Battlestations: Midway (Xbox 360)
Manufacturer: Eidos Interactive Part number: 20036
- More product information:
- Editors' review
- User reviews
- Specifications
- Manufacturer info
- Description:
- Relive the biggest sea battles of World War II as you blast your way across the Pacific from the chaos of Pearl Harbor, through the Philippines, Java and the Coral Sea all the way to the epic Battle of Midway. Battlestations: Midway's unique blend of intense 3rd-person action and epic, large-scale naval combat brings to life the Battle of ... Read more
Where to buy
| store | customer rating | inventory | tax & shipping | price |
|---|---|---|---|---|
| Not yet rated | In stock | Enter zip code to get total price: Price +Tax +Shipping =Total price | as of 12/08/2009 |
Gamespot editors' review
Battlestations: Midway (Xbox 360) price range: $40.00
- Reviewed by: Greg Mueller
- Reviewed on: 01/31/2007
- Released on: 01/30/2007
If the gaming gurus at Milton Bradley have taught us anything, it's that battleships are made to be sunk. It's a lesson that the creative minds at Eidos must be familiar with, because the publisher's latest game, Battlestations: Midway, makes sinking the steel behemoths of the sea every bit as satisfying as hearing a friend shout out, "You sank my battleship!" However, Battlestations: Midway is more than a game about blowing ships out of the water; it's an interesting blend of action and real-time strategy that does a remarkably good job of appealing to both tastes.

You can take to the skies as a fighter pilot...
Battlestations: Midway is set in the Pacific Theater of Operations during World War II. In the single-player campaign, you play as Henry Walker, a Navy recruit who shows up at Pearl Harbor just in time for the Japanese attack in December, 1941. From there, your skills as a commander are put to the test in historical battles such as the Battle of the Coral Sea and, eventually, the Battle of Midway. Between battles, you'll see rendered cutscenes intended to develop a story about Henry Walker's rise through the ranks to eventually become the captain of the massive aircraft carrier known as the USS Yorktown. The dialogue in the story is forced and almost comically bad at times, but the characters do a decent job of personalizing the battles, and it's gratifying to see your recruit go from cruising around a harbor in a tiny PT boat to commanding fleets of ships out on the open sea. There are 11 missions in the single-player campaign, and although some of those missions can easily take the better part of an hour to complete, you can easily finish the campaign in four or five hours. There are 10 extra challenge missions focusing on specific types of units from both the Japan and US forces, but the challenge missions aren't as exciting as the larger story battles. Despite these bonus missions and the inclusion of a very good online multiplayer game, it's disappointing that the single-player campaign is so short.
Although all the battles in the game are sea battles, there's enough variety in the missions and the units at your disposal to provide a unique experience each time you play. You usually start out with a handful of units at your command and a few simple objectives, such as destroying all enemy carriers or defending your airfield. From there, it's entirely up to you how you go about completing your objectives. For the larger battles, you'll probably find yourself spending most of your time looking at the tactical map. It's a small map of the battle area that shows you everything you need to know at a glance. Using this map, you can command all of your ships, subs, and planes to move and attack. It takes a short while to get used to using the map and commanding sometimes dozens of units at a time, but the level of detail isn't so fine as to require excessive micromanagement. The artificial intelligence in the game works very well, and you never have to worry about your units disobeying orders or behaving irrationally. The artificial intelligence is so good that in the larger battles, you'll find the best strategy is to spend about 75 percent of your time commanding units from the tactical map.
The other 25 percent of your time will be spent directly controlling your units, which is every bit as fun as commanding them from afar. At any time, you can take control of any of your units and do the dirty work yourself. You can captain a sub as it stalks an enemy cruiser, take to the skies for an intense dogfight, man the antiaircraft guns on the deck of a battleship, manage the operations of an airfield or shipyard, and more, all in a single battle. The units all have unique controls, weapons, abilities, and limitations that you'll need to learn so as to make the best use of all of your forces. This isn't a simulation game, though, so it doesn't take very long to get a feel for each unit under your control. The ships, subs, and planes don't handle realistically at all, but they are at least fairly well balanced against one another. You can feasibly take an all-action approach to battle and forget about being a commander, but without proper support, you'll have a hard time winning any battles. Taking a hands-off approach works better for developing a strategy, but even then you'll want to jump into the action from time to time. There's a simple but very distinct pleasure to be found in piloting an airplane and swooping in out of the skies to dive-bomb a battleship or pelting the hull of a carrier with a volley of torpedoes from a submarine.

...man the helm of a massive battleship...
Beyond going on strafing runs and commanding fleets of ships, you are given a few other responsibilities in battle. There are shipyards and airfields in the game, as well as aircraft carriers. You can command ships and squadrons of aircraft to deploy and attack or defend targets. As your squadrons get shot down and your ships get sunk, it's up to you to deploy more. You're usually given a choice of which type of ship or airplane you want to issue, as well as which weapons you want them to use. It's an important decision because certain weapons are better against certain ships. If you need to sink a sub, you'll need to send out some dive bombers equipped with depth charges, and if you want to sink a cargo ship, your best bet is to send out a squadron of torpedo bombers. You can only have a certain number of squadrons, airplanes, and ships active in battle at a time, but as your units are destroyed, you can keep deploying new ones.
User reviews
-
-
A great game but not for everyone.
by Vaerax on March 10, 2007
Pros: Essentially a new genre, excellent graphics/sound
Cons: You can't always tell what they want you to do.
Summary: There are multiple aspects of this game, so I will address them individually.
As a flight sim, the game wants for very little. I was shocked the first time my ...Summary: There are multiple aspects of this game, so I will address them individually.
As a flight sim, the game wants for very little. I was shocked the first time my engine stalled when I tried to pull off a maneuver that a WWII era plane simply can't pull off, but pleasantly so. The wide variety of aircraft available are fairly true to their actual abilities from what I understand. Unlike many games, your 'allies' - ie ships you command but are not currently control - do a good job fighting in an intelligent way most of the times. War is crazy, though, and sometimes the unexpect happens but not unreasonably so.
The naval aspect of the game is vaguely reminiscent of a flight sim in 2D. The grahpics are excellent, the weapons and controls are realistic for the units, the selection of units is excellent, and the AI is very good.
From a strategic perspective, commanding an entire expeditionary force (or a smaller unit) is refreshingly challenging, and the fact that there are often two battles going on at once - the battle for air superiority and the battel for control of the seas - adds an element of complexity rarely found in a strategy game. Add to that your ability to take control of any individual units or use the strategy map to send out orders to specific units, and you have a heck of a game.
My biggest drawback is the system used to control the teams of aircraft you use. You can only have 12 aircraft per aircraft carrier/airport in the air at a time. The problem with that is that they must be divided into four groups or less, and the units cannot be changed once airborne. Thus 4 groups of 3 fighters could take casualties and become 4 'groups' with 1 fighter each, and the only way to fix it would be to land two or three of the fighters and launch larger groups. That is incredibly unrealistic and frustrating in a game that seems to have gone to such extreme measures to maintain its relative realism.
All in all, this is an excellent game that I am glad to have purchased, and I look forward to a sequel someday.1 out of 1 users found this user opinion helpful.
-
A ture "Cult Classic"!!
by Gamer97051 on December 18, 2008
Pros: Great use of strategy
Decent Graphics
Engaging Story
Lots of units
VERY unique gameCons: Very unique game
Steep learning curve
Slow paced to start level, followed be extreme frenzy in battle!Summary: Bottom-line, as suggested by the other poster...this game is not for everyone. It is not an arcady flight sim or an in-depth RTS. It also takes a lot of ...
Summary: Bottom-line, as suggested by the other poster...this game is not for everyone. It is not an arcady flight sim or an in-depth RTS. It also takes a lot of time and pateints to really get the hang of it.
But once you do, this game offers something that NO other game can. Most gamers picked this game up, tried it out and they threw in the back of the closet by the end of the day. But if you take the time to go through the painfully long tutorial, you thank youself later. As the meat of this game is absolutely fantastic and quite enjoyable. -
Stay away, stay far away from this aweful game
by Deathbringer on February 12, 2007
Pros: Unique game play
Cons: Graphics, controls, damage detection
Summary: Wow, all I can say is that this game is just really really aweful. Its like Midway didnt even try to make a good game. My god the graphics suck. ...
Summary: Wow, all I can say is that this game is just really really aweful. Its like Midway didnt even try to make a good game. My god the graphics suck. Its like Im back in the Playstation 1 days. Seriously. The game play is uninterestng and boring. TO get anywhere takes 10s of minutes just to find another person to fight. Anyway I do not have a lot of time to review this. I just wanted to let anyone who was thinking about buying this game to save their money. This is just one really aweful game
0 out of 5 users found this user opinion helpful.
Specifications
- Manufacturer: Eidos Interactive
- Part number: 20036
- Description: Relive the biggest sea battles of World War II as you blast your way across the Pacific from the chaos of Pearl Harbor, through the Philippines, Java and the Coral Sea all the way to the epic Battle of Midway. Battlestations: Midway's unique blend of intense 3rd-person action and epic, large-scale naval combat brings to life the Battle of the Pacific in a WWII shooter unlike any game seen before.
Product Basic Spec
- Platform Xbox 360
- ESRB rating Teen - Use of Alcohol,Language,Mild Suggestive Themes,Violence
- Genre Strategy
- Elements Strategy / tactics / wargame - wargame
- Number of players 1 Player
- Connectivity Online,Voice Chat,Scoreboards,Broadband Only
- Difficulty Variable
- Learning curve About 1 hour
- Customization Downloadable Content,Custom Soundtracks
- Online modes Competitive,Team Oriented
- Sound Dolby Digital 5.1
- Resolution 1080p,1080i,720p
Game
- Developer Eidos Interactive
- ESRB Teen
- ESRB descriptors Use of Alcohol,Language,Mild Suggestive Themes,Violence
- Release date 2007-01-30
Manufacturer info
- Eidos Interactive
- Manufacturer profile
- Browse Eidos Interactive products on Shopper.com
-
- Website: http://www.eidosinteractive.com/
- Address:
651 Brannan St., 4th Fl.
San Francisco, CA 94107 - Phone: 415/547-1244
- Email: techsupp@eidos.com


