Super Paper Mario (Wii)
Manufacturer: Nintendo Part number: 90015
- More product information:
- Editors' review
- User reviews
- Specifications
- Manufacturer info
- Description:
- Mario and Luigi are enjoying a lazy afternoon at their house when they hear the terrible news: Princess Peach has been kidnapped! The two brothers head straight for Bowser's castle to get her back, but Bowser is just as surprised about Peach's kidnapping as they are. At that moment, a strange top-hatted villain warps in and abducts everyone ... Read more
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Gamespot editors' review
Super Paper Mario (Wii) price range: $46.99 - $49.99
- Reviewed by: Ricardo Torres
- Reviewed on: 04/09/2007
- Released on: 04/09/2007
While Mario's proper 3D Wii adventure is still a ways off, Nintendo and developer Intelligent Systems have cooked up an engaging adventure to tide the plumber's fans over--Super Paper Mario. Although originally slated to be a GameCube release, Super Paper Mario has been shifted to the Wii to good effect. The unique game is a hybrid of platforming and role-playing that feels both new and familiar at the same time. The game has many of the aesthetics of the previous Paper Mario games and features an inventive story, eccentric characters, rock-solid gameplay, and genuinely funny dialogue. While the whole package isn't quite refined enough to attain classic status, Super Paper Mario is still a great game that stands among the Wii's best.

Mario is back to save the day yet again.
The game's story revolves around Mario's attempt to stop the dastardly Count Bleck, a new villain to add to the plumber's rogues' gallery, who has set out to destroy all worlds. Oddly enough, Bleck's plot of destruction is fueled by the forced marriage of Princess Peach and Bowser, which he has arranged and which creates a "chaos heart" the count then uses to get his destruction on. In the ensuing chaos, Mario is transported to the interdimensional town of Flipside and asked to help stop Bleck. To halt the destruction of all worlds, Mario must collect eight objects called "pure hearts" to form the purity heart, which is an ancient artifact of great power and the only thing that can stop Bleck's plans. To find the hearts, Mario must venture to various worlds through dimensional doors conveniently located in Flipside. Each door can be opened only by using a pure heart, which sets up the game's linear structure. Each dimension comprises a chapter in the game and is broken up into four parts. The fourth part of each chapter ends in a boss fight and yields a heart if you win. As you collect the pure hearts, you'll meet up with the game's colorful cast of characters, which include a number of familiar faces and some new, helpful friends. The story is told through a hefty chunk of text, and despite the volume of content to read through, there's a sparkling sense of humor that is on par with the previous games in the series.
Though Mario is the star of the game, you'll come to have four members in your party that you can switch between on the fly, though you can be in control of only one of them at any given time. Each playable character will feature a unique ability you'll need to use to progress. Mario gains the power to "flip" the 2D world around him into 3D, which lets him access new areas, avoid enemies, or see hidden items. The only limit to using the ability is an onscreen meter that counts down. If you stay flipped for too long, you'll lose one point of health, and the meter will begin counting down again. Princess Peach brings her mighty parasol into the mix. Besides allowing her to float during a jump, it can be used to defend against enemy attacks. The mighty Bowser is also along for the adventure and offers double the attack power of the other characters, as well as a fiery blast you can use to take out enemies or light things on fire. Finally, Luigi rounds out the party with his ability to leap to massive heights.
Besides the unique abilities of your party members, you'll need to make use of new companions known as pixls. You'll collect the creatures as you explore the various dimensions in search of pure hearts. Each pixl will have a unique ability that is often key to progressing in the game. For example, Boomer the bomb pixl will let you take out obstacles that impede your progress, while Dottie shrinks you down to the size of an ant, which allows you to gain access to new areas or slip past foes who are oblivious to you. As with the playable characters in your party, you can have only one active pixl out at a time, but you can change them on the fly. The exception to this rule is Tippi, who is always around. Tippi is a butterfly-like pixl who serves as your guide in the game much like Navi in the Zelda games or Goombella in 2004's Thousand Year Door for the GameCube.

Though the adventure is new, the gameplay is familiar.
As mentioned, the action in Super Paper Mario blends elements of a platformer and a role-playing game into a unique package. The framework of the game is like a standard RPG. Though you have the set goal of collecting the pure hearts, you can talk to locals in Flipside and in other towns in the different chapters. These conversations lead to side quests or simply offer useful information you'll need later. You'll also find various shops where you can purchase items, get your fortune told, or even learn to cook. Though the town of Flipside appears to be fairly basic, once you gain Mario's ability to flip and start adding more pixls to your party, you'll find there's quite a bit to explore.
When you set out to collect pure hearts and go through the various dimensional doors, Super Paper Mario feels more like a platformer. You'll go through levels on a 2D plane, whether it's running from one side of the screen to another or ascending straight up into the clouds. The levels even feature various power-ups that offer new twists on familiar items. Megastars transform you into a giant retro pixilated version of whichever character picks it up, while various colored flowers will speed you up or slow you down. Mario's flipping ability and the various pixls add a great deal of depth to the levels and make for some smartly designed and challenging puzzles. Seemingly dead ends become paths to new areas when you look at them flipped or use a pixl's ability.
User reviews
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A really good game! Much dialog but one of my favs!
by grantburry on June 7, 2007
Pros: Great soundtrack, story, fun, and addictability! A really great game and on my top game list!
Cons: Alot of talking before you actually play, and does no take much use of the Wiimote waving. But overall a great game.
Summary: Although this game has alot of dialog and chit-chat before you actually play the game and does no take much use of waving the Wiimote around like a syco-nut, this ...
Summary: Although this game has alot of dialog and chit-chat before you actually play the game and does no take much use of waving the Wiimote around like a syco-nut, this game is great! It is very fun to play and has great music. The story is really good, and this game will have you playin' it for a long time. Switching from 2-D to 3-D is a very impressive feature. It is vey new with the story (Bowser is actually not the real baddie, he's good when it comes to defeating Count Blech). Overall, even though there are a couple small little faults, overall this is a great, great game. I feel cruel rating it a 9 (the two faults sadly drop it a bit). I highly recommend this masterpeice!
1 out of 1 users found this user opinion helpful.
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A disappointing sequel. Buy the original and save $30.
by bengance on May 5, 2007
Pros: Easy learning curve, good use of humor. Good for younger crowds.
Cons: Repetitive. Gadgets get old after a while. Feels like GameCube Paper Mario on rails.
Summary: For those unfamiliar with previous Paper Mario games, you may enjoy the humor and perspective changes from previous Mario installments. But honestly, Paper Mario: The Thousand Year Door is flat ...
Summary: For those unfamiliar with previous Paper Mario games, you may enjoy the humor and perspective changes from previous Mario installments. But honestly, Paper Mario: The Thousand Year Door is flat out better. Those that have played the GameCube Paper Mario will feel let down as the Paper Mario franchise moves from an RPG/Adventure game to a Adventure/Platformer. This Wii title was originally slated for GameCube release. Indeed, the graphics, UI, fonts, etc look identical. The game feels like the B-side of an underrated hit single. Here's why:
Super Paper Mario returns to the more traditional role: jump on bad guys and over pits, collect the star/heart/person to move to the next stage and repeat. The dialogue has a decent dose of humor, but the script drags a little and you'll find yourself button mashing to skip the 10 paragraphs of text. Instead of 7 playable characters with 5 or 6 skills you get 4 characters with 1 distinguishing skill. Instead of exploring 3-D worlds, you run just forward or often back track after getting the key/item/clue. You can change perspective to a 3-D view temporarily, but this just adds to the repetitiveness -- now there is 4 or 5 ways to hide an object and you can spend 10 minutes going through each method to check an area. The game is getting good reviews because many people don't realize that a better version had already been released on the GameCube. If you have kids who like the traditional jump up here and there, rent this for them and see if they manage through all the dialogue first. Honestly, this is one of the only games I ever fell asleep playing. What a letdown. The GameCube Paper Mario is arguably the second best title for the system behind Resident Evil 4, which puts its right around Twilight Princess territory for best games playable on the Wii.1 out of 2 users found this user opinion helpful.
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REALLY GOOD GAME
by Dibzim on November 4, 2008
Pros: 3D and 2D. Not to easy and not to hard.
Cons: Bad camera angle.
Summary: Great game!! Good way of using 3D and 2D.
Summary: Great game!! Good way of using 3D and 2D.
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Some of the unique puzzles I have ever seen
by bilbo818 on June 27, 2007
Pros: Fun, addictive, innovative, uses wiimote well
Cons: Very easy, kinda short, too much dialog
Summary: I enjoyed this game quite alot
Summary: I enjoyed this game quite alot
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more entertaining than i expected
by bcsbevo on May 19, 2007
Pros: many new features to mario series
Cons: levels are similair
Summary: this game is much more enterteining than i expected and it really kept my attention throughout. the new features like the 3-d flip are great. but some levels have similair ...
Summary: this game is much more enterteining than i expected and it really kept my attention throughout. the new features like the 3-d flip are great. but some levels have similair features
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One of the best Mario Games by far
by myth90045 on April 30, 2007
Pros: Game play / controls easy to use
Cons: Not a lot of Wii Remote action
Summary: I have played a lot of Mario titles. This is one of the best ones I have played so far. For me, I just love going back and forth between ...
Summary: I have played a lot of Mario titles. This is one of the best ones I have played so far. For me, I just love going back and forth between 2d and 3d. It is very fun. I cant get my nephew off this game long enough for me to play it. The one con is that it doesn't make use of the Wii remote. You just flip it horizontally and use it like a regular gamepad. Other than that, it is one great game.
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It is one of the best games on wii other than twilight princess
by Cheder on April 25, 2007
Pros: switching between 2D and 3D is so cool, great writing
Cons: could have more wii functunality
Summary: This game is amazing and really fun. switching between 2D and 3D adds a lot of perspective to the game. the controls are also really good but they don't ...
Summary: This game is amazing and really fun. switching between 2D and 3D adds a lot of perspective to the game. the controls are also really good but they don't use that much motion sensing
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GREAT Game, but little Wii remote interactivity
by cjowens on April 15, 2007
Pros: Similar to legacy Marios of ole but adds wonderful 3D functionality which allows the game to stand alone
Cons: Minimal Wii-mote and nunchuk interaction
Summary: I purchased this game for my childern but little did I know that you would have to have a proficient reading level beyond my kindergardeners seasoning. Within the first 5 ...
Summary: I purchased this game for my childern but little did I know that you would have to have a proficient reading level beyond my kindergardeners seasoning. Within the first 5 minutes or so you will have to read a considerable amount of 'messaging bubbles' above the heads of characters. This initial dialog holds te purpose of enlightening you on Marios fundamental capabilities which are new to all Mario-goers. Once you get into the game the learning curve is minimal considering you have played Super Mario on the NES. Once my wife and I began to play the game we found it to be a WONDERFUL collection to the Wii library. Though She and I rarely get to play the games our selves we began to have shades of yester-year. For the short time, 30 minutes, my wife and I played the game we found that the Wii remote interaction was not utilized as well as in other games which we purchased. Case and point would be the ability to make Mario jump. Instead of intuitively implementing the Wii-mote 'yank' up, you use the "A" button as you would if you were playing yester-years Super Mario. This is as ggreat as the "Cons" get for this game because it is a lot of fun and I really recommend this game over other Mario renditions like Wario Warez: Smooth Moves which does nothing for the pleasure principle.
Specifications
- Manufacturer: Nintendo
- Part number: 90015
- Description: Mario and Luigi are enjoying a lazy afternoon at their house when they hear the terrible news: Princess Peach has been kidnapped! The two brothers head straight for Bowser's castle to get her back, but Bowser is just as surprised about Peach's kidnapping as they are. At that moment, a strange top-hatted villain warps in and abducts everyone but Mario. The mysterious villain then forces Peach and Bowser to get married, creating a rift of dark energy that threatens to tear the universe apart! Only Mario can save the day...but he can't do it alone. What at first glance appears to be your classic 2-D adventure ripped straight from the stylized pages of the Paper Mario universe soon turns into a hysterical 3-D action game possible only on Wii!
Product Basic Spec
- Platform Wii
- ESRB rating Everyone - Mild Cartoon Violence,Comic Mischief
- Genre Role-Playing
- Elements Action - adventure, Action - platformer
- Number of players 1 Player
- Difficulty Medium
- Learning curve About a half hour
Game
- Developer Intelligent Systems
- ESRB Everyone
- ESRB descriptors Mild Cartoon Violence,Comic Mischief
- Max number of players 1
Manufacturer info
- Nintendo
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- Website: http://www.nintendo.com/
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P.O. Box 957, Redmond, WA 98073 - Phone: 1-800/255-3700
- Email: nintendo@nintendo.com








