Medal of Honor Heroes 2 (Wii)
Manufacturer: Electronic Arts Inc. Part number: CNETGS942015
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Gamespot editors' review
Medal of Honor Heroes 2 (Wii) price range: $28.99 - $29.82
- Reviewed by: Aaron Thomas
- Reviewed on: 11/16/2007
- Released on: 11/13/2007
Given that the last game was released just eight months ago, and considering that it wasn't very good, you'd be forgiven for thinking that Medal of Honor Heroes 2 on the Wii would be just another WWII first-person shooter with the same problems as its predecessor. That couldn't be further from the truth. Although the game doesn't break any new ground with regard to its story or mission structure, it improves on the last game in nearly every other way. In fact, Heroes 2 is so good that even Wii owners who have sworn off the WWII genre would do well to give the game a look.

The motion controls even make tuning a radio fun.
There's a bit of a story to Medal of Honor Heroes 2, and it's told in the form of premission briefings that feature still photos and narrated voice-overs. Nevertheless, the plot is mostly inconsequential. You're an operative in the Special Forces and it's up to you to stop Hitler from deploying his new rocket, the V2. Over the course of eight missions, you'll perform the usual array of activities found in many a WWII-based FPS: You'll plant charges, pick up documents, fight in a church, launch mortar rockets, operate large cannons and stationary machine guns, and kill seemingly endless waves of Nazi soldiers. At this point the developer doesn't even try to explain where these soldiers are coming from. You can see them appear literally from thin air right in front of you on numerous occasions. Don't expect any advanced artificial intelligence from the game, either. Enemy soldiers will run right past you in an effort to get to their preprogrammed destinations. In a tremendous victory for equal-opportunity advocates worldwide, your fellow squadmates are just as inept; they'll stand mere inches from a bad guy without so much as batting an eye. They also love to shoot walls. But despite all of this, the game is still great. How?
Heroes 2 is able to overcome its mostly routine objectives by excelling in other areas. For starters, the game moves extremely fast--much faster than your typical Medal of Honor game. The series has always had an arcade edge to it, so speeding up the gameplay doesn't feel unnatural and serves only to make things more exciting. You won't spend your time traversing long, empty sections of terrain, and you won't have to inch forward to progress through a level. You can't just run through the levels willy-nilly because Nazi soldiers are good shots, but usually you just find some cover so that you can restore your health, quickly take a few guys out, and then scamper to the next group of enemies and mow them down.
The speedy gameplay wouldn't have been possible if this Medal of Honor shared the same poor controls as its predecessor, Vanguard. The controls aren't totally revamped, but they're definitely improved. You move with the analog stick, look around by moving the Wii Remote, and fire with the B button. There's always a reticle onscreen that turns red when it's over an enemy, so you can shoot via that method or press A to raise your weapon and use the sights. You can also tilt the Nunchuk left and right while in this view to lean in and out of cover. These aiming mechanics work just fine, but it's the new auto-aim feature (available only on the lowest difficulty) that works the best. Essentially all you have to do is focus your reticle on an enemy soldier and then press the Z button to lock on. You can then move and fire while remaining locked on to your target. It's not as mindless as many other auto-aim mechanics because it still requires some skill to line up that first shot, and it really works well with the fast-paced gameplay. It's just a shame that it can't be used on all the difficulty settings. There's also a control option that lets you use the soon-to-be-released Wii Zapper, but it's far inferior to the standard controls.

Catch!
The fear with any Wii game that has roots on other consoles is that the developer will try to implement some half-cocked motion controls just because people expect Wii games to have some sort of unique remote-waving scheme. It's refreshing then that there are some truly interesting motion-sensing controls in Heroes 2. You get midmission information by going up to a radio and tuning in the appropriate frequency, which requires you to twist the Wii Remote like a tuning dial. The sound from the radio even comes through the remote's speaker, which coincidentally has just about the same fidelity as a 70-year-old radio, so it works perfectly. Using the shotgun is especially satisfying because you pump it by quickly raising the Nunchuk. It makes you feel like an action hero when you run into a room and start blasting a guy at close range and then pump your weapon with one hand. Even setting explosive charges is a lot of fun; you twist the remote like you're winding a timer and then you pull back as if you were pulling out the pin. At one point you'll find yourself holding a mine detector, and you'll have to wave the remote back and forth while listening for clicks from the Wii Remote to alert you of hidden danger. Of course, not all of the motion controls are great. Twisting the remote to zoom in and out with the sniper rifle while you're trying to aim makes it difficult to use. Likewise, holding the remote facedown on your shoulder as if it's a rocket launcher is incredibly unwieldy, not to mention that you look really stupid while doing it.
The single-player campaign probably won't take you more than five or six hours to finish, so it's good that there are plenty of other ways to stay busy. There's an arcade mode that is an on-rails version of the single-player campaign. You move through the levels automatically, and your only worry is to take out hundreds and hundreds of Nazis along the way. It's not as fun as something like Time Crisis, given that the game wasn't designed from the ground up to be played this way, but it's pretty entertaining. The Zapper does work well here, by the way.
Arcade mode will keep you busy for a few hours, but it's the game's online mode that will keep you coming back for more. Considering that most Wii games don't have any online components, it's impressive what EA has done with Heroes 2. Up to 32 players can duke it out online. The game modes aren't groundbreaking, but they're what you'd expect from a Medal of Honor game. The level designs are based on maps from the single-player campaign. They've been reworked a bit for multiplayer and are well designed. The multiplayer succeeds both because it moves really fast and because there are 32 players playing at the same time, so there's always some action. Our online experience went smoothly and suffered from very little lag, though it would have been a little more fun with voice chat, which is not supported. Even if Wii owners had other options for online first-person shooter play, Heroes 2 would be a worthy choice.

You can even give out free lead to those less fortunate.
One thing that hasn't changed a whole lot since the last game is the visuals, but Heroes 2 does look crisper and runs smoother than Vanguard. It also has a bit more color than your typical WWII game. The graphics are consequently less dreary than what you may be used to, although the levels take place in the same sort of locations you've no doubt grown accustomed to: underground bunkers, a beach, a church, a small town... You know the drill. Other than offering up stereotypical locations, the only real knocks against the graphics are that enemy soldiers aren't very detailed and that they frequently clip through solid objects. Outside of some interesting uses of the Wii Remote's speaker, what you'll hear from Heroes 2 is what you've heard from Vanguard, Heroes, Airborne, and every other Medal of Honor game: good-sounding weapons; sparse, but fitting music; and soldier chatter.
Thanks to sharp controls, speedy gameplay, and an impressive online mode, Medal of Honor Heroes 2 is a battle worth fighting. It really is a great game.
User reviews
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i need help geting past the radio could you help me?
by dfgringo09 on November 30, 2009
Pros: helpssdfdsaf
Cons: helpdafdsafsa
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This is a great overall game with a few problems though
by fed789 on March 11, 2009
Pros: Awesome everything! No problems with the sound, game-play, campaign mode, arcade mode, multiplayer mode, or the controls with Wii Zapper. This is a must have game! The best FPS game game out there, mainly because of the Halo-feel online play.
Cons: The campaign mode gets boring very fast, but the multiplayer is so fun that it makes up for it. Most of your time playing this game will be online anyway. The campaign mode's Nazi are randomly re-spawning and hard to kill. Everything else is awesome.
Summary: This game was a great game. This is definitely the best FPS game on the Wii. Even Call of Duty WAW was not as enjoyable as this. (although CODWAW had ...
Summary: This game was a great game. This is definitely the best FPS game on the Wii. Even Call of Duty WAW was not as enjoyable as this. (although CODWAW had better graphics and sound) It had a fun campaign in three levels of difficulty. The online multiplayer is the best part. You can play with up to 32 players online through EA Nation Wi-Fi connect. There is no cheating, it takes mere seconds to load and connect to the online lobby, just as good as Halo online, and fun intuitive guns and grenades. The controls are amazing both with and without the Wii Zapper. The arcade mode is fun as well (Just like the shooters in the arcades). The Wii Zapper is a must have with this game. It is still fun without it, but it is a great accessory and it comes with Link's Crossbow Training. Overall this is a great game and a must have addition to your Wii game collection.
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OK but annoying and frustrating
by no-whiners on March 8, 2009
Pros: pretty fun, fast pace, arcade mode is great practice for campaign
Cons: last mission on each level is timed and no intermediate checkpoints. because germans are unrealistically invincible, VERY hard to complete the final mission in veteran/hero mode. i don't know what EA was thinking when they did this. high $ for this
Summary: I hate the last mission. EA--if you track these, stop making this so stupid to play. except for this, it is quite a fun game, but this last mission really ...
Summary: I hate the last mission. EA--if you track these, stop making this so stupid to play. except for this, it is quite a fun game, but this last mission really overwhelms the other good features for me. Gets to become really boring and annoying since it so difficult to win last mission. at least should have an intermediate checkpoint so you can bypass the really stupid first part and just get into the battle. It's a pain to have to keep pushing button to open first door, run down stairs and begin the fight.
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New to it, stull fun to play
by twisterghost on June 17, 2008
Pros: Easy to learn, fluid controls, online is amazing, good graphics even for the Wii, interesting gameplay
Cons: Slight movement of the wiimote causes the camera to look around, some controls arent too great, easy to mix up buttons
Summary: This is actually really fun. I used to avoid serious FPS games, and I would opt for things like Time Splitters, but I decided to try this out and it'...
Summary: This is actually really fun. I used to avoid serious FPS games, and I would opt for things like Time Splitters, but I decided to try this out and it's actually great. I'm still new to it, but it is fun. I like online play better than the story mode though.
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WII Are Pleased!
by Kelly Mercer on March 29, 2008
Pros: Vast improvement in control and game play!
Cons: I want to map my own buttons!
Summary: I really liked the first installment of MOH for the WII in spite of its issues.
The addition of the arcade mode and online game play was sheer brilliance in ...Summary: I really liked the first installment of MOH for the WII in spite of its issues.
The addition of the arcade mode and online game play was sheer brilliance in this installment.
I just cannot put the game down!
My only issue with any WII game is the lack of user button mapping. Maybe they will give us that option in the future. -
Best game in a while.
by floyderman on January 16, 2008
Pros: Its like you're playing, good graphics
Cons: Gameplay takes getting used to
Summary: This game is great but without the wii zapper ($20-25) its harder, and not as life like. The graphics are cool, and in level 2 you shoot a bazooka! Crazy ...
Summary: This game is great but without the wii zapper ($20-25) its harder, and not as life like. The graphics are cool, and in level 2 you shoot a bazooka! Crazy isn't it?
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A Must Have with the Wii Zapper
by tjonesbusiness on December 14, 2007
Pros: A whole new way to play 1st person shooters- Controls are amazing
Cons: Watered down Wii graphics and the AI is pretty bad
Summary: This is a fantastic game to have in your barrage of wii games. On a typical controller, I think this game would be terrible but there are SO many interactive ...
Summary: This is a fantastic game to have in your barrage of wii games. On a typical controller, I think this game would be terrible but there are SO many interactive controls for the wii version that make it top notch. Whether you are flipping the zapper upside down for a rocket launcher or "litteraly" leaning out beside a crate to shoot, it's obvious that the fun level combined with this technology will completely rewrite the rules for shooter games.
I have "yet" to hook up online but can only imagine playing multiplayer with this concept. The only downfall is the enemy AI. For lack of a better term, the bad guys are pretty stupid and all do the same thing. All in all, I would highly recommend this game to anyone but would say that the Wii Zapper is crucial to get the whole experience. -
Outstanding controls (w/o Zapper)
by tomnite on December 4, 2007
Pros: Controls are spot-on. Easy to jump right into the action
Cons: None yet...
Summary: The controls are great - I haven't used the Wii Zapper with the game yet. But as far as FPS's go - awesome controls. Graphics are pretty good (...
Summary: The controls are great - I haven't used the Wii Zapper with the game yet. But as far as FPS's go - awesome controls. Graphics are pretty good (for the Wii). If you're a fan of FPS's, it's great. If you're a fan of WWII FPS's, it's perfect!
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Great Game!
by Matt the Great on November 17, 2007
Pros: Online with almost no lag, great controls
Cons: Bodies on either side are not whole and you can walk right through them
Summary: Single player gameplay is fun and the controls are very quick to learn. Not enough checkpoints if you die.
Multiplayer runs very smooth with no lag even with 32 players. ...Summary: Single player gameplay is fun and the controls are very quick to learn. Not enough checkpoints if you die.
Multiplayer runs very smooth with no lag even with 32 players. The maps are great and there is no one set tactic for any map.
Specifications
- Manufacturer: Electronic Arts Inc.
- Part number: CNETGS942015
Game
- Developer EA Canada
- ESRB Teen
- ESRB descriptors Violence
Manufacturer info
- Electronic Arts Inc.
- Manufacturer profile
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