Dragon Age: Origins (PC)
Manufacturer: Electronic Arts Inc. Part number: 19094
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Gamespot editors' review
Dragon Age: Origins (PC) price range: $39.96 - $49.99
- Reviewed by: Kevin VanOrd
- Reviewed on: 11/03/2009
- Released on: 11/03/2009
When was the last time you felt totally lost in a fantasy gameworld? When was the last time you played a game with such a well-crafted and enjoyable story that you knew you'd remember it for a long, long time? Dragon Age: Origins is that kind of game, so rich and involving that you are powerless to resist its wiles and whims, so touching and triumphant that your mind and heart will be moved. In the fictional land of Ferelden, you meet memorable characters and fight for a cause you believe in, and it's this backdrop that makes developer BioWare's newest role-playing game so extraordinary. Dragon Age is more than a well-crafted story, however: It's a lengthy, intricate, and thoroughly entertaining adventure that's easy to fall in love with.
6238403>Showing arachnids who's really the boss.None
Dragon Age's plot, which deals with the impending invasion of a horde of demonic creatures called the darkspawn, isn't where the story's biggest surprises lie. The shocks, the joys, and the disappointments spring from the repartee among a number of remarkable characters; they lurk within books of lore and stories of martyrs; and they burst forth during spine-tingling moments when you must choose from a selection of difficult choices that affect the tale's direction--and the way your associates interact with you. Ferelden is a colorful and fascinating kingdom that takes enough cues from well-known fantasy tropes to be familiar, but bends enough conventions to feel original. Dragon Age features dwarves, but their caste-based society and the social paragons that rise above it twist the norms enough to keep you intrigued. Mages remain under the constant watch of templars, a restriction that doesn't sit well with those who view such policing as virtual slavery. The role of religion in human circles is of particular note. Chantries provide refuge to those worshiping the all-powerful Maker, and chanters recite the holy word near their houses of prayer. But lest this world sound too serious, don't despair: One such disciple slides food references into her chant, and a few dwarves warn you not to fall into the sky. Small, humorous touches like this are plentiful. Even if you aren't the literary sort, Dragon Age may inspire you to read every note, every character bio, and every creature description, thanks to the richness of the world and the consistency with which it's presented.
You'll learn even more from the companions who join you, and you'll grow to care about them on your quest for glory. There's Morrigan, the cynical apostate mage bound to your cause for reasons that become clear only late in the journey; Sten, the strong, silent type who isn't so quick to reveal his innermost thoughts; and Zevran, a darkly mischievous would-be assassin with a wild streak and a playful disregard for the law. There are others too, including Alistair, a wisecracking, vaguely insecure member of the Grey Wardens, an elite group of champions that recruits you early on. Great dialogue and fantastic voice acting make these characters leap off the screen as if they were real friends, and the way they interact with one another feels authentic. Morrigan and Alistair banter about the role of templars in the lives of mages, and the sweetly devout Leliana tries to communicate with your trusty canine cohort in some amusing exchanges. You may even develop a romance (or two) before all is said and done. The course of love isn't always a smooth one, though it can be a bit steamy, in a PG-13 sort of way.

Uh oh--this can't be healthy.
Relationships must be nurtured; in the world of Dragon Age, love doesn't develop at first sight. Rather, you must improve your standings with available party members by giving them gifts and fulfilling quests in ways that please them. Doing so opens more dialogue options and may even reward you with unexpected gifts beyond the private pleasures of your tent. Your personal relationships aren't all you need to worry about when facing a difficult decision, however. On significant quests, you'll encounter complex choices that force you to weigh the risks against the rewards, even as you try to stay true to your own vision of your character. Are werewolves heartless killers, or is there a method to their madness? Should you wholeheartedly embrace a political candidate, or will some unexpected information have you playing double agent--or just killing the opposition? Such open-ended quests have become staples in many similar RPGs, but few make these decisions feel so momentous. The anxiety that results when you encounter important choices is a result of superb writing and character development: When you care about your destiny, decisions have more weight.
Even Dragon Age's initial moments present important decisions that affect how your adventure plays out. You'll customize your own avatar's look from a variety of presets, but more importantly, you'll choose a race and class. The choices may seem initially limited, but your options eventually expand. Later, you can choose up to two subclasses once you reach the necessary level requirements, and there are a few different means of unlocking additional skill trees. Your initial race and class choices don't just determine the kinds of skills and spells you will have access to, however; they influence how the first few hours of the game progress. You will experience one of six different "origin stories" that follow the events that lead you to the elite Grey Wardens. Every origin story leads to the same place, but that doesn't mean you leave these events behind for good. Characters you met early on will cross your path again, and crucial moments of your origin story will continue to haunt you. The varied origin stories not only provide plenty of replay value, but allow you to see familiar characters from a different angle. A prisoner you meet within a dank dungeon may not have much impact on you if you are playing as a Dalish elf, but if you play as a human mage, this encounter is a bittersweet reunion.

Meet Morrigan. Sharp tongue not pictured.
You aren't a lone adventurer, however. You can take up to three companions along with you, and eventually you will meet more willing (or unwilling, as the case may be) darkspawn slayers. You can switch out party members back at your camp or in other friendly areas. Party members you don't use will remain at camp, though they thankfully level up even when you don't take them along. Your comrades aren't just AI-controlled henchmen; you can take full control of any party member at any time, though how you do so depends on the platform. PC owners get the most versatile and rewarding experience in this regard. You can zoom the camera in to a close third-person view when exploring and conversing with non-player characters, or pull the camera back to a tactical view, which makes it a breeze to quickly and easily micromanage every spell and attack, in true Baldur's Gate tradition. On consoles, you always view the action from behind a single character, and you use a shoulder button to switch among them. It's a great way of experiencing the buzz of battle, though occasional pathfinding quirks are more apparent in the console versions, simply because you experience the action from a single perspective at a time, rather than while managing four characters simultaneously.
If you've played a BioWare fantasy RPG in the past, you'll feel right at home with the combat system. By clicking on your target or pressing the attack button, you don't just swing a sword, but you approach your target and queue up your attack. Once your party has gained access to a good number of spells, stances, and skills, battlefields explode with bright colors and raucous sound effects, and it's a lot of fun to switch back and forth between party members, managing your abilities and taking advantage of various spell combos to wreak havoc. There are dozens of different types of enemies to slice up, from giant spiders and darkspawn, to ghosts and walking trees, to demons and, of course, dragons. Allies will join you in the biggest battles, and the best of these, particularly those toward the end of the game, are thrilling. On the PC, they're particularly challenging, and many battles benefit from frequent pausing and tactical thinking, so that you can queue up attacks across your entire party. The same battles on consoles are noticeably easier.
User reviews
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Great gritty fantasy
by afroloq on November 4, 2009
Pros: Deep story and complex chraracter relationships
Cons: Targeting system could be better
Summary: Before I get started, I would like everyone to know that I got this for both PC and X360 and I will discuss the specs for each.
Installation - Installed ...Summary: Before I get started, I would like everyone to know that I got this for both PC and X360 and I will discuss the specs for each.
Installation - Installed in about 10 to 15 mins to the 360 took about a 1/2 an hr for both my desktop and my Macbook Pro in bootcamp.
Graphically speaking, the game looks great on my desktop. I am running a 256Gb Overclocked Nvidia 8600GT so i can run most setting on medium to high with little slowdown.
Surprisingly, the Xbox's graphics are a bit disappointing. Some of the colors are muted and some of the faces look a bit mashed and when doing cut scenes there is quite a bit of jitter and when there are many things going onscreen at once, the frame rate takes a hit. And that?s bad considering how great Mass Effect looked 2 years ago and this is keeping in mind that again, I installed this game on my 360?s hard drive.
On the Macbook, (Nvidia 9400M) it runs ok with all the settings down low and actually looks pretty ok despite the settings, but it's what I expected. I installed it on the laptop because I will be traveling quite a bit during the holidays and I don't want to drag my 360 everywhere I go! I do plan to boost the onboard RAM and I am hopeful that it will help the game run a bit better.
Camera-wise, the PC has the best option in that you can go from a 3rd person POV to an over world tactical view which lets you plan on where to move next and formulate your fight plans.
Control wise, while the PC has superior controls (as most PC RPGs do anyway) surprisingly the 360 manages to keep everything organized and easy to find using the control pad but still it's a shame if you are using a mage you are still limited by key assignments where you can place your most used spells.
Now, playwise, (***Warning there will be spoilers!***)I am using a male elf mage on the 360 and a female Human warrior on the laptop. I put this in detail for the very reason to test what I have read so far in that NPCs will treat you different ways and indeed they do! In some areas people will indeed talk down to the mage because he is an elf as elves are the minority in this game and in the other instance many will be shocked that a woman is also a warrior. I have actually gotten to see at least one character react differently to these 2 characters of mine and expect to see more!
One thing I have noted so far is that the mage's origin story takes a little longer to play as that character has to go through an initiation phase to become who he sets out to be and this is even before he is set to become a Grey Warden and something tells me that within that portion, will play itself out later on in the game! As for the choices you make early on much of the mage's story concerns himself with another apprentice there and his breaking of the rule while in training to become a mage. This storyline gives you a taste of the 1st major decision that will set the game in motion and when that section finishes you will be in for a bit of a surprise and the payoff is nice indeed for it to be so early!
The Warrior origin is a bit more straightforward and shorter and involves a family betrayal which winds up in murder. The decision that you make here determines which companion will come with you as you flee for your life.
Eventually you start to learn about the Grey Wardens and why they fight the darkspawn. This is where you start to see the difference in this game vs. Oblivion and how Bioware managed to work in so many tried and true stories (Star Wars and LotR specifically)to make the player feel a sense of desperation that the world is looking to you to save it. Some of the places in Felderen while nice to look at does indeed feel dark and dreary most of the time. People are fighting to stay alive and one step ahead of the darkspawn and there is a general feeling that there is little hope left. So, when it was said that this would be a dark fantasy, they were not kidding!
The NPC interaction in your party is most interesting of all with just some of the banter that goes back and forth. So, in essence, it's as you heard. They kid around, tease and sometimes hate each other due to your decisions. You cannot do everything to please all of them but this will test you to see how you get through this game by trying to keep your groups together.
Combat-wise, there is a lot of it and to be quite honest, this could have used a bit more polish as sometimes, it?s difficult to distinguish what you are targeting and hoping that you don?t hit your friends. Pausing constantly doesn?t always work because it detracts from the flow of fighting.
10 Hours in, I am very satisfied with this game and I can't wait to see the DLC the comes out for both systems particularly the PC version since there is a toolset that will keep this game going for longer than the original 80 or so hrs that it will keep us busy! So, if you haven't done so, run out and get this game because it's well worth it!1 out of 1 users found this user opinion helpful.
Specifications
- Manufacturer: Electronic Arts Inc.
- Part number: 19094
Product Basic Spec
- Platform PC
- ESRB rating Mature - Intense Violence,Language,Blood,Partial Nudity,Sexual Content
- Genre Role-Playing
- Elements Role playing game (RPG) - third person
- Context Fantasy
- Number of players 1 Player
Game
- Developer BioWare
- ESRB Mature
- ESRB descriptors Intense Violence,Language,Blood,Partial Nudity,Sexual Content
Manufacturer info
- Electronic Arts Inc.
- Manufacturer profile
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- Website: http://www.ea.com/
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