Reviewed by
Kevin VanOrd
Review date: 11/13/07
Release date: 11/13/07
Assassin's Creed will stay with you long after you finish it. Here is one of the most unique gameworlds ever created: beautiful, memorable, and alive. Every crack and crevasse is filled with gorgeous, subtle details, from astounding visual flourishes to overheard cries for help. But it's more than just a world--it's a fun and exciting action game with a ton of stuff to do and places to explore, rounded out with silky-smooth controls and a complex story that will slowly grab you the more you play. Make no mistake: Assassin's Creed is one of the best efforts of the year and a must-own game for Xbox 360 and PlayStation 3 owners.
The citizens of Damascus have a lot of secrets to hide.
Not enough can be said about the living, breathing world that you'll inhabit in Assassin's Creed. As assassin extraordinaire Alta£r, you'll explore three major cities of the Holy Land in the 12th century: Jerusalem, Damascus, and Acre. Each city is beautifully rendered from top to bottom and features meticulously crafted towers that reach for the sky, bustling market squares, and quiet corners where citizens converse and drunks lie in wait to accost you. As you wander the streets (and rooftops), you'll push your way through crowds of women carrying jars on their heads, hear orators shout political and religious wisdom, and watch town guards harass innocent victims. Alta£r has a profound effect on this world, but the cities are entities all their own, with their own flows and personalities.
The visual design has a lot to do with how believably organic everything feels. The cities are absolutely huge, and though you don't get full exploration privileges in the first few chapters, they eventually open up to let you travel seamlessly from one side to another. Everything is beautifully lit with just the right amount of bloom effect, and almost everything casts a shadow, from tall pillars to Alta£r's cloak. In fact, sometimes the shadows get to be a bit much and may make you think for a moment that there is artifacting on your screen, when in fact it's a character's head casting a shadow on his or her own neck. Every object, from scaffolds to pottery, is textured so finely you feel as if you could reach out and touch it. Animations are almost as equally well done. Alta£r scales walls, leaps majestically from towers, and engages in swashbuckling swordfights that would make Errol Flynn proud. And he does it all with fluid ease, generally moving from one pose to another without a hitch. Minor characters move gracefully as well, though one of the game's few visual drawbacks is the occasional jerky animation on the part of a citizen. However, it's easy to forgive, considering that the cities are populated with thousands and thousands of individuals. In fact, these tiny blemishes are noticeable only because everything else looks so incredible.
What you hear is even more impressive than what you see. At the top of a temple, you hear little but the rush of wind, the twittering of birds, and the barking of a far-off dog. In the most populated areas, your ears will fill with the din of street vendors, the pleas of beggars, and the occasional humming. It's never too much, though, and the game does a good job of making sure you hear what you need to hear (for example, the cries of citizens who need your help), without filling your ears with pointless noise. All these effects, along with the clangs of swords and groans of assassinated foes, are outstanding. The voice acting of the supporting cast is similarly remarkable. Conversations are completely believable and delivered with the perfect amount of solemn dignity. Oddly, the weakest link is Alta£r himself. Actor Philip Shahbaz does an all right job, but he isn't up to par with the first-rate acting of his fellow troupe. Rounding it all out is a beautiful orchestral score that is most notable for its subtlety. Many of the game's most impressive moments are accompanied by lovely musical themes that add even more threads to the game's rich living tapestry.
Climb to the pinnacle of a tower for a bird's-eye view.
Fortunately, the story that binds it all together rises to the occasion. Actually, there are two related stories in play. The unfolding drama of Crusades-era Palestine is a mere memory, forcibly pulled from a modern-day bartender named Desmond by a resolute researcher using a machine called an animus. The memories aren't Desmond's own--they are Alta£r's, stored safely in the hapless subject's genetic code. We follow Alta£r as he assassinates nine public figures at the command of his master, and as the common thread that ties these men comes into focus, so does the true identity of Desmond's captors. There are no cutscenes in the traditional sense; every bit of story exposition and dialogue flows smoothly from the gameplay and takes place entirely within the game engine. The ending is confusing, and it blatantly leaves open the possibility of a sequel, but it's a small blemish on an otherwise stirring tale. Alta£r's world is not one of absolutes. His assassination targets aren't always evil, and Alta£r isn't always likable. As he is fond of reminding us, "Nothing is true. Everything is permitted."
Of course, such an authentic world would be meaningless without a lot of fun things to do in it. Thankfully, Assassin's Creed is endlessly entertaining in that it features a fine mix of stealthy exploration, tight platforming, and exciting combat. To discover the whereabouts of your assassination targets, you must first follow up on possible leads. There are several different mission types in this regard. In some cases, you sit on a bench and listen in on secret conversations. At other times, you will closely follow someone carrying an important letter that you'll pickpocket. Alternately, you can beat the information out of your target. Most missions are relatively easy to pull off in the early stages of the game. But once the guards and townspeople start recognizing you (or you alert them to your presence too close to the scene of one of your crimes), they get a little tougher.
9 out of 10 - Spectacular Great sandbox game, but it lacks some of the basics
This game is sure to set a new standard for all sandbox games. Assassin's Creed has a compeling story ...
This game is sure to set a new standard for all sandbox games. Assassin's Creed has a compeling story with good dialog in the prerendered stories, but a complete lack of variety in the everday city characters. Save citizen only has aproximately four sayings, and they are repeated contastly. Also, the orators spewing propaganda all say the say short phrase, and at one point in Damascus you can stand at a point where you hear two orators saying the same exact thing. Missions have variety enough, and all the characters seem to provoked deep thoughts that are not present in other games. Riding through the kingdom is nothing short of hell, since one must crawl by guards unless they want to fight a dozen people at a time. Fighting also becomes very repeditive and boring, cutscenes for counter attacks are exciting at first, but after seeing them several times, along with fighting the dimwhitted AIs watch you kill a guy for 10 seconds whilst crouching makes you rather bored. Overall, exploration in the cities is exciting and fun, but once the 9 assassinations are done, there is not much one can do in the cities other than save citizens, which becomes extremely repeditive. But don't let the downfalls scare you off, or the fact that it is not a shooter scare you off. As a Halo and COD fan, I can assure you that this game will entertain all who play it.
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by B5309 (see profile) -
November 18, 2007
1 out of 1 users found this user opinion helpful.
5 out of 10 - Average Decent Game
I was disappointed with the game play, but the graphics and storyline kept me going. In the past you're ...
I was disappointed with the game play, but the graphics and storyline kept me going. In the past you're an assassin following orders, and in the present you're a bartender held captive for scientific research. To top it off, the past and present are related. The game felt easier as I progressed. Once you learn to block and counter, the fighting becomes ridiculously easy. The missions are repetitive. You either kill, save, steal, eavesdrop, or locate checkpoints. Lastly, the side quest to locate all the flags and crusaders is a pain in the neck.
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by IceTeaPlease (see profile) -
June 22, 2008
6 out of 10 - Good Beautiful scenery; not much else
The game is a lot of fun but the concept that you're playing in a virtual world that represents ...
The game is a lot of fun but the concept that you're playing in a virtual world that represents your family's past is kind of odd. The art of killing is redefined in this game and the tactics are quite easy to master. The main problem with assassins creed is the time it takes to accomplish your goals, hell it's even hard to get from place to place. Altogether this is a pretty good game but the ending was awful. If you want a game that will make you feel good and then tear everything away and leave you in a padded cell with a jacket strapped to you, this one's all yours.
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by tylerxfallingx (see profile) -
May 13, 2008
10 out of 10 - Perfect One of the best
This game is worth every penny and then some. It is by far one of the best games out right ...
This game is worth every penny and then some. It is by far one of the best games out right now. The game does so many things right that it is almost too difficult to summarize them. Let's start with the controls. They are nearly perfect. It takes a moment to get used to them but once you do they work fabulously. Next is the detail found throughout the cities. The first time I climbed to the top of a tower and synchronized (Basically you climb out on a ledge, press a button and the game does a 360 degree panoramic scan of Alaitar with the city in the background), I got the first glimpse of the amount of detail the creators of this game put into it. IT WAS AMAZING. Think Grand Theft Auto III with millions and millions of more elements. Another great feature is they way the towns people interact with you. After jumping down off of the side of a building I have heard pedestrians ask why I would do something like that and tell me I should be careful cause I could hurt myself. The beggars and drunks are a neat twist to the game as are the interactions with the guards if you try to venture into an area that is prohibited. I have two very, very, very small cons with this game. One is that the camera sometimes goes into an awkward angle but this is easily corrected with a click of the R3 button and the camera is re-centered. The second "con" is that the scenes when you are interacting with the researcher are boring. They help fill-in the back story and are important to the story but they tend to be on the boring side. These two complaints are very small and do not hinder the game one bit, they were the only things I could find wrong with this unbelievable game. Do your self a favor and pick this game up.
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by cjlehnert (see profile) -
January 3, 2008
9 out of 10 - Spectacular Great game!! lots of freewill!!!
Over all this game is GREAT!!! if u r deciding between this game and another game!! GO FOR THIS ONE!!!
Over all this game is GREAT!!! if u r deciding between this game and another game!! GO FOR THIS ONE!!!
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by breakroom07 (see profile) -
December 22, 2007
4 out of 10 - Mediocre great visuals but.........
as an overall graphics and visuals game to show what PS3 can do it is superb, stunning and mechanics are ...
as an overall graphics and visuals game to show what PS3 can do it is superb, stunning and mechanics are good too, but (and its a big but) the thing that lets it down BIGTIME is the game play and actual enviroment interaction, its very narrow and i felt you were very much lead through the entire game, no real challenge!! and stealth assinations yeah right more chance of finding elvis alive and well...by all means decide for yourselves.
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by ghostylad (see profile) -
January 1, 2008