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Summary: Having played Soldiers: Heroes of WWII I kind of knew what to expect.
On the plus side, it's the same as it's predecessor where you strategically move your soldiers across the field and manage yor resources.
As it's been said, there is a whole lot of micromanaging as you can scavenge almost anything off of the battle field.
It's a lot of fun if you have the time to dedicate to even just one mission which could take almost an hr or more to complete.
My only complaints are that along with that micromanaging you have to know sometimes to click off of one unit before you move to another. ANother gripe is that Sometimes your objective comes a bit muddled and you may not know where to go or exactly where to set up and sometimes you may not have enough time to set your soldiers before you are attacked (but to be fair, this is war after all). This isn't a build and rush game like Company of Heroes. You may sometimes find yourself overwhelmingly outmatched and that in itself is the beuty of the game...outwitting the AI...which plays a mean game of kill the soldiers!
My biggest gripe overall is that for a new game, it has some very dated graphics and lacks a lot of detail and I am running this game with an overclocked video card and I thought it would have stood up to Company of Heroes in that department. Again to its credit, there are plenty of things to destroy in this game and the back ground is rarely ever static and yes, the voices are very cheesy
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