The Sims 2: Castaway (Wii)
Manufacturer: Electronic Arts Inc. Part number: 15819
- More product information:
- Editors' review
- User reviews
- Specifications
- Manufacturer info
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Gamespot editors' review
The Sims 2: Castaway (Wii) price range: $11.75 - $29.99
- Reviewed by: Andrew Park
- Reviewed on: 10/24/2007
- Released on: 10/23/2007
It might not have been clear back in 2000 that The Sims would become the best-selling, multiplatform phenomenon it is today. But the series' unusual formula--which let you control the lives of little computer people as they ate, slept, found work, and formed relationships with other little computer people--launched a lengthy series of games on both the PC and consoles. The console versions of the game never quite captured the zany, unpredictable nature of the original PC versions, which had superior artificial intelligence, but The Sims 2: Castaway comes the closest to presenting a fresh and enjoyable new experience.
To be fair, Castaway has a lot of the same features as The Sims series. You create a custom "sim" character with certain vocational skills and personal needs (such as hunger, fatigue, and social interaction), but this new game takes a creative approach to the use of these features. Rather than build a small group to live the life of a nuclear family in the same house, you create a crew of castaways who end up shipwrecked on a tropical island and must make a new home for themselves a la Swiss Family Robinson. To that end, you'll guide your characters to collect driftwood and other building materials, along with various wild fruits and vegetables to eat (some poisonous, some not). You'll also catch fish with a spear, fashion clothing out of tropical leaves, and build primitive shelters and even rafts to explore the surrounding islands. You'll also fulfill your characters' need for social interaction by either finding the lost members of your crew, or making friends with the local monkeys, who can be bribed with bananas and eventually trained to gather materials or food for you.
Castaway builds on the "mostly open-ended game with some goals" design that previous games in the series followed by also heavily emphasizing collection gameplay. You spend a great deal of time picking up stuff or harvesting supplies (in some cases, to build tools to let you harvest other types of supplies). However, you certainly don't have to pick up everything unless you're an obsessive collector type who has to discover every variety of plant, collect every type of seashell, or catch every species of fish. In many cases, you'll instead be exploring new areas in search of new materials and clues to advance, such as discarded books that contain plans for new items to craft, as well as random messages in bottles that wash up on shore.

Despite the loading-time issues, Castaway lets you recruit monkey butlers. That has to count for something.
If you can tolerate the collection gameplay, which occasionally gets a bit repetitive, the game actually offers a surprisingly varied experience reminiscent of games such as Animal Crossing, Harvest Moon, or the Seasons expansion pack for The Sims 2 PC. All of those games were relaxing, leisurely experiences for players of all ages, and they let you interact with a colorful, nonthreatening world to accomplish your goals when you cared to. In Castaway, you'll basically always have at least a few different easy tasks on your plate to accomplish, as well as some slightly longer-term goals for which you'll need to collect a few more resources or make a few more discoveries to complete. Your sims do suffer from their physical needs, but they're generally easy to maintain. Likewise, some of the more advanced crafting recipes require your characters to develop higher skill levels in vocational areas such as body strength and mechanical skills, but these skills develop naturally as you continue to explore, harvest, build, and interact, so they're usually not a burden to deal with.
Castaway also offers a fresh new visual look that features slimmer characters with a more-stylized look. They're not necessarily better than the typically more detailed, more colorful characters from previous games, but they're certainly new, and they still move with the kind of expressive animations you'd expect from a Sims game. The game also offers plenty of brand-new sound samples for the nonsensical "simlish" language the characters speak. Better yet, the game features an all-new musical soundtrack that, unlike previous Sims console games, does not heavily recycle music from the PC versions, but instead uses new tropical-themed songs that are suitably lighthearted and cheerful. That's why it's a shame that the PS2 version of the game suffers from load times that randomly become very long, and that occasionally cause the game to hang indefinitely so that you lose all of your progress.
By offering new graphics, new sounds, new music, and a new way to play The Sims, Castaway offers a lively way to enjoy the series and those little gibberish-speaking characters that have made such a name for themselves--as long as you have enough patience to spend a good chunk of time hunting and gathering.
User reviews
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New scenery & interactions, new tasks & more to explore
by contaxer on December 27, 2008
Pros: This is probably one of the most fun Sims games yet. The island setting and ability to explore add a whole new dimension to the typical game play of gaining skills and earning money (or in this case, collecting food & supplies).
Cons: The only thing keeping me from giving this 5 stars is the difficulty switching characters. Once you've reunited crew members, you can switch back & forth & play as the different characters; it is not as smooth & easy to switch as previous gam
Summary: Definitely a worth a play for any Sims fans, old or new.
Summary: Definitely a worth a play for any Sims fans, old or new.
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This game is brilliant
by ellie-babe on October 29, 2008
Pros: Castaway is a fun game, i liked the gameplay and how you can still live on the island when you have completed everything else.
Cons: Collecting resources takes too long and is a great pain
Summary: quite honestly you most just have a faulty game as mine does not fo that.
However i would recommend everyone to buy it as it is a great game to ...Summary: quite honestly you most just have a faulty game as mine does not fo that.
However i would recommend everyone to buy it as it is a great game to play if you are bored. The graphics are not horrible but they're not exactly brilliant. Overall fabulous game! -
Intriguing but plagued by bugs
by 8rjc1 on April 14, 2008
Pros: Lots to explore and numerous parallel goals
Cons: Software bugs and limited Sim interactivity
Summary: While I was excited with the prospect of playing the Sims on my Wii, that excitement was soon dampened by the many bugs that plague the game.
For instance, while ...Summary: While I was excited with the prospect of playing the Sims on my Wii, that excitement was soon dampened by the many bugs that plague the game.
For instance, while one goal of the game is to get chimps to collect resources for you, chimps would often leave these resource packages at the edge of a portal to an adjacent level/area, making it impossible to pick up the resources since any approach would whisk you off to another part of the island empty-handed.
Another frequent bug also involved collecting resources (which is really the central activity in the game). While the option to collect a given resource would often appear, upon selecting the option the Sim would often shrug as if there were some barrier between the Sim and the resource. This error occurs frequently near walls and other objects and required frequent and annoying repositioning.
Yet another oversight involves interacting with structures. While the game encourages you to gain the skills and resources to build a bungalow and garden, you soon learn that having numerous structures in a single location results in a fire hazard. This would be fine except the usual ability to extinguish fires is hampered by the way the Sims interact with their surroundings. While in the PC version of the game you can point at objects to get your Sim to interact with them, in Castaway you have to walk up to objects. This means that when a roof catches fire you have to run around in circles hoping the game will give you the option to extinguish it. Similar interactivity problems occur when trying to repair weather-worn structures like walls, windows, and doors.
However, by far the most frustrating bug involved Sim relationships, an albeit secondary focus in Castaway. At seemingly random intervals, particularly after saves, and especially later in the game, my main Sim's relationship status with other Sims would go from the 90 or 100 I had achieved to zero.
A final shortcoming is the fact that the game provides only one save slot on the Wii. For a friend to be able to play the game they would either have to use my file or delete it to start a new one.
On the upside, the numerous parallel goals set out by the game always gave me something to do or look for. The islands in the game also provided a reasonable amount of terrain to explore and the map function was a useful shortcut to previously explored areas.
Overall, the game was promising but a shadow of the Sim 2 PC version.
Specifications
- Manufacturer: Electronic Arts Inc.
- Part number: 15819
Product Basic Spec
- Platform Wii
- ESRB rating Teen - Mild Violence,Crude Humor,Suggestive Themes, Teen - Mild Violence,Crude Humor,Suggestive Themes
- Genre Simulation
- Number of players 1 Player
Game
- Developer Maxis
- ESRB Teen
- ESRB descriptors Mild Violence,Crude Humor,Suggestive Themes
- Release date 2007-10-23
Manufacturer info
- Electronic Arts Inc.
- Manufacturer profile
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- Website: http://www.ea.com/
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