Burnout Revenge (Xbox 360)
Manufacturer: Electronic Arts Inc. Part number: 15144
- More product information:
- Editors' review
- User reviews
- Specifications
- Manufacturer info
- Description:
- This time it's not about winning. It's not about riding on dubs or gaudy neon lights. It's about an utter disregard for the rules of road and total domination. This time it's personal. This time it's about revenge. The sequel to 2004's racing game of the year, Burnout Revenge straps gamers into the fastest, ... Read more
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Gamespot editors' review
Burnout Revenge (Xbox 360) price range: $16.00
- Reviewed by: Jeff Gerstmann
- Reviewed on: 03/06/2006
- Updated on:06/25/2007
- Released on: 03/07/2006
Six months ago, EA and Criterion released the fourth game in the Burnout series, Burnout Revenge. The game made some interesting refinements to the Burnout formula and was, generally speaking, totally radical. Now, Burnout Revenge is making an appearance on the Xbox 360 with better graphics, a bevy of new sound effects, and a few minor tweaks and tunings that tighten up the whole game a little bit. If you're late to the Burnout party, this is a great time to get involved and bust up some cars. But if you've spent the last six months playing Burnout Revenge on the Xbox or the PlayStation 2, there probably isn't enough new content here to get you excited all over again.

Burnout Revenge keeps track of your online rivalries, so you know if you have history with another driver.
Before we get into a description of what Burnout Revenge is all about, let's cover the new stuff in the Xbox 360 version. This one brings back full replays of each race. You can scan through the replays using basic, VCR-like controls and even clip and save 30-second snippets of your replays. You can then share these clips over Xbox Live, and there's a whole online clip vault, complete with rankings for the most-watched clips. Unfortunately, your camera control over the action is limited to a few preset viewpoints. A free-roaming camera option probably would have made this feature a little more entertaining.
Back on the Xbox and the PS2, crash mode started out with a golf swing-like meter that required you to hit buttons while the meter was in proper zones to get the best start. It was a neat idea, but it eventually led to you restarting right away anytime you didn't get that best start. On the Xbox 360, you get the best start every time, automatically.
The most obvious overhaul in this version of the game is in its presentation. The graphics have been given a nice bump up to bring them more in line with "next-generation" standards. The car models look nice and, most importantly, blast apart into a billion tiny pieces when they crash into stuff. For cars that are constantly crashing and getting dented up, though, they look a little too shiny. That said, the game's Xbox and PS2 roots show a bit, so the game doesn't look quite as impressive as some of the games that were developed from the ground up for Microsoft's new console. Additionally, the game looks overly dark on some display setups. The sound was one of the high points in the older versions of the game, and it's been vastly overhauled, as well. You'll hear every little scrape and bump. The engine noises are loud, and when you kick in the turbo boost, it sounds like afterburners kicking in. Even stuff like the noises that are made when you earn medals or time ticking down has been completely changed. The sound was already awesome, but the changes made to the 360 version make the action sound even more satisfying and dramatic.
The final and most significant change made to this version of Burnout Revenge affects its online play. As the game puts it, the online mode has a "long memory" for rivalries between players. As you take out other players in online events, the game starts to keep a tally of how many times you've caused a player to crash. That player then sees you as red on their player list, knowing that there's a score to be settled. But it all works in streaks, so if you bust someone up 20 times, they'll still only need to get revenge on you once to settle the score. This doesn't really make a huge change to how you play the game, since your ultimate focus is still on winning the race, but the way the game calls attention to other players makes the revenge aspect of the game much more interesting.
Like all Xbox 360 games, Burnout Revenge has a series of achievements that trigger the console's gamerpoints system. This game has a lot of separate achievements to get, some of which are as simple as uploading or recommending a replay clip. One achievement asks you to settle the score with one online opponent 100 times. So if you're hoping to get the full 1,000 points out of this one, it'll probably take you some time...or at least some online accomplices willing to let you win.
So if you're already familiar with Burnout Revenge on other systems, that's all you need to know. The changes are interesting, and if you're looking to play more of the game, this is the version to play. An additional race course or two would have been nice, but as it stands, it's probably not different enough to get you hooked on the game all over again. But if you aren't already intimately familiar with Burnout Revenge, there's more you need to know.
Burnout Revenge is the fourth game in a racing series that has put its focus on extremely high speeds and gnarly, car-disintegrating wrecks. You'll spend most of your offline time crashing your way through the world tour mode, which presents the game's different events while you work your way through multiple ranks, unlocking additional events and cars along the way.
The primary split is between crash events and races. Crash levels put you in a very specific spot, with traffic laid out ahead of you. It's your job to figure out where and when the optimal crash spot occurs and then crash your car accordingly, which usually sets off an insane chain reaction, resulting in ridiculous and glorious multivehicle pileups. Your goal varies from level to level, but it's always a dollar amount, so you'll have to cause as much damage as possible to reach those dollar amounts. Helping you to cause as much destruction as possible is the crashbreaker, a cool addition that lets you blow up your car once enough havoc has been wreaked. In some levels, you'll be able to pop off two or three crashbreakers in one attempt, if you're especially good at causing mayhem. The crash mode isn't quite as white-knuckle as the races are, but it's still pretty exciting. The Xbox 360 version has much faster load times than the previous versions of the game in crash mode, which makes retrying each event again and again to cause the most destruction possible more pleasant.

Crash events focus on causing huge pileups, while races have you bashing your opponents into walls for more boost.
Racing is the more visceral, heart-pounding side of Burnout Revenge. You'll get into a few different types of events as you go through the world tour. Standard races pit you against five other cars. Road Rage events tie your progression to how many opposing vehicles you can take out before time expires or before you destroy your car by wrecking too many times to continue. Eliminator races cause the last-place racer to blow up every 30 seconds until only the winner remains. Traffic attack gives you cash and extra time when you bash into traffic that's moving in the same direction as you are. Burning laps and preview events are time trials that put you in some of the game's fastest, most-difficult-to-control cars. Some of the races are offered in a crashbreaker variant a little later on in the world tour. This feature lets you bring the exploding-car action of crash mode into the races, giving you the tools to take out opposing racers if you happen to crash near them. All of the race modes force you to drive in a risky manner. You earn boost faster if you're driving through oncoming traffic, whizzing past trucks, and skidding around corners. This sort of forced danger, combined with the exciting back-and-forth battles with the other racers, is what makes Burnout so thrilling, and it's never been more exciting than it is here.
User reviews
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The only racing game you'll ever need
by speleofool on March 13, 2007
Pros: Unique fun racing experience, thrilling sense of speed!
Cons: Takes a long time to complete! Somewhat repetitive; Some features unbalanced.
Summary: If you've ever played a racing game and found it the least bit entertaining, then it's worth $30 to pick up this title.
This game brings a lot ...Summary: If you've ever played a racing game and found it the least bit entertaining, then it's worth $30 to pick up this title.
This game brings a lot of attitude to casual racing, and makes wrecking (yourself and others) much more fun and less frustrating than in other titles. In fact, you're actually rewarded for crashing and taking out other cars, and it's great stress relief to cause so much harmless mayhem. A variety of game modes will please everyone from the casual gamer to hardcore race fans.
Although there are no real cars featured in this game, there are literally dozens of unique concept cars designed for the game, most of which look really cool. Burnout is more of an arcade style game, but the lack of realistic driving response actually benefits the game. After threading the needle through oncoming traffic in tight city streets and around mountain curves at 200+ mph, Project Gotham feels sluggish and boring.
The biggest downside to this game, IMO, is the length. There's almost to much to do to get your achievements, and you'll spend a long time doing the same kind of races over and over again. And while some of the game modes are pretty easy, others can be exceedingly difficult. "Burning Laps" require you to race around a track in record time, and getting gold in these require absolute perfection (no crashing, find all the hidden shortcuts, and boost to max speed for roughly the entire race). This can get frustrating when you're working on a 2-minute lap time and a small mistake near the end of the race blows your chance at a gold.
Overall, this is a great game--one of my favorites next to Gears of War and Call of Duty 2, and certainly the best racing game I've ever played. -
Best Xbox360 game, and the BEST racing game ever!
by kalahari00 on June 19, 2006
Pros: Great game and lots of fun!
Cons: my hands hurt from playing it
Summary: Finally a racing game that is not "realistic". I am tired of those games. If you want a game that is load of fun, and not realistic, this is it!
Summary: Finally a racing game that is not "realistic". I am tired of those games. If you want a game that is load of fun, and not realistic, this is it!
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6, only cause the actual racing is fun
by Vthumb on September 9, 2006
Pros: cars, graphics, and actual racing
Cons: LOADS!, replay saves, trophies, random junk in the way, and forced game advances.
Summary: The game is fun. The problem is that the load scenes are so often and for everthing and so long that I sit more than I actually play the game. ...
Summary: The game is fun. The problem is that the load scenes are so often and for everthing and so long that I sit more than I actually play the game. The 30 second replay saves to capture a long crash requires up to 3 segments of the crash to be saved. The feel of the crash gets lost in the load scenes for each segment. Random obsticles hidden by barrels or saw horses that cause me to crash unexpected is not fun and rather stupid and detracts from the racing. Finally the game automatically advances game play if a trophy score is achieved. With such heavy loads, it would have been logical to give the player a choice.
This is absolutely a rental, the boredom of just sitting a watching a load screne that does not have a progress status bar is sure to bore most gamers to other games. There are far too many good games to have to tolerate poor design. Fight Night Round 3 and Dead Rising to name a couple.0 out of 1 users found this user opinion helpful.
Specifications
- Manufacturer: Electronic Arts Inc.
- Part number: 15144
- Description: This time it's not about winning. It's not about riding on dubs or gaudy neon lights. It's about an utter disregard for the rules of road and total domination. This time it's personal. This time it's about revenge. The sequel to 2004's racing game of the year, Burnout Revenge straps gamers into the fastest, most dangerous racer on the road. Fight dirty or go down in flames - the only rule is complete automotive anarchy. Built for unprecedented destruction, Burnout Revenge challenges gamers to exact their revenge on rush hour traffic, vindictive rival racers and anything else that gets between them and the finish line. Featuring multi-level tracks designed for fighting, wicked vertical takedowns, explosive new crashbreakers, new gameplay modes and wide open "crash courses" for epic crash sequences that put Hollywood to shame, Burnout Revenge redefines speed and aggression for the ultimate in vehicular combat. And when gamers are ready to take their rage on the road, a massive suite of online modes and features open up endless possibilities to slam, shunt and stonewall new enemies all over the world. Happy hunting!
Product Basic Spec
- Platform Xbox 360
- ESRB rating Everyone 10 and older - Violence
- Genre Driving
- Elements Racing / driving - GT/street
- Number of players 1-2 Players
- Difficulty Medium
- Learning curve About a half hour
- Offline modes Competitive
- Online modes Team Oriented,Competitive
Game
- Developer Criterion Games
- ESRB Everyone 10 and older
- ESRB descriptors Violence
- Release date 03/07/2006
Manufacturer info
- Electronic Arts Inc.
- Manufacturer profile
- Browse Electronic Arts Inc. products on Shopper.com
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- Website: http://www.ea.com/
- Address:
1450 Fashion Island Blvd.
San Mateo, CA 94404 - Phone: 650/571-7171


