Lair (PlayStation 3)
Manufacturer: Sony Part number: 98112
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Gamespot editors' review
Lair (PlayStation 3) price range: $4.25 - $49.99
- Reviewed by: Kevin VanOrd
- Reviewed on: 08/31/2007
- Released on: 08/30/2007
You shouldn't play Lair. Not unless you have some morbid interest in experiencing what is quite possibly one of the worst control schemes ever devised. It's a shame because as a cinematic experience, it's stunning to watch. As a game, it's a nightmare and an embarrassment. It sounds like a fantastic idea: You fly around on a dragon, spewing fire and clawing at other reptiles while generally wreaking havoc. Too bad you're forced to use Sixaxis controls that destroy the possibility of fun and replace it with the constant need to scream expletives at your television screen.

Go right, dammit.
You play as Rohn, a dragon rider in the Asylian army fighting against the supposedly evil Mokai. You can sense from the start that there's something creepy about the religious dedication of the Asylians, so the story twists that appear later aren't exactly shocking. However, the cutscenes that move the story along are terrific, giving you a real sense of the culture and backstory. They are also frequently intrusive, interrupting gameplay every two or three minutes with a brief clip to remind you of your mission objectives, as if the last four cutaways would let you forget.
You might think that flying around would be the easiest thing to do in a flight sim. Well, not in Lair, unless you're flying straight ahead in wide-open skies, without needing to turn or get close to anything else. It sounds simple enough: Accelerate by tapping X, pull back on the reigns with R2 or L2, and tilt the controller to steer. But flight is a mess. You can't make tight turns, yet you're constantly placed in levels with narrow canyons, looming towers, and a ton of enemies in the air, at ground, or at sea. All of these things are surrounded by an invisible, slippery wall that pushes you off to the side, or up, or down if you bump against it. So if you get too close to anything during any of these stupidly wide turns you're forced into, you'll be sliding off of stuff and into a direction that bears no resemblance to your actual destination.
In theory, you can lock on to other flying enemies and spew flames at them or dive into them from a fair distance. But the targeting system is a tragedy. You can't choose what to lock on to, so all you can do is keep an eye out for the fuzzy white circle to appear on an enemy dragon. From here, you have a couple of equally unappealing choices. Possibility one: You press circle, at which point, you zoom headlong into your enemy, which normally kills it instantly. It's like Joust in 3D, only shallower. During the kill, the game goes into a dramatic slow-motion mode, but the tilt controls stop steering your dragon and now inexplicably control the camera.
During this period, you can tilt the camera around and pray that another dragon in view gets the magic white circle plastered on it, in which case, you can make it a combo kill. But there are multiple insane issues with the setup. One is that during slow-mo, you can only pan the camera horizontally, so you can have foes above or below, but no chance of stringing them into a combo because you can't lock on to them. The other is that once the kill is done, the tilt controls go back to steering your dragon. This forces you to constantly adjust and invariably results in your dragon going off somewhere you don't want it to go. All the while, the camera moves from the cinematic kill angle to its original position and you have to figure out what direction you're facing. It's frustrating and dumb, considering that the analog sticks control the flight camera at all other times.

No, you idiot--the other right.
Possibility two: The targeting circle appears, and you press L1 or R1 to initiate the lock-on function. Once you're locked on, you can spew fire toward your enemy, which works reasonably well. Or you can fly alongside and whip the controller toward your enemy to ram it. This usually works OK, but there is a delay between your own motion and that of the dragon onscreen, so it makes the sideways bash rather unsatisfying.
The lock-on and auto-targeting function works with aerial enemies, as well as enemies on the ground. Missions often require you to lock on to a specific target to take it down, but as already mentioned, you can't select your own target. For instance, you may need to take down one of the elephantine creatures on the ground by locking on and hitting triangle, but you may end up getting a lone soldier instead, or a turret, or a dragon. Then, you'll need to struggle to circle around or try a 180-degree turn to head back, which requires you to pitch the controller upward and doesn't work half the time anyway. Amazingly, these ultraprecise mission objectives are coupled with a time limit most of the time, which just makes you feel that much more out of control.
You're not stuck in the air. You can land and set fire to ground troops, or eat them, or whip your tail around. Here, you use the analog sticks to move about, which is a welcome relief from all the gesticulating you'll be doing most of the time. Supposedly, tilting the controller moves the camera while you're on the ground, but it never seemed to do much of anything for us. The moments on the ground don't last long because as soon as you get used to the more intuitive analog controls, you'll need to switch your brain back and head to the skies.
You're fighting all of this madness all of the time, and it detracts from the moments that prove Lair could have actually been good in some alternate dimension. Sometimes you'll engage in melee combat with other dragons. During these times, the camera zooms in close, tribal music kicks into high gear, and you're teased with the momentary thought that, yes, this could be cool. But after some brainless button mashing, you kill your foe, the camera zips around in some ungodly fashion, and you're back to the struggle to retain sanity. There are some other context-sensitive kills, where Rohn hops off his dragon to perform some spectacular feat of derring-do while you shake the controller up and down or press the left stick in any direction you feel like. It's awesome to watch, but your part in the onscreen action is remarkably limited.

Alright, fine. Go left instead.
It's obvious that all the development effort went into Lair's production values, rather than into making it fun to play. It's often a stunner to look at, with environments that are huge and richly detailed. Its artistry is also dripping from every nook and cranny. Rolling hills, arid deserts, rocky seaside cliffs: All of these elements are rendered beautifully. When you throw in the splendor of distant aerial battles, undulating seas, and lovingly crafted dragons, you've got a gorgeous way to enjoy your high-definition display. But all this beauty comes at a cost. The frame rate dips and rises erratically--not enough to hinder gameplay usually, but it's an annoyance nonetheless. You'll also be treated to occasional screen tearing, seams in the geometry, and plenty of pop-up as objects get closer. The soundtrack is quite lovely, while the voice acting and sound effects are good too, so at least there is a lot here to please the senses. But the constant voice-overs reminding you of your mission objectives are repeated so often, you'll be screaming that yes, you know you need to destroy the navy ships, but you can't get your dragon to fly in the right direction.
But great visuals and sound mean absolutely nothing in Lair. Factor 5 should have made a movie--not a game. This is the ultimate example of how gameplay suffers when all the work goes into making everything look pretty. There is nothing fun about it, so forget the online leaderboards and don't worry about unlocking a few dragons in the stable or gunning for a high score. Forget Lair entirely. It really seems like the developers forced themselves to stick with a barely-workable control scheme just to make use of the PS3's flashy new tilt sensor support.
User reviews
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So under rated!!
by pelowell on September 22, 2007
Pros: Graphics, dragon flying, setting, graphics!!
Cons: somewhat tedious mission system
Summary: Dont know what game Gamespot played, but it sure wasn't Lair. I think that reviewer maybe played all of 2 minutes worth, didn't read the instructions, and gave ...
Summary: Dont know what game Gamespot played, but it sure wasn't Lair. I think that reviewer maybe played all of 2 minutes worth, didn't read the instructions, and gave up.
This is game is just plain fun, you get to fly dragons around, do air combat, including some nitty gritty gash and slash takedowns, and fry all kinds of cool targets in this medieval fantasy game. Take the time to get used to the Sony sixaxis controller, and you'll be grinning in no time. -
Amazing and yet so fun
by Runestar on September 5, 2007
Pros: Tremendous work with motion and joysticks
Cons: A little difficult to get use to the controls but takes time
Summary: This game is outstanding. The idea of using tilt and joysticks for the game is absolutely mind boggling. It does take a while to get a handle of game play ...
Summary: This game is outstanding. The idea of using tilt and joysticks for the game is absolutely mind boggling. It does take a while to get a handle of game play but there is the training area's. And wow, in the battles with other dragons when you have fireballs passing right by you. You really get into the motion of the controller and work it well. Would love to see more use of this in air combat games. I don't want to turn the game off, want to fight more with one on one with dragons. I enjoy the chase and pursuit, and avoidance of them.
Only con is just having to get used to using the motion controls versus sitting the controller on your lap. And punching buttons.
I definitely give it a 10 for originality, 8 for game-play. -
the game is spectacular
by lanierwill on November 18, 2007
Pros: its easy for big kids
Cons: it is not good for kids under 2
Summary: dont let kids under 3 play it besause they may scratch up the disk, and it would be to hard for them and its hard to move the dragon. otherwise ...
Summary: dont let kids under 3 play it besause they may scratch up the disk, and it would be to hard for them and its hard to move the dragon. otherwise its so fun for kids over the age of 5.but i think that since the dragon uses fire little kids may think its ok to play with fire and they could get the wrong idea. in conclusion parents should first play it themselves to determine if the game is appropriate
0 out of 3 users found this user opinion helpful.
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Excellent game : first game for all age groups by Sony
by rajeshn on September 13, 2007
Pros: Screenshots / sixaxis control / Music
Cons: no rumble with sixaxis
Summary: Kids love the game. Is challenging and clean. No murdering humans all the time. Gets more difficult with each level. Music is excellent.
Summary: Kids love the game. Is challenging and clean. No murdering humans all the time. Gets more difficult with each level. Music is excellent.
0 out of 3 users found this user opinion helpful.
Specifications
- Manufacturer: Sony
- Part number: 98112
Product Basic Spec
- Platform Playstation 3
- ESRB rating Teen - Blood and Gore,Violence
- Genre Action
- Number of players 1 Player
Game
- Developer Factor 5
- ESRB Teen
- ESRB descriptors Blood and Gore,Violence
Manufacturer info
- Sony
- Manufacturer profile
- Browse Sony products on Shopper.com
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- Website: http://www.sonystyle.com
- Address:
16765 W. Bernardo Dr., San Diego, CA 92127 - Phone: 1-877-865-SONY
- Email: contact@sel.sony.com
- Fax: 941-768-7790



