Uncharted 2: Among Thieves (PlayStation 3)
Manufacturer: Sony Part number: 81232
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Gamespot editors' review
Uncharted 2: Among Thieves (PlayStation 3) price range: $51.50 - $54.99
- Reviewed by: Tom Shea
- Reviewed on: 10/07/2009
- Updated on:10/09/2009
- Released on: 10/13/2009
There isn't much time to relax when you live the life of a treasure hunter. The ever-imperiled Nathan Drake is at it again, traveling the globe, searching for a lost artifact, and trying not to get shot, all for the sake of his noble (saving humanity) and selfish (impressing a lady) ambitions. Uncharted 2: Among Thieves doesn't veer far from the great formula established by Uncharted: Drake's Fortune, but a few tweaks and a strong focus on details make this a better game in every way. Your journey once again becomes an incredible adventure, constantly thrusting new obstacles in front of you that not only offer variety, but are also an absolute blast to overcome. The stunning visuals bring these exotic locales to life, giving you a scenic tour of a tropical jungle, crumbling ice cave, and dilapidated city, among others, while making every new place feel unique and welcoming. The gameplay isn't perfect--the cover mechanic is too sticky in tight places and there's some inconsistency when it comes to climbing obstacles--but these small problems are largely inconsequential. Uncharted 2: Among Thieves is an awesome game that continually surprises, impresses, and entertains.
6230673NoneThere are some problems that even grenades can't solve.
Treasure hunter Nathan Drake is off on another adventure, chasing an ancient artifact that is rumored to hold mysterious powers. After being lured into his latest adventure by his smarmy friend Harry Flynn, he quickly realizes the ramifications of his latest discovery. He then begins a new quest to thwart an evil warlord from grabbing this sacred object for himself and growing all-powerful in the process. The plot contains a number of not-so-surprising twists, but it stays interesting throughout because Drake and the supporting cast are so realistic and likable. His motivations are pure, but Drake takes on the formidable task with a roguish smile and sarcastic comments, making him inherently likable and rather funny. The playful back-and-forth with his friends also sounds realistic. Depending on what the situation warrants, the characters toss casual insults or helpful advice, and the ease with which they converse brings a feeling of authenticity to the action. This crisp dialogue, along with the finely crafted cutscenes and well-developed characters, helps the narrative of Among Thieves shine, making it a strong part of this excellent adventure.
Drake doesn't take his duty as a world-class treasure hunter lightly. He is well equipped to tackle anything that comes his way, whether he's fighting well-armed mercenaries, making treacherous leaps across near-bottomless pits, or using his noggin to piece together ancient puzzles. Taking down hordes of nameless soldiers is incredible in Uncharted 2 because of the wealth of awesome weaponry and the smooth shooting mechanic. Your arsenal packs a mean punch, and it's sadistically satisfying to let loose a deafening point-blank blast from a pistole or knock a sniper off a ledge with a perfect shot from your rocket launcher. The grenades are easy to aim, making it a joy to lob one right at the feet of a chain gun-toting madman and watch him soar with arms flailing into the clear blue sky. If you get close to your enemies, Drake isn't afraid to get his hands dirty. You can quietly snap the neck of an unsuspecting foe if you can sneak behind him unnoticed, but even in a face-to-face brawl, the fisticuffs are impressive. Mashing on the square button delivers powerful haymakers, but you'll need to avoid and counter the retaliatory punches of your enemies to finish them off. These killing blows are over-the-top, displaying your surprising power in slow motion as your enemies crumple to the turf.
Given that Drake can't withstand a bullet barrage, cover plays a huge part in Uncharted 2. While stop-and-pop action has been seen in other shooters, the levels in Among Thieves are designed to take advantage of vertical space to give these tussles a more dynamic feel. In many of these set-piece battles, you have the choice to stand meekly behind cover, peppering enemies from afar when you can risk sticking your neck out for a second, or to dance away from the action, strategically positioning yourself right where your foes are most vulnerable. This maneuverability adds a feeling of controlled chaos to battles, letting you constantly change your strategy to adapt to the different tactics your enemies will use to bring you down. Unfortunately, the controls are less than precise in cramped corridors, making it difficult to smoothly slide from cover to cover without mistakenly exposing your vulnerable backside. It's a small complaint, but it can be frustrating during some of the more intense battles if you find yourself sitting in the open air when you meant to hide behind a nearby desk. Nevertheless, the combat is explosive and unpredictable in Uncharted, and the huge variety in the levels forces you to constantly change your strategy.

Drake hangs around the strangest places.
Drake's impressive agility plays a major role during combat, but it's when he has the freedom to explore that his leaping prowess is fully revealed. You can climb up walls, swing from ropes, shimmy across ledges, and even leap from one moving vehicle to another during a thrilling chase sequence. The platforming sections do not demand that you be ultraprecise. Drake easily grabs onto any ledge he jumps near, so you need to worry more about what path you're going to take rather than how to land a ridiculous leap of faith. The environments you have to navigate are organic. You can climb a large variety of structures to continue on, whether it's a traffic sign in a war-torn city street, an icy rock face in a frozen cave, or a dangling branch in a tropical jungle. The only problem is that the platforming is pretty linear, so you often can't interact with surfaces that seem like they should be climbable. While this minor quibble chisels away a bit at the believability of your actions, the platforming sections are well designed and quite entertaining. And just when you get comfortable making your way across a treacherous precipice, a handhold will fall apart in your hands, making you quickly figure out a new way across and ensuring you never relax during these awesome sequences.
The majority of your quest is made up of these combat or platforming sections, but there are thoughtful puzzles you must solve as well. These quiet moments are not as entertaining as the action sequences, but they have their own charm. Here, you must perform such tried-and-true tasks as reflecting a beam of light onto a specific surface or placing ornamental blocks onto the correct squares, but there is a twist to the formula that gives Drake even more personality. Drake's journal contains everything you need to know to solve the puzzle at hand, and you must manually flip through the pages to find what you need. The book is filled with pictures and brief notes, and you must carefully analyze these diagrams to figure out the solution. The puzzles are far from challenging, but flipping through the book feels realistic, and piecing together the mysterious clues gives you a taste of what a real treasure hunter might experience. The doodles that Drake added to the journal are another cool aspect, although they don't have anything to do with your quest. One page depicts the various moods of his longtime friend Sully, and the goofy caricatures are pretty amusing.
User reviews
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Nate's Adventures continues
by afroloq on October 14, 2009
Pros: The ease you can get into this game especially if you played part one.
Cons: Some of the stealth elements aren't credible, but not enough to take away from the game
Summary: This game came out right as I finished the first one and really it?s giving me a great idea of how someone can take a rather new IP and ...
Summary: This game came out right as I finished the first one and really it?s giving me a great idea of how someone can take a rather new IP and improve up on it. It sort of reminds me of how GoW was improved upon from one to 2 without missing a beat and it?s really good.
You really don?t need to play part 1 of Uncharted per se unless you would like to better understand some of the characters in the game and how they all relate.
Presentation and story wise, this game to me, so far, makes up for all of the sucky movies that came out this summer from the cliffhanger beginning to running thru the streets of Nepal avoiding runaway trucks, so far this game is a big thumbs up. And yes, some of the action scenes are a bit clichéd but then really think when is the last time you actually played some of those scenes in a game? Altho it may be barely noticeable (it?s really noticeable to me however) the cut scences and overall visuals look much sharper than it?s predecessor almost to a point that it does make you feel more like you are playing an interactive movie. Not to mention that these early levels really have you playing up to the game?s starting point with crosses and double crosses really gets the blood pumping.
AI Wise, I do enjoy the fact that just like the last game, your sidekicks will provide help but won?t do all of the work which is good. Don?t go thru the game expecting your AI buddy to do all of the killing. You have to get your hands dirty too. Not to mention I LIKE the dialogue (There?s one above you! There?s one below you! And ?You follow all the ?hose?) that sometimes just randomly spouts up. Speaking of which, I enjoy how the game?s new characters are introduced with the new faces and old faces and just when you think you can trust somebody, they turn on you and sometimes back again.
Control wise, I think they have been tweaked somewhat with a few buttons moved and simplified but there is a tutorial that happens in certain sections that show you how to do things. The added ?Stealth and takedown? mode really fleshes this out to keep this a run ?n gun fest. Speaking of, you have to really plan a lot of your moves in this game especially in the Stealth portions as moving to rashly will almost always end badly for you. The shooting portions are similar to the first and are reminiscent of the GoW series. You can do more blind shooting and you can target your enemy as well and they are indeed smart. They will flank and pin you down if you aren?t careful.
All in all, Uncharted 2 is a top notch adventure game that succeeds where the Tomb Raider games had gone wrong and keeps it fun and interesting without all the frustrating puzzles and fizzle.
5 or 6 chapters in, I am very satisfied playing this game and I can?t wait to try the multiplayer!2 out of 2 users found this user opinion helpful.
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BEST GAME EVER!!!
by guido44 on January 3, 2010
Pros: Great graphics, great player movements, great story, great gameplay.
Cons: no split-screen Multiplayer
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Loved the game
by Ingoppi on December 16, 2009
Pros: -Story
-Game play
-CharactersCons: -Short
-Less action, more walking
-Calibration of the cross for shooting was somewhat offSummary: After finally purchasing a PS3, and watching an extremely terrible movie, I went to Gamestop and picked up this game; simply because the commercial just finally got to me about ...
Summary: After finally purchasing a PS3, and watching an extremely terrible movie, I went to Gamestop and picked up this game; simply because the commercial just finally got to me about the girl thinking it was a movie. I thought to myself why not?
I never played the first one, but you don't need to play it, to play Uncharted 2. It's useful for a character significance to understand how they know each other, but other than that it's not mandatory.
The story starts with a huge impact just pulling you in, and you continue playing as Drake and learn about what his quest is.
The controls are extremely simple, aim and shoot with L1 and R1; depending on which weapon you're using, the zoom can help [I caught it's only helpful with the Dragon Sniper]. After killing an enemy and pressing triangle to get their refills, you continue on.
An awesome aspect of this game is while you're walking, the characters will talk to each other letting you hear a conversation between them. It ranges from giving you tips to just simply letting you hear out their personalities completely making it more realistic; an example would be if you're underneath a ladder and the person is pushing it down, Drake will simply jump backwards saying, "Whoa" or something of the like. However, when you die in the midst of a battle after a scene such as that, you would have to listen to the entire thing over; and I notice that the subtitles if you choose to put it there, won't sync at all.
This game provided so much walking, that I started to get tired of just walking around and actually wanted to just sit and battle. Climbing around does this make this challenging, but at the same time, there just didn't seem to be enough "fighting". It seemed a lot more story and walking then it did having to deal with shooting. That doesn't take the flavor of the game however; there was nothing that took away the entertainment that this game provided, the short story did. This game could be played as a weekend game; sort of like God of War.
When it comes to the shooting, I noticed that I would constantly do headshots, but I would actually be shooting on the shoulder. I only figured that out, because the blood would appear on the shoulder, but I would end up getting a trophy for doing XX headshots. I'd be completely bewildered, but not complain about that. It does get aggravating when you clearly do the headshots, but they don't consider those. I noticed the majority of the time, when that happened, I would just end up running in to just do grab moves just to kill them off <that's actually addicting; challenging having to run in through the bullets, and being able to counter them when they decide to fight back>.
When you get gameover, they made it simple enough, it auto-saves as much as possible for you, so when you die, you just get to start off from the nearest spot of where you died where it last autosaved, so it makes it more convenient for you.
All in all, this game DOES provide trophies so that helps a lot with the rankings. This game is also extremely entertaining, so it IS worth the money. -
I adored the first..
by mgillespie2 on October 8, 2009
Pros: The follow is gonna be immense... Anyone not got a PS3 and both the Uncharted games is REALLY missing out...
Cons: No Cons whatsoever
0 out of 3 users found this user opinion helpful.
Specifications
- Manufacturer: Sony
- Part number: 81232
Product Basic Spec
- Platform Playstation 3
- ESRB rating Teen - Blood,Violence,Suggestive Themes,Language, Teen - Blood,Violence,Suggestive Themes,Language
- Genre Action
Game
- Developer Naughty Dog
- ESRB Teen
- ESRB descriptors Blood,Violence,Suggestive Themes,Language
- Release date 2009-10-13
Manufacturer info
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- Website: http://www.sonystyle.com
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16765 W. Bernardo Dr., San Diego, CA 92127 - Phone: 1-877-865-SONY
- Email: contact@sel.sony.com
- Fax: 941-768-7790


