Smash Court Tennis 3 (PSP)
Manufacturer: Namco Part number: 15027
- More product information:
- Editors' review
- User reviews
- Specifications
- Manufacturer info
- Description:
- Tour the tennis world and test your skills against the greatest talent from across the globe. With addictive gameplay, photo-realistic visuals and 'Pick Up and Play' user-friendliness, Smash Court Tennis serves up the ultimate tennis experience, not to mention the perfect multiplayer challenge - doubles anyone?
Where to buy
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| eBay | ![]() | In stock | Enter zip code to get total price: Price +Tax +Shipping =Total price | as of 12/01/2009 |
Gamespot editors' review
Smash Court Tennis 3 (PSP) price range: $40.97
- Reviewed by: Aaron Thomas
- Reviewed on: 08/07/2007
- Released on: 07/16/2007
The Smash Court Tennis series has been around in North America for almost 10 years. The games have always been good, but the franchise has never reached the same level of popularity as Virtua Tennis. Once again the two series are going head-to-head, this time on the PlayStation Portable. There's no shortage of ways to stay occupied in Smash Court Tennis 3, but the tennis itself is only passable and the pro tour mode is uninteresting after a few hours. Once again, Smash Court Tennis 3 seems destined to remain in second place.

Don't adjust your monitor; that is Pac-Man and not a tennis ball.
The first thing you'll want to do after booting up Smash Court Tennis is go to the training mode, which is a no-frills way of teaching you the game's timing-based swing mechanic. It's functional, and you'll be a much better player for it. Once you've gotten the basics down, you have a number of ways to test your skills. You can play a tournament, start a career, or play a quick match. You can also play friends via ad hoc and even use game sharing. If you don't want to play a full match, you can play a few training minigames, though they're not particularly exciting. There are even a few arcade-style tennis variants. Pac-Man Tennis replaces the court with a maze: You try to hit dots with the ball, which is actually Pac-Man and not a ball at all. You're awarded a point for every dot you hit, as well as multipliers for getting fruit. Galaga Tennis places you in outer space and has you hitting the alien creatures that fly on the court. Bomb Tennis replaces the ball with a bomb and then drops bombs on the court when someone loses a point. The more bombs there are on the court, the bigger the explosion when the "ball" finally explodes. These three modes are interesting and a nice diversion if you're tired of playing normal tennis.
You'll probably spend most of your time in the pro tour, which is extremely similar to Virtua Tennis' career mode. You start off by creating a player using limited character-creation tools. Then you set off on a career with the goal of being the number one ranked player in the world taking on both fictional and real players. There are 16 pros in the game, including such big names as Sharapova, Federer, Nadal, Hingis, Blake, and Henin. The calendar is broken down into weeks, and you can choose whether you want to train. If your rank is high enough, you can enter a tournament. You'll need to rest every now and then to refill your stamina bar, which depletes a bit after each week's activity. After training, you're awarded points; after winning a match, you are awarded points, shop points, and money. You can buy new items such as new equipment and training modes with shop points. Regular points are used to increase your player's level, which is basically meaningless, but when your level increases, you receive another type of point. These points can be used to upgrade your player's abilities and even teach you player new shots. The whole system is convoluted and needlessly complex. It doesn't help that improving your player's skills typically doesn't yield tangible results. Sure, you'll notice the difference between a player just starting out and one that has been around for six months, but the difference from week to week or even month to month is negligible. The whole pro tour mode is functional, but it's just not that interesting after a few hours.
On the court, Smash Court 3 is a lot like Jim Courier: It's solid and technically sound but far from amazing. You've got the typical array of shots at your disposal, but unlike many games, drop shots can be quite effective, which is nice. For some reason, the ball tends to stay in the middle of the court, so there's very little action on the sidelines. Because the ball is rarely going to be out of reach to your left or right, rushing the net is a very effective tactic. It's often the only way to finish points because otherwise matches tend to drag on forever. The game finds a nice level of challenge, never getting too hard and never too easy. Unfortunately, it achieves this balance in a very artificial way. Sometimes both you and the CPU will hit the ball even when it clearly didn't touch your racket. Sometimes your player won't swing at the ball, even when you're pressing a button. Obviously you can't tell if the CPU intended to hit a ball if you don't see it swing, but judging by how it will just watch balls go by right at its feet, it feels like something's not quite right.

The customization options are pretty limited. But that's a nice hat.
Smash Court's visuals match up with the rest of the game: They're functional and get the job done. There are a number of hard, grass, or clay courts, each with a unique look and feel. Player models are decent, but other than a few cutscenes, you won't see them up close. The frame rate is solid and never an issue. One thing that is an issue, however, is the camera. It's far away from the court, which isn't a problem, but it's at an angle that makes it impossible to see your opponent's racket and the ball when he or she serves, which makes it difficult to return hard serves. You also can't see your opponent's racket and the ball when he or she goes to smash the ball, so you have no way of knowing where the ball is going. The optional lower-angle camera is much friendlier and also shows off the player models better, so it's odd that it's not the default camera. The game's audio is universally poor. Both the crowd and the announcer sound like low-fidelity samples. They're also quite often late reacting to the action.
The biggest problem with Smash Court Tennis 3 is that it doesn't really do anything that the two Virtua Tennis games on the PSP don't already do better. The arcade-style minigames are fun and the pro-tour mode is decent, but there's little reason to give the game a look when there are other, better options available.
User reviews
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A blast, once you get used to the precision required
by srf32 on September 1, 2007
Pros: Big variety of shots, lots of different player looks, amazing graphics, very good player AI
Cons: abyssmal doubles AI, Need separate button to run
Summary: Been playing for about 40 hours and here's my take. Hope it's helpful.
First, this is not VT. Definitely play the tutorials to get the shot system down ...Summary: Been playing for about 40 hours and here's my take. Hope it's helpful.
First, this is not VT. Definitely play the tutorials to get the shot system down or else you WILL BE very frustrated. SMT3 uses a power meter system that requires you to release the button to make the shot. It's frustrating early on. Having said that, once you get this down it's a great game.
Gameplay is pretty standard in Pro Tour mode which is where I spent most of my time. You create a player and move up in rank by defeating opponents. Along the way you earn points to acquire skills and money to acquire stuff (rackets, clothes, hairstyles,etc). I personally didn't see much character improvement when adding skills, but when I purchased the top rackets and power bands I did.
It took a few frustrating hours to master the shot system, but once I did I was really impressed with the big variety of strokes and the precision. I can hit precist drops and lobs, a vast variety of serves and placement, and good angle groundstrokes. On the downside, you have to use the right shoulder button to run-which I found to be kinda awkward.
One kinda cool feature was the variety of looks for the player. Tons of clothes and hairstyles which can be changed whenever you want. Game graphics were also a big step up over the VT series-check out the Tokyo at night scenario in exhibition mode.
Lots of cut scenes and crowd shots added to the game feel.
Downside: Doubles AI is the pits. Very often I had to cover for flubs from my high rank doubles partner, limited minigames, hate that I have to use a separate button to run.
In conclusion, frustrating early on but once you master the shot system, a challenging, precise but ultimately great tennis sim.
Specifications
- Manufacturer: Namco
- Part number: 15027
- Description: Tour the tennis world and test your skills against the greatest talent from across the globe. With addictive gameplay, photo-realistic visuals and 'Pick Up and Play' user-friendliness, Smash Court Tennis serves up the ultimate tennis experience, not to mention the perfect multiplayer challenge - doubles anyone?
Product Basic Spec
- Platform PSP
- ESRB rating Everyone - Mild Violence
- Genre Sports
- Elements Sports - tennis
- Number of players 1-4 Players
- Connectivity Game Sharing,Wi-Fi
Game
- Developer Namco Bandai Games America
- ESRB Everyone
- ESRB descriptors Mild Violence
- Max number of players 4
- Release date 2007-07-16
Manufacturer info
- Namco
- Manufacturer profile
- Browse Namco products on Shopper.com
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- Website: http://www.namco.com/








