Burnout Dominator (PlayStation 2)
Manufacturer: Electronic Arts Inc. Part number: 15632
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- Editors' review
- User reviews
- Specifications
- Manufacturer info
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Gamespot editors' review
Burnout Dominator (PlayStation 2) price range: $13.97
- Reviewed by: Jeff Gerstmann
- Reviewed on: 03/12/2007
- Released on: 03/06/2007
The Burnout series has added and subtracted plenty of features over the past few years by continually adjusting and refining its hard-driving formula from iteration to iteration. Burnout Dominator isn't a proper sequel for the series, because Burnout 5 is currently in development for the PlayStation 3 and Xbox 360. Instead, Burnout Dominator takes bits and pieces of the driving mechanics and features from the past Burnout games and brings them together in a new way. The result is a slightly more skill-based racing game than the more combative approach taken in the last couple of games in the series, but the changes are slight enough that anyone looking for a high-speed racing game should find Burnout Dominator enjoyable.

Burnout has always been about driving fast, and Dominator puts a bit more of an emphasis on your driving skill than recent Burnout games.
The key to the Burnout series has always revolved around driving dangerously. When you drive on the wrong side of the road, catch air, narrowly miss traffic, or bash into another racer, you earn boost. The boost meter in Dominator is more like the boost features from Burnout 2. Rather than growing or shrinking, depending on how many other cars you take out, the boost meter has a set length. When you fill up the meter entirely, it turns blue, indicating that you're ready to supercharge. The goal at this point is to hit boost and hold it down until it's all gone. That's called a burnout. On top of that, when you're supercharging, driving dangerously fills up a secondary meter that governs how much boost you get when your burnout is completed. If you can fill that second meter, you refill entirely and continue your supercharge in what's called a burnout chain. By chaining burnouts together, you can effectively boost your way around the track at top speed. This gets tricky because you'll have to execute some risky maneuvers to keep your chain going, and you'll be doing all of that at top speed. It's an effective system that really gets the risk-versus-reward-style gameplay moving, regardless of the event.
The events in Dominator are what you'd expect to see from the Burnout series. The maniac races are new and give you a score readout for which you gain points by driving dangerously. You'll also encounter lap time challenges, drift events that ask you to drift a long distance while you drive, races that put you up against five other cars, a road rage challenge that gives you a ton of enemy cars to slam around, and so on. There's a nicely varied list of events, and the way the different events and car series unlock means that you'll always be doing something different. There isn't any crash mode in Dominator, which is unfortunate, because the crash mode always provided a nice change of pace.
Burnout Dominator is more impressive on the PSP than it is on the PlayStation 2, and you get the distinct impression that this game was designed with the PSP in mind because it has more in common with something like Burnout Legends than with Burnout Revenge. While the experience may feel a little bit scaled back in spots, this is still a fast-paced driving game with a good sense of speed. Both versions have multiplayer, though the PS2 is limited to local, offline multiplayer, while the PSP version lets up to six players play over a local ad hoc connection. Burnout's multiplayer has always been a fast, fun ride, and if you have a stable of friends nearby who love driving games, the PSP version's multiplayer options are just as exciting.
While the game moves quickly, it does so at the expense of overall visual quality. The car models are chunky and occasionally ugly. The crashes don't deform those car models very much, so they aren't the huge, dramatic events that they've been elsewhere. Also, if you've been playing Burnout in HD on the Xbox or Xbox 360 lately, it can be hard to transition to the PSP's small screen or the PS2's very blocky-looking display. It can be tough to make out other cars at a distance, and the game moves so quickly that you need to identify those threats as soon as possible. The PS2 version supports 480p, which cleans up the image a bit, but it doesn't completely solve the problem. And in case you were wondering, the PS2 version of the game seems to run well on a PlayStation 3.
Burnout Dominator is more Burnout, and that's great. It may not have all the newfangled bells and whistles that you'd want from a sequel, but if you're a fan of the series who absolutely must have new tracks as soon as possible, Dominator should satisfy you nicely.
User reviews
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Leaves something to be desired....
by ur2sensitive on September 20, 2009
Pros: A solid racing game make this game better than some. The new events revolving around racing and driving like a maniac (as an event is called.) The controls stay solid as you don't usually have to worry about fishtailing on a constant basis
Cons: You are solidly in your own car with this round. By that I mean there is no checking traffic or crash events like Burnout: Revenge. Instead, it's up to you to improve yourself and collect cars (which, again, perform the same one after the other.)
Summary: I bar of difficulty is significantly raised and, somehow, the fun is removed as well. It feels more of a driving exercise than a game. I'm glad that Eliminator ...
Summary: I bar of difficulty is significantly raised and, somehow, the fun is removed as well. It feels more of a driving exercise than a game. I'm glad that Eliminator and Road Rage were left in, but they took a lot out with no crashing games and no checking traffic. What's more is the amount of difficulty needed to break open new shortcuts by sending your competitors through concrete dividers, but you can't do that yourself, even at a loss is extremely difficult.
This is more a sequel to Burnout 3 than Burnout: Revenge. I'll play it just for the sake of it being a Burnout game which makes it better than some driving games where you lose control constantly, like Flatout.
It also delivers the ability to collect cars like in LA Rush, but, as in Burnout Revenge, there is very little difference between cars until you start unlocking the special vehicles. Something along that line would have been welcome.
The one thing that sets these games apart is the music selection. They come across again with great music that makes you want to drive fast although putting Avril Lavigne's song "Girlfriend" in 4 different languages is an odd move. It's a good thing its a great song or I'd be ripping the game worse than this.
It's a solid game, you know what your getting and these will be made until we all start driving 900hp vehicles in the real world.
Here is an appeal to Criterion (or whatever the company is now:)
Give us Burnout: Revenge 2! The original is a 5 star game I would play until my arms fall off...again! After all this time, it's still dear to my heart and other organs.
Reiki650
Madman behind the wheel!
Specifications
- Manufacturer: Electronic Arts Inc.
- Part number: 15632
Product Basic Spec
- Platform PlayStation 2
- ESRB rating Everyone 10 and older - Violence
- Genre Driving
- Number of players 1-4 Players
- Difficulty Medium
- Learning curve About a half hour
- Offline modes Competitive,Team Oriented
Game
- Developer Criterion Games
- ESRB Everyone 10 and older
- ESRB descriptors Violence
Manufacturer info
- Electronic Arts Inc.
- Manufacturer profile
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- Website: http://www.ea.com/
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