Tom Clancy's Rainbow Six Vegas (PSP)
Manufacturer: Ubisoft Entertainment Part number: 33321
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- Specifications
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| Not yet rated | In stock | as of 12/08/2009 |
Gamespot editors' review
Tom Clancy's Rainbow Six Vegas (PSP) price range: $4.75 - $15.98
- Reviewed by: Jason Ocampo
- Reviewed on: 06/18/2007
- Updated on:06/21/2007
- Released on: 06/12/2007
After almost a decade on the PC and consoles, the Rainbow Six franchise has finally arrived on the PlayStation Portable with Tom Clancy's Rainbow Six Vegas. When the Xbox 360 version of Vegas arrived last year, it reinvigorated the franchise with thrilling gameplay and cutting-edge graphics. However, Ubisoft wisely realized it would be impossible to port that experience to the PSP. Instead, Ubisoft Quebec crafted an entirely new Rainbow Six Vegas custom-made for the platform. The result is an interesting, though short, tactical action game.

Cover is your best friend in Rainbow Six Vegas.
In Rainbow Six Vegas, terrorists have kidnapped a couple of Rainbow operatives and launched an assault on the city of Las Vegas itself. The kidnapping plot actually ties into the story of the Xbox 360 and upcoming PlayStation 3 game, but you'll play as a backup, two-man Rainbow team assisting the main team featured in those versions. As a two-man team, you'll alternate between controlling Brian Armstrong, the assault expert, and Shawn Rivers, the sniper. For instance, you might begin a mission as Brian and come under heavy fire or find a security gate that you can't open, at which point, the game will automatically switch you to Shawn, so you can help Brian.
Like the Xbox 360 game, Vegas on the PSP uses the same blend of first-person action with third-person cover mechanics. If you walk up to a wall or a crate, your character will automatically "hug" it for cover. You can then peek around or over the cover to target and shoot at enemies. The cover mechanic is a bit too sensitive at times because it's far too easy to get into cover mode when you don't want to, but it does add a good sense of being and acting like an elite commando. Another cool thing that you can do includes walking up to a door and snaking a flexible camera under the sill to use it to spy in the adjacent room, allowing you to detect enemies before you storm into it. However, that's about it for abilities because the PSP version lacks some of the cool rappelling maneuvers seen in the other versions of the game. The controls are a bit clumsy because the game relies on a lot of context-sensitive controls. For instance, if you try to open a door and misjudge the distance, you'll switch to your weapon's iron sight or scope instead. Still, after some practice, you'll get used to the control scheme. The analog nub is used for movement while the face buttons actually control aiming; the D pad controls night vision, crouching, camera snaking, and more.
Though the game is set in Las Vegas, you don't really feel like you're in Sin City because you're generally running around in water filtration plants or airports. The visuals are decent though somewhat bland, and the audio is serviceable though there's an annoying pause that occurs quite often when you kill someone because the game has to load the audio from the disc. Speaking of which, load times are reasonable, so you won't spend too much time twiddling your thumbs while waiting.
Perhaps the biggest issue with the single-player campaign is that it's only five levels long, and though each level is divided into sublevels, it takes just three to five hours to blitz through the game. It takes perhaps three to five hours at the most. There are also a few sequences that are a bit frustrating because if you have to rush to the aid of the other team member, you really can't afford to make any mistakes or else you fail the mission. If you fail the mission then you have to reload to the last checkpoint, but generally, there's not much of a challenge or a lot of variety. The PSP version also lacks the resupply crates seen in the Xbox 360 game, which means you can't heal, you can't stock up on bullets, and you can't pick up weapons from fallen enemies. Sure, this creates tension, but it also means you can find yourself in a bad situation near the end of a level when you realize you barely have any health left and are nearly out of ammo. In that case, you'll probably have to restart the entire level.

Play peek-a-boo with terrorists with the handy snake camera.
After you're done with the single-player campaign, you can replay any mission in mission mode or in terro hunt, which is short for terrorist hunt. Terro hunt basically dumps you in a level with randomly placed bad guys. Then, there are Vegas' multiplayer modes. The game supports both ad hoc and online play. There are six maps based on classic Rainbow Six levels, such as Siberian Base. However, there are only two modes: survival, which is basically deathmatch, and team survival, which is team deathmatch. But because the game only supports four players, you're looking at two-on-two at the most, which isn't much of a team.
It almost seems fitting that you basically play as the junior varsity team in the PSP version of Rainbow Six Vegas because the game feels like a stripped-down version of the Xbox 360 game. Of course, that's to be expected, and to its credit, Vegas for the PSP does a good job of capturing the tactical action gameplay found in its bigger, more full-featured cousin. However, the short campaign and limited multiplayer detract from what is otherwise a solid PSP shooter.
User reviews
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A good game for a handheld, but lacks alot.
by raz177 on March 26, 2009
Pros: Slightly good graphics, lock-on system, cover system, terrorist hunt, multiplayer.
Cons: No blind fire for cover system, some graphical features look terrible, a lot from the original is missing such as friendly AI, rappeling, and customizing weapons, short campaign, stupid enemy AI.
Summary: If you're like me, you kept the original Vegas in your Xbox 360, PlayStation 3, or PC for quite awhile, and maybe went on to Vegas 2. But don'...
Summary: If you're like me, you kept the original Vegas in your Xbox 360, PlayStation 3, or PC for quite awhile, and maybe went on to Vegas 2. But don't buy this game just because you're a fan of the series. Tons of stuff is missing such as friendly AI aiding you through out the missions, techniques such as rappeling, and the ability to put stuff such reflex scopes and laser sights on your weapons. Instead, you pick from a small arsenal of 16 weapons, which is actually not that much when you get down to it. Note, I said 16 weapons, not 16 different weapons. For instance, you can choose from the MP5, which is one weapon, or a silenced MP5, which counts as another weapon. There are 4 pistols which also count as part of the 16. You can also choose from some "gadgets," such as frag grenades, breaching charges (which look like pancakes), and smoke grenades. You play as 2 Rainbow troops, switching back and forth Call of Duty style. There's Brian, who can be equipped with most of the weapons such as MP5s, G36Cs, or AK-47s, and Shawn, who is the sniper which you can equip with a rifle and a pistol. Each character can only hold a primary weapon, a pistol, and 2 gadgets. When it comes to the primary weapons, they all feel the same. All the automatic weapons (machine guns) do the same amount of damage and have the same amount of accuracy. Also, it doesn't matter if you use a silencer, due to the fact that the stupid AI only notices you're shooting if you shoot at them, or go within a few meters in front of them. Sometimes when playing as Shawn, you have to cover Brian as he does something, such as protects a hostage or makes his way to the top of a building. These sequences are usually a pain though, due to the fact that you can't lock on while using the scope, and it's hard to aim at you're target. You also have to keep running around to see the enemies, due to the fact that they keep standing out in the open, but behind a wall out in the open. Speaking of scopes, all weapons except the pistols have scopes, similar to ACOG scopes. When it comes to gameplay, it's much different. To take cover to have to walk towards a wall, and keep holding up until you press your back against it. There's no blind firing, and you can't use your scope while in cover. There's rarely flanking routes, and you can't pick up enemy ewapons. Since all I've done so far is complain, I'll start pointing out some pros. The graphics are kind of good for a PSP game, but the colours are bland, textures are bad in the environments, and there are no casinos. The lock-on system works by holding the L button while aiming near or on an enemy. To play terrorist hunt (or as the game calls it, "Terro Hunt"), you have to beat levels in the campaign, which is a real pain. Imaging going through a bunch of levels, just to discover you've unlocked them to play in "Terro Hunt." The multiplayer is fun, with 2-4 players online and off. All in all, Rainbow Sic Vegas has a decent campaign, a fun multiplayer, and good gameplay for a handheld, but is missing a lot from the original Vegas and has it's share of problems.
Specifications
- Manufacturer: Ubisoft Entertainment
- Part number: 33321
Product Basic Spec
- Platform PSP
- ESRB rating Teen - Mild Language,Blood,Violence
- Genre Action
- Number of players 1-4 Players
- Difficulty Medium
- Learning curve About a half hour
Game
- Developer Ubisoft Montreal
- ESRB Teen
- ESRB descriptors Mild Language,Blood,Violence
- Release date 2007-06-12
Manufacturer info
- Ubisoft Entertainment
- Manufacturer profile
- Browse Ubisoft Entertainment products on Shopper.com
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- Website: http://www.ubisoft.com/








