed up against the wall, the cop will notice, but drive off anyway. Another cop tip is that you will be "busted" if you are traveling less than 30mph and "surrounded". Personally, i've been able to escape, but am still busted anyway. Speaking of busting, there is a scenario of which you, the driver have the opportunity to run away from the cops, but run into the cops' arms anyway. One last note on Carrer mode is that it can be EXTREMELY bothersome on how some bosses can't be immediately be beaten. Personally it took me about 5 times to beat Darius in the street race, and that's before the canyon duel, yet another hard challenge. Also, there are other crews which may try to attack your territory, which can be bothering at some times.
Generally, the pros outweigh the cons, making NFS: Carbon a good yet entertaining game to buy for any gamer (reccomended) 10 and upUpdated
Cars that can be unlocked throughout the game(done by tier)
Tier 1:
Chevrolet Camaro SS
Chrysler 300C SRT8 Hemi
Alfa Romeo Brera
Mercedes-Benz CLK500
Mazda RX-8
Mazda Speed3
Tier 2:
Mistubishi Eclipse GT (2006)
Volkswagen Golf R32
Vauxhall Monaro VXR
Lotus Elise
Renalut Clio v6
Ford Mustang GT (2006)
Mazda RX-7
Dodge Charger SRT8
Porsche Cayman S
Dodge Charger R/T (1970's)
Aston Martin DB9
Mercedes-Benz SL65 AMG
Tier 3
Nissan 350Z
Toyota Supra
Subaru Impreza WRX STi
Mitsubisi Lancer IX MR
Shelby GT500 (1967)
Nissan Skyline GT-R R34
Plymouth Hemi cuda
Dodge Challenger Concept
Dodge Viper SRT-10
Lamborghini Gallardo
Porsche Carrera GT
Chevrolet Corvette Z06 (2006)
Ford GT (2006)
Lamborghini Murcielago
Mercedes-Benz SLR McLaren
Bonus Cars: Unlocked by Reward Cards and/or completion of Carrer Mode (UNCUSTOMIZABLE)
Audi LeMans Quattro
Lamborghini Murcielago LP640
Police Crusier
Police Interceptor
Police Rhino (SUV)
Chevrolet Chevelle SS
Cross Corvette Z06
BMW M3 GTR
Mitsubishi Eclipse GSX (1999)
Dumptruck
Firetruck
Infiniti G35
Lexus IS300
Toyota Corolla GT-S
Toyota MR2
Plymouth RoadRunner
Pontiac GTO (police)
Shelby GT500 (2007)
Lotus Europa S
Porsche 911 Turbo
Porsche 911 Turbo GT3 RS
Downloadble Cars:
Pagani Zonda F
Dodge Challenger R/T (1971)
NFS: Carbon Collectors Edition cars
Koenigsegg CCX
Nissan 240SX
Jaguar XK (2007)
Chevrolet Camaro concept (2007)Updated
Cars that can be unlocked throughout the game(done by tier)
Tier 1:
Chevrolet Camaro SS
Chrysler 300C SRT8 Hemi
Alfa Romeo Brera
Mercedes-Benz CLK500
Mazda RX-8
Mazda Speed3
Tier 2:
Mistubishi Eclipse GT (2006)
Volkswagen Golf R32
Vauxhall Monaro VXR
Lotus Elise
Renalut Clio v6
Ford Mustang GT (2006)
Mazda RX-7
Dodge Charger SRT8
Porsche Cayman S
Dodge Charger R/T (1970's)
Aston Martin DB9
Mercedes-Benz SL65 AMG
Tier 3
Nissan 350Z
Toyota Supra
Subaru Impreza WRX STi
Mitsubisi Lancer IX MR
Shelby GT500 (1967)
Nissan Skyline GT-R R34
Plymouth Hemi cuda
Dodge Challenger Concept
Dodge Viper SRT-10
Lamborghini Gallardo
Porsche Carrera GT
Chevrolet Corvette Z06 (2006)
Ford GT (2006)
Lamborghini Murcielago
Mercedes-Benz SLR McLaren
Bonus Cars: Unlocked by Reward Cards and/or completion of Carrer Mode (UNCUSTOMIZABLE)
Audi LeMans Quattro
Lamborghini Murcielago LP640
Police Crusier
Police Interceptor
Police Rhino (SUV)
Chevrolet Chevelle SS
Cross Corvette Z06
BMW M3 GTR
Mitsubishi Eclipse GSX (1999)
Dumptruck
Firetruck
Infiniti G35
Lexus IS300
Toyota Corolla GT-S
Toyota MR2
Plymouth RoadRunner
Pontiac GTO (police)
Shelby GT500 (2007)
Lotus Europa S
Porsche 911 Turbo
Porsche 911 Turbo GT3 RS
Downloadble Cars:
Pagani Zonda F
Dodge Challenger R/T (1971)
NFS: Carbon Collectors Edition cars
Koenigsegg CCX
Nissan 240SX
Jaguar XK (2007)
Chevrolet Camaro concept (2007)Updated
one important feature i left out earlier is the "wingman". The wingman is a "buddy" you can race with for most races. There are 3 types of wingmen; blockers, who block off your opponents; drafters, who can give you a boost of speed when needed; and scouts, who stay ahead of you most of the time and look for the shortest way around the track.
Here's a list of all the unlockable crew members
Neville: unlocked at the start of the game. A blocker, and his car will match your car class and tier.
Sal: Win around 4-6 races. A scout, and his car will match your car class and tier
Colin: Defeat the TFK boss, Wolf. A drafter, he drives only exotics: Tier1: Alfa Romeo Brera. Tier2: Porsche Cayman S. Tier3: Porsche Carrera GT
Samson: Beat 21'st Street boss Angie. A blocker, he only drives muscles. Tier1: Camaro SS. Tier2: 1970 Dodge Charger R/T. Tier3: Plymouth Hemi cuda
Yumi: Defeat Bushido boss Kenji. A scout, she only drives tuners. Tier1: Mazda RX-8
Tier2: Mitsubishi Eclipse GT. Tier3: Subaru Impreza WRX STi
Nikki: The last unlockable crew member, unlock after all 3 territories have been conquerered except for Stacked Deck. She drives only a Ford GT
Specifications
- Manufacturer: Electronic Arts Inc.
- Part number: 15270
Product Basic Spec
- Platform GameCube
- ESRB rating Everyone - Violence
- Genre Driving
- Number of players 1-2 Players
- Difficulty Medium
- Learning curve About a half hour
Game
- Developer EA Canada
- ESRB Everyone
- ESRB descriptors Violence
- Release date 2006-10-31
Manufacturer info
- Electronic Arts Inc.
- Manufacturer profile
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- Website: http://www.ea.com/
- Address:
1450 Fashion Island Blvd.
San Mateo, CA 94404 - Phone: 650/571-7171





