StarCraft II: Wings of Liberty Collector's Edition (PC)
Manufacturer: Vivendi Universal Interactive Part number: 00017
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Gamespot editors' review
StarCraft II: Wings of Liberty Collector's Edition (PC) price range: $51.79 - $159.95
- Reviewed by: Kevin VanOrd
- Reviewed on: 08/02/2010
- Updated on:08/03/2010
- Released on: 07/27/2010
Some sequels radically reinvent what has come before; others simply buff up a formula that already soars. To suggest that Starcraft II: Wings of Liberty does only the latter and not the former would be to sell short the fresh ideas and exciting gameplay that makes this superb real-time strategy sequel so enjoyable. This package delivers more than simple fun--it serves up incredible amounts of variety, from the cinematic and multifaceted campaign to the competitive and tightly balanced multiplayer. You might scoff at the fact that the game only includes a single campaign and, perhaps, at the high price point (the game retails at $59.99; $10 higher than the average PC game). But these are nitpicks, forgivable quibbles in a high-quality game that provides plenty of bang for the buck. Starcraft II is the natural next step for the series: it both embraces and updates the core components that made the first game a huge hit while layering on important features that give the game endless replay value, both online and off. This is one of the finest real-time strategy games in years, and whether you're new to the genre or have been studying Protoss build orders for the past decade, there's something here to delight you.
6271320Firebats versus zerglings: see if you can guess who comes out on top.None
The campaign is the first of many of these delights. You may have heard that Starcraft II features only a single campaign: that of the human faction known as the Terrans. One of the game's few disappointments is that the other two factions--the Protoss and the Zerg--don't get their day in the sun, so if you're a newcomer who wants to prove your superiority (or inferiority) online, don't expect the campaign to prepare you for the potential onslaught. But the campaign is hardly a one-note wonder, offering loads of variety, including an entire set of missions that divulges important story elements from an entirely different perspective. Yet even outside of those devious missions, you accomplish diverse and interesting tasks throughout the story. In one early mission, lava periodically rises onto the mainland, posing a threat to any units not positioned on high ground. In another, an exploding sun causes a deadly wall of flame to steadily push you across the map. From one mission to the next, there's an intriguing new development that keeps you devoted to seeing what surprise is waiting for you next.
Many of these missions are RTS staples: Lead these small groups of units down this linear path, defend this specific structure, and so on. Yet Starcraft II gives these tasks meaningful context. Take the very first mission, for example. It's a very easy training mission, but one side objective has you take down holograms displaying emperor Arcturus Mengsk's political propaganda. After destroying these displays and arriving at your objective, the citizens rise up and join you, and you get a sense of the Terran dominion's heavy hand, as well as the peoples' desire to be freed from tyranny. A later mission puts you in control of an enormous mech and sends you off on a fiery rampage. Controlling a single unit in an RTS for any period of time isn't always fun, but because of how the mission is presented and its meaning within the story, this simple single-unit romp feels completely satisfying.
Of course, the story plays out in more ways than simple mission objectives. You closely follow brooding freedom fighter Jim Raynor as he struggles to fight off the threat of the alien Zerg race, topple the manipulative Emperor Mengsk from his throne, and come to terms with his own guilt over the fate of Sarah Kerrigan. If you're headed into this sequel without any knowledge of prior events, you need not worry that you'll be in the dark: the campaign does an excellent job of filling in backstory even as the current narrative unfolds. The plot is uncomplicated, and the dialogue is action-movie simple, but Starcraft II's excellent cinematics, evocative soundtrack, and top-notch voice acting have a way of keeping you glued to the screen. Hero Jim Raynor is a strong but troubled man. You hear it in his resolute drawl, and the way the soundtrack signals his presence with its telltale twangs; you see it in the dark, moody way he's so often lit. The game punctuates its most poignant and thrilling moments with fantastic prerendered cutscenes, but even the in-engine cutscenes pull you in, thanks to expressive facial animations and plenty of humorous winks and nods scattered about.
You do more than just watch cutscenes in between missions, however. This downtime is your chance to get to know the crew of Raynor's battlecruiser, the Hyperion. In a style similar to that of an adventure game, when you click on various characters and items on the screen, you might be rewarded with a short cutscene, a clever quip from a nerdy scientist, or a broadcast from a not-so-fair-and-balanced news agency. But these interludes aren't just for clicking and watching: You also upgrade and enhance your units and structures in important ways. By spending research points you earn on particular missions, you will gain access to permanent upgrades and new units normally associated with the Zerg and Protoss factions. However, these are either/or propositions: choosing one research option will lock you out of the other choice offered. You also earn currency to spend on other permanent upgrades or on mercenary units you can immediately summon to the battlefield. By their very nature, these options give the campaign replay value--value that's further elevated by a few occasions on which you must make a choice during the campaign that determines the course of minor story elements. These decisions don't just bring narrative consequences, however; they also determine which of two or more potential missions you must complete and have further impact on what units you might have access to or the enemy units you will face.
And so the campaign is certainly not an incomplete game, in spite of the focus on a single faction. The structure of the campaign provides a strong argument for playing the entire thing from the beginning all over again or, at least, from an early save game. Furthermore, the campaign is of a goodly length, lasting 15 hours or more depending on how quickly you blow through missions, how much time you spend tooling around on the Hyperion, and what difficulty level you choose. But there's also another factor that will keep you coming back: an entire metagame in which you earn in-game achievements for accomplishing very specific tasks. Of course, such achievements are nothing new; Xbox Live, the PlayStation Network, Steam, and even Blizzard's own World of Warcraft have made good use of abstract rewards to keep players dedicated. But these achievements are woven through every aspect of the game, from the campaign to the multiplayer, and in turn, these achievements are broadcast to your in-game friends on the all-important Battle.net online service that serves as Starcraft II's primary interface.
This Battle.net interface has its drawbacks. In order to play the game at all, you must create a Battle.net account and associate it with your game key. To earn achievements--even those in the single-player modes--you must be signed in to your account, which means always remaining online. (Fortunately, you can play the campaign as a guest when not signed into your Battle.net account, though you won't earn any rewards that way.) And though you can indicate that you are unavailable and block other users, you cannot make yourself invisible to the players on your friends list if you aren't in a social mood. Starcraft II is an intrinsically social experience. When friends receive achievements, you get a notification, which might drive a bit of friendly competition. You unlock and select from various user icons, which identify you to your friends and to your multiplayer rivals. You select which achievements you want to show off to anyone viewing your profile. And if you aren't sure which of your friends might be playing, the game will search your Facebook friends list and automatically send an invite to anyone with a Battle.net account. The social integration, the achievement notifications, and the intuitive and smooth interface make Battle.net--usually--a positive way of interfacing with Starcraft II.
6271314Sometimes you should stay and fight. Other times... get the hell out!None
StarCraft II is a competitive game of the highest order, and as such, it offers a fully featured online experience that is as thrilling as it is grueling. It begins with choosing the faction that best suits your play style. Every race offers versatility within its own units, and any number of strategies could be key to your success. If you play as Protoss, you might become enamored with the ominous flying void rays, which destroy both ground and air units with a focused beam of energy. But an enemy with a ready counter (say, Terran marines) might take advantage of the void's need to charge up before it fires. The Zerg are well known for facilitating rush tactics, but if you face a zergling rush as a Terran, flame-spewing hellions may be your answer. There are great opportunities for satisfying micromanagement with each race, whether that means using the Protoss phoenix to lift ground units into the sky or transforming soaring Terran vikings into assault walkers. Each of the three factions possesses its own strengths and weaknesses, but there are so many different ways of approaching the battle that you need to stay flexible, scout the enemy, and respond accordingly.
These units and strategies make Starcraft II very similar to its predecessor. You won't see the drastic changes seen in the most recent Dawn of War and Command & Conquer games; Starcraft II is a highly traditional RTS. But you shouldn't discount the tweaks, the minor changes, and the additions and subtractions that differentiate this sequel from what came before. The larvaelike Protoss reaver, for example, was jettisoned in favor of the looming colossus, a thin-legged walker that razes ground units with a buzzing beam. (A group of them climbing over a short cliff into your base is a terrifying sight.) The Terran thor is a mechanical mass of limbs and missile launchers that can take on both air and ground units. (Their unit responses also sound suspiciously like Arnold Schwarzenegger.) On the Zerg side, nydus worms allow quick underground travel, and unlike the original game's nydus canals, they can be placed anywhere in your line of sight. Starcraft II will surely see some unit tweaks in the coming months, but even at this stage, the factions seem remarkably balanced, and every unit has an appropriate reply. You might miss your favorite units from the original, but the new ones are every bit as fun to use.
The amount of content available in online play (and in offline play in skirmish mode) is remarkable. There are dozens of maps that support up 12 players, and matches can be tailored in the usual ways--grouping players into different teams, setting the game speed, and so on. You might group up with friends and conspire to take down an all-AI team or try your hand at a desperate six-player free-for-all. However, to show off your strategizing prowess, you'll want to get into ranked league matches, which is as easy as playing a series of games to determine which league you'll be placed in and then inching your way to the top. If this sounds intimidating, don't worry; you can take part in up to 50 slow-paced preliminary matches to get yourself prepared for the big boys.
If you need further practice, you can always take on the AI in a stand-alone skirmish, and numerous AI difficulty levels let you set your own pace. There are also a series of challenges designed to get you familiar with each faction's units, as well as the intricacies of hotkeys, rush defense, and other gameplay elements. These challenges are enjoyable, testing your knowledge of proper counters and giving you a chance to learn the ins and outs of units and structures you don't utilize in the campaign. Like every other mode, the learning curve of these challenges is smooth, rewarding novices with lower-level achievements while pushing experts to try for the top-tier rewards. You may lament the inability to further practice with friends over a local area network, but fortunately, the Battle.net interface functions smoothly, and players that cause extreme lag can be removed from matches.
Starcraft II was clearly built to run on all manner of PCs. Its system requirements are relatively low, and even at the highest settings, noticeable aliasing and some simple geometry keep it from setting a new bar for technical wizardry. Yet, it sports a wonderful sci-fi look and is filled with little details that constantly catch your eye, from buzzards scouring the dusty land to tiny civilian robots flitting to and fro. The campaign features a lovely variety of different environments, from tree-lined roadways stretching through green meadows to the charred crust of once-populated worlds. Units move with absolute fluidity, making the simple act of issuing orders a pleasure. Equally great sound effects augment the pleasure. The clicks and gurgles of the Zerg are appropriately repulsive, while the hums and buzzes of Protoss structures and units are distinctive and satisfying.
The most dedicated of the dedicated will further contribute to Starcraft II's longevity by using the included user creation tools to develop new maps, new modifications, and even entirely different kinds of games. One such game--a top-down shoot-'em-up--is already featured within the campaign to show off the possibilities these tools bring to the table. These tools aren't as simple to use as what you'd find in, say, Little Big Planet, but there are already a good number of custom maps and modes to download, and there are assuredly many, many more on their way. But even without a burgeoning supply of user-created content, Starcraft II would stand on its own as a true gem, providing strategy veterans with a tournament-focused online package while easing newcomers in with easier difficulty levels, offline challenges, and even a friendly introduction to competitive play. The campaign's focus on the Terrans and a few scattered inconveniences aren't great nuisances--not in an RTS as outstanding as this one. Starcraft II: Wings of Liberty is not just an old game with a pretty new face. It's a varied and full-featured jewel that will keep you stuck to your computer chair for weeks, months, and even years to come.
User reviews
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12 years and $60 get me this?!
by RobWiki on August 3, 2010
Pros: Graphics: Simply stunning and a major step up from the original made over a decade ago; but honestly isn't this to be expected?!
Cons: No Lan: The thrill is gone...
Campaign: Terran only?! Seriously!? Now I have to pay another $120 to get the campaign scope of the original $40 Star Craft?!Summary: Alright, here it is. I purchased the original Star Craft in March of 1998 and have loved it ever since. I know the graphics have nothing on some of the ...
Summary: Alright, here it is. I purchased the original Star Craft in March of 1998 and have loved it ever since. I know the graphics have nothing on some of the other RTS games released over the last 12 years but let's face it, the greatest games of all time have less to do with graphics and more to do with game play and story. This was a fact lost to on Blizzard and it seems to be a growing trend in all of their games. LAN support made SC the game of choice for me and my friends, simply because you could set up and talk trash in the same room as you pwn your boys. It is a completely different experience than yelling into a mic at someone thousands of miles away. There is something to be said for the camaraderie that can be built up when you are all in the same room trying to destroy one another. If you have ever been to a LAN party you know exactly what I am talking about. I have heard the various arguments for why Battle.net is being used for multiplayer, but at the end of the day the game play has been changed; IMO for the worse.
The other major factor is that you only get the Terran campaign in this game. If you want the Zerg and Protoss campaigns, you have to shell out an additional $120 bucks and hopefully only wait another 3-6 years to experience all three? I've also read the other online chatter and arguments about this, specifically on how there is just so much source material that making stand alone games for the other campaigns will create a greater over all product. I say that's a load! This is nothing more than Activision's culture of exploiting franchises rearing its ugly head! Ever since Blizzard was purchased by Activision, the quality of their over all game play and experience has gone down hill. Let's look at every collector?s edition of SC2. For an additional $40 you get a USB drive with the original Star Craft, the sound track, an art book, and a pet for World of Warcraft? How does any of this imporove the gaming experience of THIS game? What good is a pet for WOW if you don't play WOW?! I say keep your marketing chochkees and give me some real bonus content. Give me some bonus missions for the campaign mode, or some special units only available in the collector?s edition. Heck, keep it all and give me the Zerg and Protoss campaigns!
At the end of the day, if you are new the series then this game will probably be great to you. If you haven't invested more than 12 years of playing and dreaming of what could be, I think you will walk away with a decent $60 game. However, if you have ever attended a LAN party and experienced gaming before the age of MMOs; if you remember a time when game play and storyline really meant something, do yourself a favor and try to pretend this game was never made.1 out of 2 users found this user opinion helpful.
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Over rated, very disappointing, boring, silly, unworthy
by Babs_Lg on July 7, 2011
Pros: Non to mention compared to new RTS or RTT games.
Cons: Annoying cut-scenes, non interesting story, redundant missions and linear campaign. The size of the game is huge compared to what actually offers, full of show-off videos of cartoon graphics. No skirmish or lan support unless you are connected to internet
Summary: In brief many new games stress on graphics and videos in game without puting innovative ideas or adding up to the RTS/RTT games. ICEFROG made dota playable by 22 ...
Summary: In brief many new games stress on graphics and videos in game without puting innovative ideas or adding up to the RTS/RTT games. ICEFROG made dota playable by 22 millions, one map and one creative idea using old blizzard engine. After a decade it is not acceptable to have SCII far from the recent innovations in the field. Soul-Storm warhammer 40k beat SCII in all aspects and comapred to newest RTS/RTT time must not be lost on it. However people have tastes and are free to pick. I prefer to buy and play Plants VS Zombies instead of this SCII.
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A decent game, but not what i expected.
by cryosin on January 14, 2011
Pros: Graphics are some of the best in the PC gaming world, especially strategy games.
Sound Quality is fairly good. Bass is pumping.
Great features in regards to user created content.
Single Player was overall satisfyingCons: Races feel too similar
Ladder system doesnt really give you a feel for where you stand in rankings. Its just there to make you feel good about yourself.Summary: As you can probably tell, my biggest complaints are with the multiplayer. The single-player had some fun missions and was overall engaging. The graphics are top notch and overall if ...
Summary: As you can probably tell, my biggest complaints are with the multiplayer. The single-player had some fun missions and was overall engaging. The graphics are top notch and overall if you liked starcraft you will like starcraft 2.
However multiplayer is where things got a little, should i say, funky.
The races all feel very similar. They have different units but they all have this "mass and attack" feel. This creates alot of "cold war" gameplay where neither side has the will to attack until they have a reason. Retreating is very expensive in Starcraft 2, especially for Zerg, so most races scarcely attack. This is common from newer players to the top level players. The only time this playstyle is not considered, is when someone decides to do an early rush. These are also very powerful, but more familiar players should be able to deal with them. Only a few rushes have been very powerful and Blizzard does nerf them.
A lot of the units clump up and attack as a giant ball. This is another problem that makes AOE units extremely powerful. Most of the AOE units have been nerfed multiple times and probably will be nerfed even more. Zerg has arguably the worst AOE units in the game right now, and they have felt subpar throughout the beta and now. However players are competing and doing well with Zerg, so its not necessarily imbalanced but they do have some distinct disadvantages.
The ladder system does nothing to gauge player skill. There are 4 brackets of play, and after playing in all 4 and as i was learning the game, i realized that inbetween brackets you really had no idea how much better or worse your opponent was until you played them. The diamond bracket was really the worst, where many players where simply using gimmicky rushes to beat worse players. A high rated diamond player could have been good, but the system inflates everyones rating. So, as long as you compete with other players in the diamond league at a 50% win/loss, you willl eventually be a high rated diamond player. Its really a system that i am not too fond of, and many players have voiced their opinions but it will probably stay. Psychology the system makes players feel like they have accomplished something, but if you look past all of it then your reasons for competition are diminished.
This is my huge complaint wall about multiplayer, and really is the reason why i have gotten bored of the game. If you dont care about multiplayer, you will most likely enjoy starcraft 2.
The custom maps system is pretty amazing, and already some cool maps are out like Star Ships, where you control a gigantic star ship and battle other players.
If you never played regular starcraft competitively, none of my complaints will probably bother you. But if that was why you played starcraft, i suggest give it a test run or playing it at a friends house. -
Starcraft Player since 1998 SCII is ONE WORD "AWESOME"
by tclarkmx on August 3, 2010
Pros: B.NET has been revamped for easier match making, the campaign offers lots of achievements and new interactions, true it is only Jim rainors or terran campaign, but I will be more than happy to pay the extra for the other separate games.
Cons: I do not like the fact tha tthey separated the gameplay by regions so North American players can only play each other now, Latin Americans can play only themselves and so on ... now I can't play koreans and get my game right I have to play Newbs.
Summary: BEST GAMES EVER = SCBW & SC II
Summary: BEST GAMES EVER = SCBW & SC II
0 out of 1 users found this user opinion helpful.
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Starcraft 2 is superb in every way
by DunkinV on July 28, 2010
Pros: This is the best rts since the original Starcraft . The game is beautiful and has great character development. Will make the best tournament game for a long time to come!
Cons: No lan stinks
Summary: Awesome. If you haven't played yet, try it. If you are a die hard fan, you won't be disappointed.
Summary: Awesome. If you haven't played yet, try it. If you are a die hard fan, you won't be disappointed.
0 out of 1 users found this user opinion helpful.
Specifications
- Manufacturer: Vivendi Universal Interactive
- Part number: 00017
Product Basic Spec
- Platform PC
- ESRB rating Teen - Language,Suggestive Themes,Violence,Blood and Gore,Use of Alcohol and Tobacco
- Genre Strategy
Game
- Developer Blizzard Entertainment
- ESRB Teen
- ESRB descriptors Language,Suggestive Themes,Violence,Blood and Gore,Use of Alcohol and Tobacco
Manufacturer info
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- Manufacturer:Vivendi Universal Interactive






