Batman: Arkham Asylum (Xbox 360)
Manufacturer: Eidos Interactive Part number: 20066
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Gamespot editors' review
Batman: Arkham Asylum (Xbox 360) price range: $58.99
- Reviewed by: Justin Calvert
- Reviewed on: 08/24/2009
- Updated on:08/25/2009
- Released on: 08/25/2009
You've heard of Batman no doubt, but if you don't read comics, it's conceivable that you might be unfamiliar with Arkham Asylum. The iconic psychiatric hospital is essentially Gotham City's Alcatraz, and it has housed just about every villain Batman has ever tangled with at one time or another. Now, thanks to Eidos and developer Rocksteady, Arkham is also the setting for a great third-person action game in which the lunatics take over the asylum and only you can stop them. As Batman, you not only get to go toe-to-toe with thugs in fast-paced punch-ups, but you also employ satisfying stealth tactics, play with great gadgets, solve some remarkable riddles, and do a decent amount of detective work. In short, you get to do all of the things that you want to when you don a Batman costume in a game, provided you weren't hoping to get behind the wheel of the batmobile.
6216146NoneThe odds definitely aren't in Batman's favor in Challenge mode.
Because just about everything else needs to be unlocked, the first time you boot up Batman: Arkham Asylum, your first port of call will inevitably be the Story mode. Here, you learn that Batman has captured Joker, and as the lengthy intro sequence plays out, you see him being returned to the asylum under Batman's watchful eye. Joker doesn't seem at all perturbed by his predicament, and it quickly becomes apparent that he has deliberately allowed himself to be captured as part of a grand plan that involves taking control of Arkham Island and throwing a party there with Batman as the guest of honor. Clearly it's a trap, but as Batman (and as someone who demands more than two minutes of gameplay before the credits roll), you just can't walk away from it.
As you take the controls, Arkham Asylum wastes no time throwing you into the thick of the action. Almost immediately, you're rushed by a few of Joker's goons and encouraged to knock them out using both basic attacks and counters. Using just two buttons, you can perform a huge number of moves from Batman's superbly animated repertoire, and it isn't at all difficult to string together combos worthy of Hollywood's finest fight coordinators. That's because for the most part, at least early in the game, combat requires you to do little more than mash the attack button and then hit the counter button anytime you notice an enemy with an "I'm about to attack you" icon above his head. None of the thugs that you encounter pose much of a threat individually, but you rarely encounter fewer than three or four of them at once, and often, you'll be up against six or more. Furthermore, the vanilla thugs are joined by enemies with knives, cattle prods, and guns later on, who force you to raise your game and incorporate stun attacks and evasive rolls into your deadly dance routine. Boss battles against supervillains like Scarecrow and Harley Quinn are definitely among the game's highlights, though it's a little disappointing that there aren't more of them. One supervillain in particular makes a number of appearances, but you never actually get to fight him.

Hit Y, and the attacker with lines above his head will be countered with style.
The combat in Arkham Asylum never gets overly complicated, though the number of moves and attacks at your disposal increases quite dramatically as you progress through the Story mode, earn experience points, and subsequently spend those points on acquiring new combo moves and gadgets. Throws, takedowns, and even batarang attacks can be incorporated into your combos this way, but you never need to press more than two buttons simultaneously, and the timing of your moves doesn't have to be particularly precise. Fighting against mobs of up to a dozen enemies or so is a blast, and while they're not smart enough to all just jump on you at once, they're not stupid either. Given half a chance, thugs will pull pipes from walls to attack you with, pick up boxes to throw at you, and recover weapons from fallen colleagues. Fortunately, there's one weapon that your foes seem blissfully unaware of but which Batman is incredibly comfortable with: the environment.
Your surroundings don't always have a role to play in combat, but during large set piece encounters (many of which can be replayed against the clock in Challenge mode), using them to your advantage is practically a requirement. Picture this: You walk into a large room where eight gun-carrying enemies have been instructed by Joker to keep an eye out for you. You can't leave the room until every single one of them is unconscious, and going toe-to-toe with them isn't an option because--at least as far as this game is concerned--bullets are Batman's kryptonite. What do you do? Job one is to stay out of sight, which can often be accomplished by crouching atop gargoyles mounted high on the walls that, while an unusual interior design choice, make near-perfect hiding spots from which to survey the scene using your X-ray-like detective vision. From a vantage point like that, you can perform glide kicks to swoop down and floor enemies passing nearby, perform awesome "inverted takedowns" to grab guys as they pass directly beneath you and leave them hanging on ropes for their comrades to see, and throw batarangs that serve a number of useful purposes. Or, if you need to move, you can use your grapnel gun to zip to another location. Just be sure to suspend your disbelief as you do so because you're invisible to the enemy when you're in transit.

Do you see the inverted takedown in progress? He doesn't.
Once you've thinned your number of enemies a bit, it's safer for you to move around on the ground, and that's when you can really start to use the environment to your advantage. You can rig explosives to bring walls and ceilings down on top of enemies, crash through windows and ceilings, hide in floor grates and emerge directly behind unsuspecting enemies, and, well, you get the idea. All of these actions can be performed quickly and easily, but that doesn't make them any less satisfying when they work.
The reactions of enemies who know that their colleagues are being picked off one by one adds massively to the feeling that you're playing as a bona fide superhero. As their numbers diminish, enemies become visibly more scared--they start to move around in pairs rather than individually, press up against walls and lean around corners, and ultimately get so panicked that they fire a shot anytime they turn a corner. Listening to their superbly voiced conversations clues you into their state of mind as well. Initially, your enemies will be quite bold, loudly making threats and musing on how famous they're going to be for killing you. But as the odds gradually shift in your favor and Joker taunts them, they exude less and less confidence--ultimately sounding like they're resigned to their fates and might start crying at any moment.
User reviews
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Finally a worthwhile Batman game
by afroloq on August 26, 2009
Pros: feels polished and cerebral with a lot of mature content
Cons: Wish there was more to climb up on
Summary: My first impressions (5 hrs in) **WARNING: THERE MAY BE SOME SPOILERS!!**
Batman: Arkham Asylum has a deja vu feel to it. A creepy, yet happy feel to it. That "...Summary: My first impressions (5 hrs in) **WARNING: THERE MAY BE SOME SPOILERS!!**
Batman: Arkham Asylum has a deja vu feel to it. A creepy, yet happy feel to it. That "I played this game not too long ago" kind of feel. The last time I played a game about someone creeping thru a madhouse where death lurked at every corner, where the ambient sound made your spine tingle, where ads and voices made everything seem alright although quite clearly it was not...was Bioshock.
Before you all get yourselves into a furor, Batman is NOT a Bioshock ripoff or should there ever be an apples to apples comparison but this game has so much depth and weight to it, this is the only other game that I can conjure up in my mind of the feel.
For what it's worth, all the hype and delays of this game so far have been well worth the extra wait and it shows. The game's opening sets the mood for the story that we all know about as far as the Joker luring Batman into Arkham Asylum to spring a trap and we later find out the Bane is the part of the key to this trap. The fact that so far having Paul Dini writing this macabre story really reflects on how polished this game plays. The mystery is set up, cops have betrayed each other in order to further the Joker's goals and a warden with political aspirations are all integral part of the Dark Knight's quest to find out what is going on inside Arkham and teh Joker's twisted brain.
So how well does it play? So far it's pretty smooth in terms of playability and as you progress you can power up Batman's abilities and this is one place where it doesn't play like Bioshock....hehehe...In Bioshock where you had an elaborate setup to have to 'buy' certain abilities from vending machines, Batman's power up system is a straightforward system where you earn points through fighting. The fighting mechanics takes a little bit of getting used to as for rooms where you have to clear out thugs and hechies, you have to strategize your attacks and trust me, Rambo-ing thru a room is the quickest way to your death. This game makes a simplistic use of stealth abilities and it's to a point where instead of making it an overly complicated mmechanic as seen in some recent stealth wanna-be's released ** COFF COFF Velvet Assassin** , it organically fits right into the game. As far as the fighting, this is oemthing else that is not bogged down in a complex system of button pushes altho it is wise to learn some good mechanics that helps you unlock better gear a lot quicker as you play.
I really thank the fact that Eidos and the rest of the creators of this game really took the time out to make sure they got the voice actors from the cartoon to set this game up because it is indeed superb and this is definently a very mature version of the animated series. There are dead bodies that litter the hall in some places, there is gore, strong suggestive language and a very creepy hallucination scene in which Batman sees his dead parents in a morgue who talk to him. Arkham has a very oppesive feel to it much like Rapture did in Bioshock.
As far as villains and bosses...well I like to take my time and enjoy agame and not run thru them so if my 4 to 5 hours may seem slow to some to reach this point, so be it...but so far I have run across the Scarecrow and had to escape a hallucination to defeat him (altho I think this was not the 'final' fight that I will have) then I fought Bane which reminded me of the countless boss fights in Wolverine, but done a little better. At present, I have found the Batcave and trying to track down Dr. Penny Young. Surprisingly when I saved and shut down for the night, my stats told me that I had only progressed thru 17% of the game, HA! This doens't feel like a 'longish' game but at the same time I would be a bit pissed if I ran right thru it and have a 'this was it?' kind of feeling.
Do I have any gripes on this game? Not many. The henchies are a bit repetitive but they are of course your source of XP. I kind of wish the terrorized you similar to the denizens of Rapture, BUT this isn't that game now is it? LOL. I also wish there were more things to grapple onto and swing on but then that is part of the puzzle in some places which is finding the right thing to swing to, pushing the right buttons and finding the right things to break and disarm.
This is by far the best Batman game at present and hopefully this will set a bar to how superhero games should be made. I do think it will overshadow MUA II, altho I know I will be picking that one up as well, When I read the initial reviews I just knew some palms were greased for the reviews it has gotten. I was wrong...it earned those reviews and as Batman the Drak Knight set the bar for how to make a good superhero / crime movie, this will set a bar on how to make a good superhero/ survival horror/ action game.
Make sure you don't miss this first entry into fall gaming as it starts off with a BANG!
4.5 out of 5 stars, -
awesome ganme
by wynn61 on August 25, 2009
Pros: it is really like you are there. buy the game (only the game). every batman fan would love to play this game
Cons: the game is great, but the collector's edition is so not worth the extra scratch, plastic batarang attached to the stand was so cheap! It was a real disappointment. and everything ekse was pretty run of the mill---certainly not worth the extra $40.
Summary: Buy the game . You will love it!
Summary: Buy the game . You will love it!
Specifications
- Manufacturer: Eidos Interactive
- Part number: 20066
Product Basic Spec
- Platform Xbox 360
- ESRB rating Teen - Blood,Suggestive Themes,Violence,Alcohol Reference,Mild Language,Tobacco Reference
- Genre Action
- Number of players 1 Player
- Connectivity Scoreboards
- Customization Downloadable Content
- Sound Dolby Digital 5.1
- Resolution 480p,720p
Game
- Developer Rocksteady Studios
- ESRB Teen
- ESRB descriptors Blood,Suggestive Themes,Violence,Alcohol Reference,Mild Language,Tobacco Reference
- Release date 2009-08-25
Manufacturer info
- Eidos Interactive
- Manufacturer profile
- Browse Eidos Interactive products on Shopper.com
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- Website: http://www.eidosinteractive.com/
- Address:
651 Brannan St., 4th Fl.
San Francisco, CA 94107 - Phone: 415/547-1244
- Email: techsupp@eidos.com


