Guitar Hero III: Legends of Rock (Xbox 360)
Manufacturer: Activision Part number: 95137
- More product information:
- Editors' review
- User reviews
- Specifications
- Manufacturer info
Where to buy
| store | customer rating | inventory | tax & shipping | price |
|---|---|---|---|---|
| ![]() | In stock Try Free Amazon Prime for one Month | Enter zip code to get total price: Price +Tax +Shipping =Total price | as of 02/09/2010 |
Gamespot editors' review
Guitar Hero III: Legends of Rock (Xbox 360) price range: $16.39
- Reviewed by: Alex Navarro
- Reviewed on: 10/29/2007
- Updated on:10/30/2007
- Released on: 10/28/2007
You wouldn't have been wrong to come into Guitar Hero III: Legends of Rock with some sense of trepidation. With original Guitar Hero developer Harmonix off the project and Tony Hawk creators Neversoft now on board, it would be fair to wonder if anything that made the wildly popular rhythm game franchise so awesome would be lost in the shuffle. The good news is that Guitar Hero III is Guitar Hero through and through. The core gameplay that fans love hasn't changed outside of some basic tweaks, and the long and varied tracklist is the best of any game in the series to date. If there are any chinks in the armor of this sequel, it's that some of the newer mode additions and a few odd design decisions do more to get in the way of the fun than anything else. Likewise, the extreme difficulty of some of the game's more severe songs might end up turning off newer players. Those issues aside, it's hard to argue with what Guitar Hero III offers from a content perspective, especially if you're a longtime fan of the franchise.

Say hello to the return of the shred.
We won't spend a great deal of time trying to educate you on the ways of Guitar Hero if you've never played one of these games before. The quick and dirty explanation is that you have a guitar controller with five fret buttons and a strummer. Notes appear on the screen, you hit the matching buttons, and rock is made. In Guitar Hero III, you'll be making the rock with one of the best soundtracks to be found in any rhythm game. The soundtrack spans multiple eras and genres. Classic rock is represented with songs such as Santana's "Black Magic Woman," the Rolling Stones' "Paint it Black," and ZZ Top's "La Grange." Alternative rock from the '90s is present in a big way with tracks such as The Smashing Pumpkins' "Cherub Rock," Red Hot Chili Peppers' "Suck My Kiss" and Pearl Jam's "Evenflow" on-hand. Classic punk fans will dig being able to play the Dead Kennedys' "Holiday in Cambodia," Social Distortion's "Story of My Life," and the Sex Pistols' "Anarchy in the UK." Modern rock hits such as Bloc Party's "Helicopter," The Killers' "When You Were Young" and Queens of the Stone Age's "3's and 7's" are also available. And for all the metalheads, you get major classics such as Slayer's "Raining Blood," Iron Maiden's "Number of the Beast" and Metallica's "One." It's an all-around fantastic list with only a few blemishes here and there. It's easily a much higher ratio of quality over crap than what Guitar Hero II had.
It's worth noting the number of original tracks added into this year's game. Well over half of the songs in Guitar Hero III are the original songs by the artists, as opposed to covers created for the purposes of the game. A couple of bands, including the Sex Pistols and early '90s funk-metal outfit Living Colour, actually went into the studio and rerecorded their songs for the game, which is pretty cool. The one downside to having so many master tracks in this game is that it does make the songs that are still covers stick out all the more. It doesn't help that the general quality of the covers has also been downgraded a good bit since the last sequel. The woman covering Pat Benatar's "Hit Me With Your Best Shot" doesn't really sound anything like the '80s songstress; the version of Black Sabbath's "Paranoid" in the game features a uniformly unimpressive Ozzy Osbourne impersonator; and the entire cover of "Holiday in Cambodia" has been pretty badly butchered with some weird structuring changes, badly edited lyrics, and a guy who sounds more like someone trying to parody Jello Biafra than anyone remotely authentic. Of course, the guitar parts in these covers don't suffer much and in fact do a fine job of emulating the real-life songs. It's just the surrounding pieces that rob the tracks of authenticity.
Of note as well is the fact that Guitar Hero II's focus on extreme shredding over simple yet memorable riffs is even more intense in this sequel. The easy and medium difficulties are as good a starting point as they've ever been (though even they are a smidge more difficult than previous installments), but the curve definitely takes a steep incline when you bump up to hard and expert. The jump in expertise required for each setting is far greater than ever before, and at times it comes across as just too much. As awesome as songs like "One" and "Raining Blood" are, they're so intense that it's unlikely that anyone who didn't get all the way through expert in Guitar Hero II will have a blessed clue what to do with these songs. And then there's that pesky song from extreme power metal group DragonForce, "Through the Fire and Flames." It sounds a little bit like a Dungeons & Dragons dork singing over a tape of the Contra soundtrack that's been thrown in a blender and set to "liquefy," and it is so excruciatingly, arthritis-inflictingly difficult that you'll be thanking your lucky stars it's a bonus song and not something you're required to complete to advance. Regardless, there are enough songs that do require completion that aren't terribly far behind in difficulty level that it might just be enough to scare some people off from finishing expert altogether. There's an old adage along the lines of "You win more friends with accessible fun than you do by breaking people's fingers with a fake guitar." Or something like that. Whatever. The point is that Guitar Hero III feels decidedly geared toward the hardcore Guitar Hero fan, and less for the newcomer.
Painful difficulty aside, the game is still lots and lots of fun. The core gameplay hasn't been altered much, save for a few minor adjustments here and there. Hammer-ons and pull-offs, the techniques used to hit crazy streaks of tightly packed single notes, are now easier than ever before (possibly to offset some of the extreme extremeness of the harder songs), and the notes that can be hammered on or pulled off now glow brightly to signify as such. While playing, you'll notice that the game also keeps track of your note streaks both with a counter and with periodic exclamatory text messages on the screen that notify you when you've hit certain streak milestones. There are also some changes to the way your star-power meter is displayed, as well as your score tracker, though these are mostly just aesthetic changes.

If RedOctane were a band, Guitar Hero III would be that album that they made 'for the fans.'
You progress through Guitar Hero III much as you would any of the previous games. The career mode uses the same tiered-unlocking system as its predecessors, with encores at the end of each tier. One wrinkle to this year's mode is the addition of animated cutscenes that sketch a minimal story about your band's meteoric rise and eventual fall (literally) into hell. It's not much of a tale, but there are a few moments of amusement here and there. One particularly interesting addition to this year's game is a co-op career mode. This works much like the single-player career mode, but you can play through with a friend who you can divvy up either lead or rhythm guitar/bass duties with. Co-op play hasn't changed much since last year's game, but this new career progression is a neat idea.
Unfortunately, it's a neat idea that's overly restrictive in practice. For one thing, there are six songs you can unlock only in co-op career, which means that if you don't have a buddy with a second guitar that can come over and spend an afternoon playing, you won't get those songs (at least until someone eventually digs up the "unlock all songs" code for the game). Also, no version of the game ships with a co-op quick-play option. The only way to play cooperatively on a single console is to play in the co-op career mode, and you have to unlock six tiers' worth of songs before you unlock all the available songs. Interestingly enough, there is a launch-day patch for the Xbox 360 version of the game that adds a co-op quick-play option. However, if your 360 isn't connected to Xbox Live, or you happen to buy any other version of the game, you're out of luck at the moment.
User reviews
-
-
Still Rocks the House
by maverick4god on December 17, 2007
Pros: Best song selection in the series, nice graphics, great online mode, battle mode
Cons: Waaaaay too difficult on some songs, in-game advertising, lack of character creator
Summary: Guitar Hero III is, in my opinion, the best Guitar Hero game in the franchise. The songs are definitely top-notch, with recordings from the Rolling Stones, Metallica, Red Hot Chili ...
Summary: Guitar Hero III is, in my opinion, the best Guitar Hero game in the franchise. The songs are definitely top-notch, with recordings from the Rolling Stones, Metallica, Red Hot Chili Peppers, and many more. Most of the songs are original recordings instead of covers which, needless to say, is a very good thing.
The game is pretty easy on the lower tiers. But as you progress to the last couple of tiers of songs, the songs get much harder. People that did pretty well on hard mode on the previous games may have trouble beating the hard mode in this game, as the hard and expert modes are so much harder on some of these songs. Songs you're probably going to have trouble with are "Raining Blood" by Slayer, and "One" by Metallica, as well as the final boss fight. And oh yeah, that one song by Dragonforce is absoultely insane.
The new multiplayer battle mode is pretty fun, though most matches either seem to end quickly, or neither player loses the first time. If neither player is knocked out, the game goes into sudden death, where all the powerups become the death drain. The battle mode comes into the career mode when you have to face off against Tom Morello (from Rage Against the Machine), and Slash (from Guns and Roses). Both times, you'll be battling using new recordings by the respected artists. The final boss fight can be pretty difficult to, depending on your difficulty of play. It's a pretty fun ending.
Of course, like most games, there are some things I would like to see changed. One is for them to add a character creator so you can play your own modded character on stage. Another would be to revamp the career mode, the current way is getting kind of old.
The best new addition, in my opinion, is the new online mode. I have XBOX Live, and it's amazingly fun. The included guitar has a built-in headset receiver like the regular 360 controllers do.
And speaking of the new controller, it is flat-out sweet! It's modeled after the real Gibson Les Paul, is wireless, has detachable face-plates and neck. Just get some rechargable AA batteries for it if you plan to play a lot.
Overall, this is a great addition to the franchise, possibly the best one yet. I would like to see some more new things the next time around, but for Neversoft's first try, it sure isn't bad.1 out of 1 users found this user opinion helpful.
-
They missed the point
by sheltonreb on January 20, 2008
Pros: Some good songs
Cons: Illogical "Boss" Battles, timing issues remain
Summary: The industry buzzword in video gaming these days is "casual gamer", meaning normal people who might enjoy some video games, as opposed to hard-core gamers who take an almost sado-masochistic ...
Summary: The industry buzzword in video gaming these days is "casual gamer", meaning normal people who might enjoy some video games, as opposed to hard-core gamers who take an almost sado-masochistic approach to their entertainment. The reason is that the industry has realized there are far more potential casual gamers than hard-core for their future sales growth. So, the trick has been to develop games that can be enjoyed by both groups. The most successful game at doing that has been the Guitar Hero series. Rather than feeling like a traditional video game, Guitar Hero lets people fantasize that they are thrashing away on some awesome rock riff. It fulfills the urges of millions of former air guitarists. Hard-core gamers had fun with it too, of course, as the expert mode would generally provide the hours of frustration that they seek before overcoming the game. The casual gamers would enjoy just playing along with their favorite tunes in the easier modes, perhaps getting accomplished enough to try the hard mode if they felt like it. In III the new developers missed that point entirely by adding "boss battles" which return the game entirely to the realm of hard-core gamers. The concept of the boss battles is entirely counter-intuitive, at least for casual gamers. The point of Guitar Hero is to play along with great-sounding music (despite a few odd song selections here and there). The point of the boss battle is to make the "boss" play the music so poorly, music that then sounds so awful, that he "fails" and is booed off the stage. One would have to ask why two real-life rockers would agree to appear in these roles where they are going to be made to look so bad. I suppose that there is some vicarious thrill in beating a real rock star, but the methods used are instead of gathering "star power" to drive your fans crazy, you gather power to mess up the boss by breaking one of his strings, making him have to play notes in reverse, etc. And, he's doing the same to you, so your music is going to sound pretty bad also. In a real "battle of the bands", the idea is make great music. Casual gamers will find these boss battles annoying at best, but more likely frustrating to the point of ruining the fantasy. There is no way to turn them off and play the game traditionally. In order to play all the songs, you have to beat the bosses. I'm afraid this shows that the minds behind the Tony Hawk games didn't have what it takes to grasp the different concept of Guitar Hero enough to take over the development. An OK to good game for hard-core gamers, it is a huge setback to an industry that is trying to reach out to the masses of casual gamers, especially since so many of those casual gamers got into the earlier Guitar Hero games and bought III looking for more of the same. The counter-intuitive structure of III will send them straight to Rock Band (if they aren't turned off too much by III that they find some other form of entertainment than video games).
-
Incredibly fun
by Landodude on December 19, 2007
Pros: Great tracklist, amazing gameplay
Cons: addicting...
Summary: I have always been a Guitar Hero fan and this game seals the deal. I have never felt more excited while playing a video game than I was as I ...
Summary: I have always been a Guitar Hero fan and this game seals the deal. I have never felt more excited while playing a video game than I was as I strummed the first notes of One (Metallica).
Specifications
Manufacturer info
- Activision
- Manufacturer profile
- Browse Activision products on Shopper.com
-
- Website: http://www.activision.com/
- Address:
3100 Ocean Park Blvd., Santa Monica, CA 90405 - Phone: 1-310-255-2000


