EverQuest II: Echoes of Faydwer (PC)
Manufacturer: Sony Part number: 41092
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Gamespot editors' review
EverQuest II: Echoes of Faydwer (PC) price range: $11.49
- Reviewed by: Kevin VanOrd
- Reviewed on: 11/29/2006
- Released on: 11/13/2006
Massively multiplayer online expansions often forego appealing to new players, focusing instead on adding content aimed at appeasing high-level veterans. This is part of what makes Echoes of Faydwer EverQuest II's most engaging addition to date. The new expansion is loaded with new content, which is mostly aimed at welcoming new players and giving experts a fresh look at the same old Norrath. There's a new race, a new continent, a new belief system, and a goodly amount of lore to sort through as well. However, experienced players will likely feel a little slighted by some of the additions. There is no increase to level cap, and the higher stat caps and increased raid difficulty don't compensate for it. But for new players and those looking to create a new character, Echoes of Faydwer is a fine addition to the EverQuest universe.
It's also brimming with lore, much of which fills gaps between the original EverQuest and EverQuest II. The butterfly-winged Fae have rebuilt the city of Kelethin on the lost continent of Faydark, just as clockwork creatures infiltrate the underground city of Ak'Anon. EverQuest lore has always been rich, if a bit haphazard; thus, the new bits of backstory and tradition are a good fit. The Fae are charming and enjoyable to play as, and casting powerful, destructive spells as such dainty porcelain creatures is always fun. You cannot choose an evil class when creating a Fae and must start in the race's home city of Kelethin. However, other good or neutral characters can opt to start in Kelethin. As of now, the Fae cannot betray to Freeport, but players itching to join the forces of evil should note that Sony Online Entertainment plans to add the ability in a future update.
The treetop city of Kelethin is a delight to behold, thanks to clever architecture and a captivating visual design. But it's not all about enchanted forests and twinkles of fairy dust. As you venture further into Faydark, you'll encounter giant mechanical beasts, steaming geysers, looming windmills, and decaying stretches of wilderness. You could easily reach level 70 without ever straying from the continent, which should give you an idea of how much there really is to see. There are a lot of quests, each one granted by a non-player character with a flourish and a goodly amount of voice-over. It's a lot to keep you busy, and you should expect a solid time both soloing and grouping at lower levels and against standard monsters.
In fact, the expansion is all about stuff--lots of stuff. There's nothing evolutionary about any of the new content, but there's just so much of it that explorer types are bound to stay happy, while higher-level players should enjoy the new heroic and raid instances. Boat transport, pretty new horses, higher-level armor, and other goodies await, all without really altering the gameplay in any significant way. Yet the new stuff is undoubtedly compelling, whether it's exploring the new deity quests, trying out the new cloaks, or pursuing the pumpkin-headed horseman.
All of the holdover elements from EverQuest II and its expansions are accounted for: arcane augmentations, achievements, and player-versus-player arenas. It's disappointing that no new arenas or arena champions seem to have been supplied. If you preferred that method of PVP content, you won't find any fresh settings. However, two tradeskills have been added: tinkering and transmuting. Tinkerers put together some quite interesting gadgets in line with the clockwork theme of the new continent. The items have a variety of offensive and defensive uses, with great names like "troll snot flinger" and "izitedibilforpepl probe." If you choose transmuting as your secondary tradeskill, you can turn items into their raw elements. In turn, these elements become adornments, which are used to enhance weapons and armor.
In the original EverQuest, you were allowed to align with a deity. Echoes of Faydwer brings back this concept with a belief system that is complete with blessings and miracles. You'll first choose a deity, and once you finish the related quests, you'll earn abilities granted based on your tier. In the case of our Tunare-aligned Fae, that meant healing skills and summons, among other choices. However, you are limited to one blessing and one miracle at any given time. Casting a miracle is a dramatic event, not just because of its powerful effect but also because of the theatrics of particles and colors that accompany it. It's also an interesting story development, since the gods departed the land between EverQuest and the sequel. Are the faith-centric abilities an omen of upcoming divine intervention? It's a fascinating possibility and more fuel for Norrath's ever-deepening lore.
However, Echoes of Faydwer has its share of issues. Higher-level players will find that raids and dungeons are more taxing than before. For example, with the new instances come better drops. Blessings and miracles also add another new element that needed to be accounted for--all without increasing level cap. This means you need to further tweak your characters and groupings. Players who worked hard for their current loot will be disappointed to find it no longer does the job, particularly when they revisit instances they've adventured through previously. Of course, bugs are a familiar issue in MMO games, and Faydwer is no exception. Our Fae conjuror got stuck in a Djinn bottle without the possibility of escape at one point. Because of another glitch, our wood elf could not complete Kelethin citizenship, even after meeting all the requirements.
It's also disappointing that two years later, the EverQuest II engine is still sluggish. Turning on shadows brings even the best machines to their knees. Yet even with the performance issues, the game still looks quite good. The visuals are showing signs of age, with some flat textures and jagged edges. Character models and animations still remain top-notch, and the new areas are beautifully rendered. The sound design is mostly unchanged, and Norrath is filled with noise from every possible angle. Sometimes it's filled with too much noise. As much as there is to like about the Fae, the cutesy-poo voice-overs are grating to the point of self-parody. But it's hard to fault the sonic barrage too much because it does a creditable job of making the world breathe.
Echoes of Faydwer doesn't just pack in all of the new content, though: It includes the Kingdom of Sky and Desert of Flames expansions as well. It goes without saying that if you haven't played EverQuest II, it's a great value. And if you already play? Well, the expansion has a load of new quests and characters, from gliding fairies to ticking motorized monstrosities. Echoes of Faydwer is EverQuest II's most likable expansion, thanks to its friendly new race and expansive continent, which makes it worth a look by both newcomers and veterans.
User reviews
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A with wonderful game but dogged by it's poor performance.
by tyndl on March 23, 2007
Pros: Excellent character graphics, good story lines and unique crafting
Cons: Crashes to desktop, poor graphic performance and slow server
Summary: I am not a new EQ2 player, so for a new EQ2 player, this may very well be over the top. So be sure to read the CNet official review (...
Summary: I am not a new EQ2 player, so for a new EQ2 player, this may very well be over the top. So be sure to read the CNet official review (which is quite good and informative, it not a little too forgiving) before reading my 2 coppers worth.
I started playing Everquest (EQ1) when it first came out and loved it. When EQ2 came out, it was a great disappoint to see the way Norrath was presented as a host of differently themed islands with things to kill on it rather than a cohesive world in which one could immerse oneself; terrible voice acting, bad scripts, no pvp or dueling and locked combat! arg! Nonetheless, I continued to play EQ2 off and on over the last couple of years, hoping for changes in game play and game involvement (not just user community, guild and group involvement). Changes were made to game play, but old bugs would reappear and more crashes. AND do not get me started on the addition of Sony's "Station Exchange" worst ever user flimflam in the world of mmorpg gaming (now you have to have a Station Exchange account before you can have an EQ account - so you can be bombarded by Sony hype and advertising)! However, adding more content, better soloing and group mechanics, pvp and dueling capabilities, and adding to already advanced and interesting crafting system, and changing the game mechanics for tweaking by making gameplay a little more interesting and easier is one thing, but constantly changing the way everything works is another. Also, as for the huge graphics potential, there are some really nice rendering, details and shadowing, they could never be fully realised as the game IS a gigantic resource hog (and my system was and is pretty up there in HW capability) and had to tweak graphic settings down just to make it playable. So I stopped playing EQ2 around Sept '06.
Then Faydwer was released (as well as the earlier, two lesser additions). I thought, "OK, some new content and game updates". New content, like the Fae, a very cool faery race, new quests, crafting skills, dungeons and lands, but the gameplay has not changed. Too many crashes to the desktop; too many ongoing patches (almost daily); even with a top-end system EQ2 is still a resource hog. Then there are the hard earned items you've amassed on prior quests and instances which are now pretty much useless; new crafting techniques that pretty much render the crafts before them worthless; and, finally, a Sony customer service that is more distant that ever from it's user base and seems more interested in Sony's bottom line than in helping resolve game issues (the in-game reps are mostly wonderful!).
In short, it is still an interesting game in many ways and should be on one's list of games to try to see if it is the one for you. I still have it loaded on my system and check on updates now and again, but no longer subscribe to the game. -
Outstanding!
by jetjock16 on November 17, 2006
Pros: Look and feel of game; immersive play; incredible amount of new areas to explore, new races, and new crafting professions
Cons: none that I have yet to find, other than being highly addictive!
Summary: I downloaded this expansion the first day it came out. In the interest of full disclosure, I love EQ2. I never played the first EverQuest, but am a huge fan ...
Summary: I downloaded this expansion the first day it came out. In the interest of full disclosure, I love EQ2. I never played the first EverQuest, but am a huge fan of this game.
As for Faydwer, thus far it is simply amazing. The look and feel of the game is big, bold, lush and exciting. Many of the old elements are still in-place, but have been updated with subtle but impressive enhancements. The areas I have managed to explore are beautiful and exciting. They are a welcome addition to an already fun world.
The new Fae race is a lot of fun to play, and they are darned cute.
New things are in store for crafters. While I'm not much of a crafter, the changes look very interesting.
A staggering array of new quests is also available. The ones I have worked on thus far show imagination and creativity, and are not simply a re-working of old quest-lines from previous EQ2 products.
It looks like successful and popular elements from other MMORPG games have been adapted and added into the already fun and expansive EQ2 world. Crafters can deconstruct magical items, and use the components to make powerful imbuing items for other weapons or armor. Cloaks are now available to craft and wear. Guilds can come up with distinctive guild symbols for guild members to emblaze onto their cloaks. New mounts are availabe, with different looks and styles. Guilds can advance to level 60. New and expanded achievement lines are available to players, increasing the ways one can develop their characters.
The net effect is a richly expanded game without compromising the already fantastic elements of EQ2.
So far the game has been very stable and reliable. I have not encountered any bugged quests. Thus far the product seems well produced and tested prior to release.
I have about 12 hours of play-time on this new expansion. I will update my opinion as I get more play-time under my belt.
Till then, see you Faydark!
Specifications
- Manufacturer: Sony
- Part number: 41092
Product Basic Spec
- Platform PC
- ESRB rating Teen - Use of Alcohol,Suggestive Themes,Violence
- Genre Role-Playing
- Number of players Massively Multiplayer
- Difficulty Medium
- Learning curve About 1 hour
- DirectX version v9.0
- Operating system Windows 2000/XP
Game
- Developer Sony Online Entertainment
- ESRB Teen
- ESRB descriptors Use of Alcohol,Suggestive Themes,Violence
- Release date 11/13/2006
Manufacturer info
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16765 W. Bernardo Dr., San Diego, CA 92127 - Phone: 1-877-865-SONY
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- Fax: 941-768-7790





