Red Faction: Guerrilla (PlayStation 3)
Manufacturer: THQ Inc. Part number: 99047
- More product information:
- Editors' review
- User reviews
- Specifications
- Manufacturer info
- Description:
- Lured by the rich veins of Martian ore, miner Alec Mason arrives on Mars hungry for a new life. But the promise of a brighter future for Mason quickly fades. The Earth Defense Force, once protectors of Martian colonists, have adopted heavy-handed checkpoints and omnipresent armed patrols. As violence escalates, an underground resistance known as the Red Faction is swiftly ... Read more
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Gamespot editors' review
Red Faction: Guerrilla (PlayStation 3) price range: $30.00 - $39.99
- Reviewed by: Randolph Ramsay
- Reviewed on: 06/04/2009
- Released on: 06/02/2009
Of all the weapons you'll find in Red Faction: Guerrilla, the simple sledgehammer is one of the best. This powerful object has the ability to bring down entire buildings, giving you an almost tactile feeling of gleeful abandon as you watch your character leave nothing but rubble and havoc in his trail. The brutish, direct sledgehammer exemplifies what the excellent Red Faction: Guerrilla is all about. Destruction is this game's currency, and it puts its considerable wealth to good use. Mars is yours to annihilate, and while the main story is uninvolving and the action can get repetitive, you'll find plenty to like in the game's mayhem-filled single-player campaign and impressive multiplayer offerings.
6210273NoneAh, the sledgehammer. So many uses.Mayhem is built into Guerrilla's DNA, and its impressive physics engine realistically showcases destruction on a massive scale. The game ditches the deformable landscapes that were a staple of its predecessors, instead offering the ability to blow apart anything in the game. Any man-made object can be reduced to rubble, and every structure or vehicle--and every one of its composite parts--features its own unique physical properties. Everything from smokestacks to bridges appears to have been built with real-world engineering principles in mind, and you can see the various supports and reinforcements in their design. So to demolish a small building, you needn't take out all its walls--simply identify its support columns, take those out with charges, and watch the whole thing implode. All of this destruction is performed in real time, which means no structure collapses in the same way.
The realistic nature of this rampant destructibility is the standout feature of Guerrilla, and it will affect many of your gameplay decisions. Cover, for example, is at best a temporary haven for you and your enemies, since all walls can be demolished. Height is also of little concern--if an enemy sniper is perched on a building, you can easily destroy the floor underneath him. You can stop pursuers by blowing up a bridge as you pass it, or even level an entire building to kill all of the troops inside. It's hard not to get swept up in all the damage you can cause, and you'll find yourself wanting to lay waste to an object just to see how it crumbles simply because it's so much fun.
If it sounds like the game is frenetic and chaotic, that's because it can. Despite the fact that your character, Alec Mason, is a guerrilla--a member of the underground group Red Faction, which is trying to take out the all-powerful Earth Defense Force (EDF)--there's little scope for anything other than full volume action, even if you are trying to approach a mission with subtlety. Mason is initially an unwilling recruit to Red Faction, joining only after his brother is killed by EDF soldiers. What follows is a lengthy main storyline which is fairly cliched for the most part. Mason's motivation for revenge doesn't ring that strongly throughout the campaign, and there are very few twists and turns to keep the plot engaging.
Story, for the most part, takes a backseat to Mason's continuing mission to free Mars. The EDF have total control of the six sectors of the planet, oppressing its population of miners with a heavy security presence and upfront brutality. To free the planet, you'll have to do it sector by sector. Each will have its own level of EDF control that you'll have to lower while at the same time raising the population's morale. The game's eight different mission types will do one or the other, and in many cases they'll do both. Lowering EDF control opens up new story missions which will move forward Guerrilla's main narrative, while improving morale means more of the population will randomly jump in and support you when you get into a fight with the EDF. On the surface, the mission types are varied--for example, protect a settlement, join a group of rebels in storming an EDF stronghold, intercept an enemy shipment, destroy EDF property--but the game's aggressive AI means most missions will end up in large explosions and a hail of gunfire. You may want to take a more circumspect approach, such as finding an unguarded path into a group of structures that need to be taken down, but as soon as the first explosion hits, EDF troopers will swarm to your position to try to take you down with force. While this doesn't make the action one-dimensional, it does make it one note. Sure, you can blow stuff up in a variety of interesting and creative ways, but in the end, it's still the same thing--blowing stuff up.
It's to the game's credit (and to the credit of its remarkably robust physics engine) that despite repetitiveness, Guerrilla's destruction manages to be engaging and entertaining for the 15 or so hours it will take you to get through the single-player campaign. Even after you finish the game, you can go back into the world to complete any missions you may have skipped, as well as try your hand at the "insane" difficulty level you'll unlock after your first run through. The game is quite challenging even at lower difficulty levels, and you'll find yourself pushed to survive most large-scale fights at medium difficulty. Guerrilla has a cover function which will let you stick to walls, but it's not something you can rely on--you'll sometimes fail to stick to objects properly (particularly low bits of cover), and trying to pop out to shoot can cause you to leave cover completely.

Blowing a bridge up as you escape in a truck--just another mission in Red Faction: Guerrilla.
Thankfully, the rest of Red Faction: Guerrilla's controls are solid, particularly its shooting mechanic, which feels just right. You'll be able to equip only four weapons at a time, but you can quickly switch between them by holding down the right shoulder button. Most are typical weapon archetypes--there are pistols, machine guns, shotguns, rocket launchers, and sniper variants--but Guerrilla does feature some unique weapons, such as the killer disc-spewing grinder and the electricity pulsing arc welder. By far the most interesting is the nano rifle, a weapon which sends out a bolt of microscopic nanites that corrode anything they hit--and this includes people as well as buildings.
User reviews
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BEST GAME EVER!!
by MrNapaul on July 8, 2009
Pros: Everything is Subject to your destruction. You can destroy anything you can find. Drive any vehicle. The weapons are original and very cool. Weapons mounted on most rides
Cons: I have unlimited rentals and I CAN NOT put this game down. Whats worse is I have a tendency to stay in the same sector too long and not move on because it too much fun to even play the real missions.
Summary: The game is the best I think I have ever played. It is a must play!...over and over and.........
Summary: The game is the best I think I have ever played. It is a must play!...over and over and.........
1 out of 1 users found this user opinion helpful.
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Addictive game
by Orange006 on September 16, 2009
Pros: Huge world to cover, fantastic building destruction physics!!
Sports a nice array of interesting weapons.
Plenty of variety when it comes to side missions.
Very fast paced gameplayCons: Shallow storyline; kind of repetitive. Some of the missions have a timer and others have an escort mission both of which I hate. AI isn't two terribly smart (i.e. friendly allies will do little more then follow you around)
Summary: Definatly a game to pickup or at the very least rent.
Summary: Definatly a game to pickup or at the very least rent.
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Entertaining, open world game.
by kenmil01 on September 7, 2009
Pros: Plenty to explore
Nice weapon (Nano rifle)
No boring bosses to fightCons: Bit repetitious
Summary: For some basic, not too hard gaming, this one fills the bill. Plenty to explore and mostly pretty easy.
Summary: For some basic, not too hard gaming, this one fills the bill. Plenty to explore and mostly pretty easy.
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One of the best games ive played in a while
by RodneyDangerfield on August 26, 2009
Pros: This game blew my mind with all the eye candy and destruction it packed into it
the multiplayer is rediculousCons: it was really freaking easy and kind of boring after a while because there werent a lot of buildings to just go and destroy plus they didnt rebuild so once you had a really sweet destruction sequence, you can never do it again unless you restart
Summary: This game is great and a lot of fun. it is a must own just for replayability, the multiplayer is great, the controls are great, its a one of a ...
Summary: This game is great and a lot of fun. it is a must own just for replayability, the multiplayer is great, the controls are great, its a one of a kind game thats perfect for everyone
Specifications
- Manufacturer: THQ Inc.
- Part number: 99047
- Description: Lured by the rich veins of Martian ore, miner Alec Mason arrives on Mars hungry for a new life. But the promise of a brighter future for Mason quickly fades. The Earth Defense Force, once protectors of Martian colonists, have adopted heavy-handed checkpoints and omnipresent armed patrols. As violence escalates, an underground resistance known as the Red Faction is swiftly gathering strength to combat the EDF. Mason's quest for a new life has become a battle for survival, and the fate of the planet now rests with him and the Red Faction.
Product Basic Spec
- Platform Playstation 3
- ESRB rating Mature - Blood, Violence, Strong language
- Genre Action
- Elements Action - third person shooter
- Context Science-fiction
Game
- Developer Volition Inc.
- ESRB Mature
- ESRB descriptors Blood, Violence, Strong language
- Release date 2009-06-02
Manufacturer info
- THQ Inc.
- Manufacturer profile
- Browse THQ Inc. products on Shopper.com
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- Website: http://www.thq.com/
- Address:
29903 Agoura Road, Agoura Hills, CA 91301 - Phone: 818-871-5000



