Fight Night Round 3 (Xbox 360)
Manufacturer: Electronic Arts Inc. Part number: 15173
- More product information:
- Editors' review
- User reviews
- Specifications
- Manufacturer info
- Description:
- Electronic Arts (EA) is the world's leading independent developer and publisher of interactive entertainment software for personal computers and advanced entertainment systems.
Where to buy
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Gamespot editors' review
Fight Night Round 3 (Xbox 360) price range: $18.82 - $19.99
- Reviewed by: Greg Mueller
- Reviewed on: 02/21/2006
- Released on: 02/20/2006
Fight Night may be the only boxing game in the business, but the lack of competition certainly hasn't made the champ soft. The perfectly precise and intuitive Total Punch Control mechanic, cringe-inducing knockout blows, and in-depth boxer creation mode are all accounted for in the latest installment in this fighting series, Fight Night Round 3. New to the series this time around are the impact punches feature, a reworked career mode, and a customizable boxing style feature. Admittedly, most of the improvements and updates found in Round 3 are merely incremental, but they're still enough to warrant stepping into the ring for another bout.

Fight Night is back with a fistful of leather for your pretty little face.
Unsurprisingly, the best parts of Fight Night Round 3 are the parts that haven't changed. The Total Punch Control mechanic is back, and it works just as well as it has since the first Fight Night made boxing fun again back in 2004, which means that series veterans will be able to jump right in and start throwing combos with ease. If you're new to Fight Night, you might find that the controls take a bit of getting used to, but once you know them, you won't want to go back to plain old button mashing. The way the controls work is you move your boxer with the left analog stick and throw punches with the right stick. You can throw jabs by tapping the stick forward to the right or left, depending on which fist you want to use. Hooks are thrown by moving the stick in a quarter-circle motion toward your opponent in either direction, and uppercuts are closer to a half-circle motion. You can put extra power behind a punch by pulling the stick back even farther and "winding up" for a powerful haymaker.
Featured for the first time in the Fight Night series are impact punches, which are variations on the haymaker. The haymaker is the basic "swing for the fences" power punch, which was introduced in last year's Fight Night Round 2. The flash KO punch is like an exaggerated haymaker, and it instantly drains your opponent's health and primes him for a quick knockdown. The stun punch is another version of the haymaker, and it initiates a sort of reverse first-person minigame where you see yourself through the eyes of your opponent as you pummel him with punches. It's difficult to pull off a stun punch, and even when you do, it's pointless, since the first-person mode is awkward and trivial. In fact, it's difficult to pull off any of the impact punches, because the windup is slow and the punch is easily countered. That's a good thing, though, because it helps keep the action somewhat balanced.
Throwing a lot of punches is a fine strategy and simply flailing about will often win you a match, but occasionally you'll have to defend yourself. You can block and parry punches using the right trigger on the Xbox and Xbox 360, or the R1 button on the PlayStation 2. You can use the right analog stick to determine which part of your body you want to guard. For example, if your opponent shows a left hook to the head, you can throw up your right arm to parry the shot and then return fire with your own left while your opponent is off guard. When you parry or block successfully, you can quickly and easily make the transition from defense to offense and throw a barrage of counterpunches before your opponent knows what's happening. Indeed, successfully parrying and countering is an integral part of any fight. You can also lean by holding down the left trigger or the L1 button, which is a good way to hold your ground while avoiding punches. Clinches have returned, so when you've taken a beating and are about to go down, you can press a button to lean on your opponent and regain some energy.
Of course, there's more to boxing than simply throwing and absorbing punches. You also have to worry about maintenance. Maintaining your fighter's health is an important part of Round 3, and it's all handled through the same training and cut-man minigames from the previous Fight Night titles. Before a fight, you have the option to train your fighter in one of three regimens, depending on which stats you want to focus on. Before you train, you can hire a trainer, and each one has a specialty that will improve your results in a given parameter. The minigames consist of the heavy bag, the weights, and the combo dummy. The minigames are extremely simple timing and pattern-recognition exercises, and you'll never have a problem reaching the required point goal to achieve the maximum benefit from the training. Once you're in the ring, though, your health concerns will be more immediate, as you start stopping hard leather with your face. Between rounds, you can play a minigame to reduce swelling and patch up cuts on your boxer's face. The routine has been simplified since the previous game, and instead of four focus areas, you only need to worry about the left side and right side of the face. A small icon appears at the bottom of the screen, and you have to move the right analog stick in time with the icon to heal your fighter. If you let him get too swollen, he won't be able to see to defend against incoming punches, and if he's bleeding profusely from unattended cuts, the ref will stop the fight.

You can assign different fighting styles to your boxer, and it's fun to experiment with different styles to see which one best fits your own strategy.
While the game still plays mostly the same way, you are given a bit more control over how you fight, thanks to the inclusion of some new fighting styles, which you can assign to your fighter. When creating a custom fighter, you are given the same options as in the previous games regarding your boxer's physical attributes, but now you can choose his fighting style by setting a base style, punch style, and block style. You can give your boxer a speed-based style to make him light on his feet, a slugger punch-based style to give him extra power behind his blows, and a cross blocking-based style to provide a bit more protection. There are plenty of combinations to choose from, and the different styles have a significant impact on your fighting strategy. You can change your fighting style between matches in career mode, and it can be fun to try out different combinations to see which work best.
Fight Night Round 3 features career, play now, and online multiplayer modes like in the previous games, and it also has a new ESPN Classic mode. Play now lets you choose your fighter, opponent, and venue for a quick match. In this mode, you can pit any of the boxing legends against another, regardless of weight class. If you want to see Evander Holyfield go up against Manny Pacquaio in front of thousands at Madison Square Garden, you can.
User reviews
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Amazing step up for the boxing genre! Still needs some work though
by AirJay78 on January 16, 2007
Pros: Graphically amazing! Individual boxing styles is truly innovative!!!
Cons: AI, cuts and bruizes, stamina levels, and slow motion haymakers need improvement!
Summary: First off, I don't want to beat up the game so fast but let me start off with what is wrong with it.
AI:
This wasn't such a ...Summary: First off, I don't want to beat up the game so fast but let me start off with what is wrong with it.
AI:
This wasn't such a big issue for me considering that me and probably most people who play this, mostly play it for the online portion. Nonetheless, the AI quality needs work. They only respond to that you throw at them and they tend to do the same moves over and over again sort of robotically. Also, if your good at shooting the 1 punch KO, you can knocking people how almost instantly as soon as the bell rings. 4 or 5 KOs in a row and your oppponent is out! Makes for a boring and unrealistic way to play.
CUTS and BRUIZES:
Very poorly done in this game! You almost never get swelling in this game! PS3's port did fix some of this issue a bit but for 360, you will almost never see a bruize. Cuts are also in the exact same places and look exactly the same every time. In fact, on each side of your face, theres only 2 types of cuts you can get and it always looks the same.The one diaginal on your cheek and the one right above your eye.
STAMINA:
Stamina levels definitely needs to be worked on as well. I find that when I am conserving energy and my opponent is whaling away, after the 6th or 7th round, he still manages to have more strength than me. Huge flaw! Now... the stamina levels do work! Your punches can get slightly weaker and bounce off the other guys punch easier, however, the in between rounds rests are so reenergizing that you end up back with the same energy as before. So the stamina needs to be bumped up quite a bit so prevent the whaling away that makes it a boxing game that starts to lean toward unskilled arcady style of play... which I know EA was not aiming toward!
HAYMAKERS:
Big disaster! They apparenty tried to fix FN's first problems by making a completely new problem! First off, a 100% always on the mark 1 punch KO is stupid! Second, no power haymaker is throwin in such slow motion in real life! Its almost unusable in the same unless your fighting someone that is a total newb. An idea to fix the problem was to keep the haymakers how they were in the last FN, and then increase the stamina punishment for parries and missed punches! But EA dropped the ball once again!
Overall:
Anyhow, those are my technical problems with this game considering that I am such a huge fight fan, former boxer myself. Is game is still downright fun to play and graphically amazing to see! I still rate it an 8 for the visuals and also for the fact that for the average person, this game will satisfy! Its a good game, but if those problems I mentioned above were fixed, this title would be platinum in my book!
One small note! Gamer records need to be hidden. I have a huge win percentage and find myself in a situation where it is EXTREMELY difficult to find opponents who will play me. I don't think they were able to anticipate this problem in developement but even people who have the same record as me, still duck out of every match. Sometimes it takes up to 30 minutes just to find an opponent that isnt scared of your record which is pretty sad!
Spectator mode would of been a super plus too! -
Very good, but could be great
by Blood9585 on June 14, 2006
Pros: punch system, classic mode with unlockables, create a boxer
Cons: missing boxers, tedious and easy career mode, weird created boxer stats
Summary: what make this game fun is that you can add more boxers that arent already in the roster, but they're stat never match up to what you input. Plux ...
Summary: what make this game fun is that you can add more boxers that arent already in the roster, but they're stat never match up to what you input. Plux the nick names don't match and you don't have an option for no nick name. Only boxer you can make with a correct nick is Hector "Macho" Camacho. Career mode can be fun in the beggining but old fast due to the repetitiveness, and ease of fights (even on hard). If they'd let you view rankings so you can initiate your own contract that would be cool, kinda like how nba live handles trades and contracts. Also they need as much training games as madden has minicamp...I mean a football game has more training than a boxing game...3 is definately too little....once you get past all that...all the real fun begins with multiplayer matches, I havent played online yet, but I've had heated rivalries with my roomates, so thats always fun. AND BRING IN THE ***HBO*** PRESENTATION...thats way better than ESPN.
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I need a cut man! But pain never felt so good.
by alpianoman on February 23, 2006
Pros: Game Play, Custom Character's, Online Play
Cons: None for me..
Summary: When I first got Fight Night back in 2004, I thought this was the best boxing game I have ever played. Fast forward to 2006 and I will say, Round ...
Summary: When I first got Fight Night back in 2004, I thought this was the best boxing game I have ever played. Fast forward to 2006 and I will say, Round 3 is definitely the best.
If you have an Xbox 360 and an HDTV, this game jumps out at you. The same controls from the previous year are still has intuitive as before. The game is great. And I love the Custom Create a player.
With all that being said, the real fun is with online play. The video game itself might lose some luster after 1000 hours of play <smile>, but when you can go online and fight others, that's a real treat. You never know who or how your going to fight the next guy.
That makes it 10 times more fun!!
Specifications
- Manufacturer: Electronic Arts Inc.
- Part number: 15173
- Description: Electronic Arts (EA) is the world's leading independent developer and publisher of interactive entertainment software for personal computers and advanced entertainment systems.
Product Basic Spec
- Platform Xbox 360
- ESRB rating Teen - Mild Language,Violence,Blood,Suggestive Themes
- Genre Sports
- Elements Sports - boxing
- Context Realistic
- Number of players 1-2 Players
- Connectivity Scoreboards,Online
- Difficulty Variable
- Learning curve About a half hour
- Offline modes Competitive
- Online modes Competitive
Game
- Developer EA Chicago
- ESRB Teen
- ESRB descriptors Mild Language,Violence,Blood,Suggestive Themes
- Release date 02/20/2006
Manufacturer info
- Electronic Arts Inc.
- Manufacturer profile
- Browse Electronic Arts Inc. products on Shopper.com
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- Website: http://www.ea.com/
- Address:
1450 Fashion Island Blvd.
San Mateo, CA 94404 - Phone: 650/571-7171



