Aliens vs Predator: Hunter Edition (Xbox 360)
Manufacturer: Sega Part number: 68047
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Gamespot editors' review
Aliens vs Predator: Hunter Edition (Xbox 360) price range: $342.90
- Reviewed by: Kevin VanOrd
- Reviewed on: 02/14/2010
- Released on: 02/16/2010
User reviews
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Hopes for a great game were dashed
by afroloq on February 17, 2010
Pros: Good sound effects with one glaring omission
Cons: Read my review and see
Summary: Sigh?Aliens vs Predator. Most of us that have been gaming long enough remember playing this on PC back in 1999 and even as far back as 1994 on the ...
Summary: Sigh?Aliens vs Predator. Most of us that have been gaming long enough remember playing this on PC back in 1999 and even as far back as 1994 on the Jaguar. And it?s hard to believe that over the years there have been very few, if any, successful titles that has come from this franchise. Don?t believe me, see this link:
http://en.wikipedia.org/wiki/List_of_Alien_and_Predator_games#Titles_released_in_the_1990s
Fans, on first look it is soooo hard to hate this game. Most of the environments looks about right and the sound fx sound right but when you really start getting into the game, you realize that there is so much that is off that it becomes very hard to like this game.
Let get my biggest nitpick out of the way. I got this game to play the predator levels and while the game lets you play with all 3 species interchangeably, this is where I really wanted to start. First off, I cannot believe that Rebellion totally missed on the Predator mask filtering sound effects. It was PERFECT back in the 1999 game. Some of you are probably asking if I am serious, so let?s do a comparison. If any of you watched the first 2 films there is a noticeable hum and thrum to the filter from the Predator view in infrared. Go pop in your old VHS if you still have it! It?s not in this game! The sound is iconic! It?s the same as if there was a Star Wars game released and you KNOW there are lightsabers there and there are but you hear everything else about the lightsabers BUT the hum.
For one, the control scheme is hit or miss because in some cases you have entirely too many combos you have to use and while you DO use each and every button, your combos will easily have you hitting the wrong buttons when you don?t need to. And truth be told, for the Marines, the controls are probably most workable because it?s a human. The predator it takes a bit more work because you have jumping combos and weapon combos and with the xenomorph it?s probably most difficult.
Next up is the HUD and level design. For one there is no map to guide and the pointer in your HUD sometimes become useless. Also on some levels when you need to find an objective, it may be clear as day on one portion where it is and other times you have no clue. For instance, one level I needed to extinguish a fire by breaking a pipe open and I found myself fighting hordes of baddies rather than taking time out to find the pipe because the HUD wasn?t concisely marked as it could have been especially since the objective and the exit were right smack together. Worst was because I had to switch the mask filter to ?see? the enemy I ran past the objective at least 3 times before I realized I needed to switch to regular view to see it which at that point put me in near blackness and a few cheap deaths. But then the worst offender is that this game actually tried to throw puzzles in here. There is a level where you have to open a door by finding switches scattered thru the level. The problem was placement and spawning. As soon as you turned a switch on, 3 or four monsters jumped you and if you weren?t careful you instantly fell off of the cliff which you have to repeat getting to again.
Another issue is the AI and interaction. This is straightforward and short. The AI for the marines is just dumb. It doesn?t take much to get a whole gaggle of soldiers to run in your general direction for an easy kill problem is, most of the time you are the ones being killed. In an age when most AI are programmed with unpredictable flanking schemes, it?s really a shame to see AI behavior almost reminiscent of the 1999 game.
Last up are the character designs. It?s a mixed bag. For one almost anything that you kill ?dies? the same way, no ragdoll effects or anything. There are really no variety of characters and it really would have been noticeable among the Predators and somewhat on the Marines but almost everyone is the same and it sucks to know that the 1999 game actually had a little bit more enemy variety. Even the weapons loadouts are imbalanced. Marines have very limited ammo and very few places to reload and once you find yourself engaging a horde it?s very easy to see your rifle ammo exhausted long before you have cut down a good number of Aliens. The predator mode is imbalanced because certain things you need early on you don?t get until well after levels where you really need them and some of the weapons you get don?t work all that well like they should when in the middle of a fight. The Xenomorph mode can be frustrating because it walks ON EVERYTHING and pulling off stealth kills is difficult if you are not exactly in the right spot.
So in conclusion, AVP disappoints with so many inexcusable issues that it will made die hard fans run off and load up the PC game just to get the bad taste of this iteration out of your mouth. This was so painful, I didn?t bother getting into multiplayer mode. I would strictly advise that anyone wanting this game, get this as a rental
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- Manufacturer:Sega
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