Tom Clancy's Splinter Cell Chaos Theory (PC)
Manufacturer: Ubisoft Entertainment Part number: 61214
- More product information:
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- Specifications
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Gamespot editors' review
Tom Clancy's Splinter Cell Chaos Theory (PC) price range: $6.99
- Reviewed by: Greg Kasavin
- Reviewed on: 03/28/2005
- Released on: 03/28/2005
The third iteration of the Tom Clancy's Splinter Cell stealth action franchise features the continuing adventures of Sam Fisher, a top secret agent who's sent in to accomplish the US government's dirty work when political situations go sour. It's also got a brand-new two-player cooperative mode in addition to an updated version of the innovative spies-versus-mercenaries competitive multiplayer mode introduced in the second Splinter Cell game. So there's a lot to it, and there's definitely a lot to like about it, especially for Splinter Cell fans who felt a little too restricted while playing as Fisher in the previous games. With that said, Chaos Theory sometimes has a designed-by-committee feel due to its many disparate parts, and despite the game's grittier new theme and its new "Mature" rating, it's going to offer a familiar experience to Splinter Cell veterans. But even if some of the changes are marginal, this is still the most entertaining, most well-rounded game in the series yet.

Sam Fisher's not playing around in Splinter Cell Chaos Theory.
Though the competitive multiplayer mode and new cooperative campaign are the most original aspects of Chaos Theory, the solo campaign is the highlight. It's once again composed of a linear series of missions, but these are generally bigger, more open-ended and simply more fun than those of the previous games. Set in the near future, the campaign focuses on the threat of informational warfare and a tenuous relationship between the United States, North Korea, and Japan. Enter Sam Fisher, who's summoned to various international hot spots to find the truth and possibly to silence certain dangerous individuals. You'll control him from a third-person perspective as he infiltrates enemy compounds and ventilates his foes.
Though the premise of the story is a techno-thriller that lives up to the Tom Clancy name, storytelling has never been Splinter Cell's strong suit, and Chaos Theory is no exception. Some unfocused between-mission cutscenes sometimes set the stage for your next assignment, but a lot of your mission details are conveyed in boring, easily skippable premission monologues by your commanding officers and informants. Unsurprisingly, the best parts of the story happen during the missions themselves, where you'll often hear Fisher exchanging banter with his off-site crew. Fisher, once again brought to life by gravelly voiced actor Michael Ironside (Total Recall, Starship Troopers), is a great character, thanks to his dry, melancholy sense of humor. But the game sometimes tries too hard to be clever, with a few highly conspicuous attempts at self-referential jokes. At any rate, you shouldn't play this game for the plot--you should play it because no other game does this well at making you feel like a deadly spy working behind enemy lines.
Fisher is deadlier than ever this time around, thanks partly to his new combat knife, which he has inexplicably started using since his last assignment. The knife is mostly just a cosmetic change from the previous Splinter Cells, since in those games Fisher could put his opponents into a choke hold, whereas he now holds them at knifepoint (bold new look, same difference). Even though he threatens his captives with a knife to their throats, Fisher can't actually cut them once he's grabbed them from behind. He can either choke them to unconsciousness or deliver a fatal knee strike to their lower back. Prior to grabbing them, he can now also stab his foes to death quickly, quietly, and, for some reason, bloodlessly. And though he's replaced his old elbow smash with a palm strike or a punch to the temple, he can optionally still knock his foes unconscious as opposed to killing them outright.

The campaign offers you the freedom to do things your way, which makes it fun and replayable--and better than the previous Splinter Cells.
One of the reasons Chaos Theory is easier than its predecessors is because Fisher's melee attacks are more effective, allowing him to reliably eliminate foes with a single swift attack, without even resorting to using his guns. There's actually no difference in gameplay terms between killing a foe and knocking him out. It's nice to have the choice for variety's sake, but the options could have been more meaningful. And as shocking as it initially might be to see the look of terror on the faces of Fisher's foes whenever he puts them in a vice grip, you'll soon get used to this effect since it's always identical. At any rate, it's good to see a bunch of great, new animations in the game. Fisher has always moved with incredibly lifelike grace, but he looks even better in action now. Probably the best of the new animations is how, when Fisher is creeping near to an unaware opponent, he'll naturally shift his weight away from the foe, putting as much distance between the two of them as he possibly can. It's a subtle effect that really makes you feel like you're stalking your foes in the darkness.
Fisher's got a bunch of other surprising new moves here, some of which are possible thanks to the knife, and others that allow him to take out his foes in interesting new ways. However, you won't get to use new moves often. You'll instead end up using the same sorts of techniques that were central to the first two Splinter Cell games. You'll frequently shoot out lights, switching to your night vision or thermal vision to aid you while your foes stumble blind. You'll also frequently creep up on foes from behind and consider shooting them in the head, using either your pistol or your newly redesigned SC-20K multipurpose assault rifle. You'll also get to pick locks, hack into computers, crawl through air ducts and other tight spots, slip past security cameras, and more.
User reviews
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By far the best game ever
by thesnowman2006 on July 1, 2005
Pros: Great Graphics, Awesome storyline, Cool lines
Cons: __________________________
Summary: Great gameplay
Summary: Great gameplay
Specifications
- Manufacturer: Ubisoft Entertainment
- Part number: 61214
Product Basic Spec
- Platform PC
- ESRB rating Mature - Strong Language,Blood,Violence
- Genre Action
- Number of players 1-4 Players
- Difficulty Medium
- Learning curve About a half hour
- DirectX version v9.0
- Operating system Windows 2000/XP
- Offline modes Cooperative
- Online modes Cooperative,Competitive,Team Oriented
Game
- Developer Ubisoft Montreal
- ESRB Mature
- ESRB descriptors Strong Language,Blood,Violence
Manufacturer info
- Ubisoft Entertainment
- Manufacturer profile
- Browse Ubisoft Entertainment products on Shopper.com
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- Website: http://www.ubisoft.com/








