Tom Clancy's Ghost Recon Advanced Warfighter (Xbox 360)
Manufacturer: Ubisoft Entertainment Part number: 52280
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- User reviews
- Specifications
- Manufacturer info
- Bottom Line:
- Ubisoft's tactical shooter series continues with this smash hit.
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Gamespot editors' review
Tom Clancy's Ghost Recon Advanced Warfighter (Xbox 360) price range: $18.99 - $19.99
- Reviewed by: Bob Colayco
- Reviewed on: 03/08/2006
- Updated on:05/17/2006
- Released on: 03/09/2006
The bottom line: Ubisoft's tactical shooter series continues with this smash hit.
When Ghost Recon Advanced Warfighter was first announced for the Xbox 360, it looked like a pretty ambitious project. Ubisoft was asking a lot out of the engine to have the game set entirely within a sprawling metropolis, complete with advanced lighting and particle effects, as well as lots of picture-in-picture video screens on the heads-up display. The early video and screenshots looked fabulous, so it was disappointing when the game didn't quite make the release of the system late last year. The wait was definitely worth it, though, as Advanced Warfighter isn't just the best-looking game on the Xbox 360, but also, arguably, the best game in the series.

Scott Mitchell, are you a bad-enough dude to rescue the president?
You take the role of Scott Mitchell, a captain in the elite Ghosts--the light-infantry unit whose members are renowned for their skill and heroism in the face of long odds. You find yourself in Mexico City as part of the security entourage tasked with guarding a summit between the leaders of Mexico, Canada, and the US. Disaster strikes when Mexican rebels attack the summit, killing the Canadian prime minister and causing both the Mexican and US presidents to go missing. Over the course of the campaign, you'll explore the massive city--fighting rebel infantry, armored vehicles, and helicopters from within the dense, high-rise areas in the center to the dilapidated shanty towns on the outskirts. You'll do this solo and with the help of three teammates--who you can issue simple commands to--and supporting vehicles. Major landmarks, such as Chapultepec and the spire at Angel Plaza, are represented fairly accurately in the game's depiction of Mexico City.
The first thing you'll notice about the game is how breathtakingly massive and believable the city looks. You take several helicopter rides throughout the campaign, and the city is literally sprawled out all the way to the horizon with buildings and streets. Fires and smoke curl up into the sky from patches of fighting or factories. As you land, you find yourself engulfed by the metropolis and plying your way through the maze of buildings, streets, and alleys. The graphic detail extends not only to the character models, which are some of the best we've seen in a modern shooter, but also to the unique lighting and shadows. The sunlight is so bright and intense that it's almost oppressive at times, with the way the glare affects your vision, particularly when you're squinting through a scope. Some people may find this annoying, as the high-contrast lighting makes certain areas very hard to see. But, presumably, this overbearing light is pretty realistic of how daylight can be in a near-equatorial area.
Our only major complaint about the graphics is that for a city that looks so believable, it's as empty as a ghost town. Apparently, all 9 million residents of Mexico City either vanished or are hiding indoors with all the unrest going on. Still, it's a little eerie to see no cars moving around the streets and highways or people trying to go about their daily business. To be fair, though, it's only the stark realism of the environment that gets you to notice a flaw like this in the first place. The good news for those playing on standard-definition televisions is that the graphic quality of the game is plainly obvious no matter what type of television you use. HDTVs make it all the better of course, but even using just an S-Video connection, it's clear that a game that looks this good couldn't be done on a regular Xbox or PlayStation 2.

The game engine is incredible, what with the level of detail it uses to render an entire city.
The size of the city affects the gameplay, in that at any given moment, you operate within several city blocks. There are often different ways you can take to get from point A to point B, and you're encouraged to explore around to find the best path. If, for example, you find a road block as you make your way down a street, it's usually possible to go around and try to flank those defenses from a different angle. Other missions let you climb up on something and take advantage of elevation for an assault instead of running headlong into entrenched defenses. The maps are not always so open-ended, though, and you can and will run into arbitrary borders if you try to. But for the most part, Advanced Warfighter does a nice job at keeping you from feeling hemmed in, and there's generally a good amount of freedom to roam. The game also does a good job at keeping up the tension by throwing enemies at you from different elevations. There's nothing quite as tense as turning a corner into a street that looks clear, only to narrowly miss getting sniped by a marksman on top of a roof that you didn't notice.
To help you get through these massive battlefields, the game lets you control not only a three-man support team, but also support vehicles, as well. Robotic UAV recon units, for example, can scout ahead and detect enemies that may be lurking. The enemies, as well as your objectives and teammates, are marked digitally on your HUD, so you can track them even when they're not in your line of sight. You'll do a lot of fighting in this game from extreme distances by shooting with scoped weapons, so the plain markings on your HUD often come in handy. At various times throughout the game, you'll command tanks or armored vehicles, as well as helicopter gunships. You can only command the tanks to move forward or backward, as if they're on rails, but they make for a good source of movable cover. Gunships are great for support fire, as you can command them to take out distant targets without getting into danger yourself. These support vehicles aren't invincible, though, so if you run your tank into a rocket-propelled-grenade ambush or send your choppers into machine-gun fire, they can go down.
User reviews
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Finally a real Xbox360 game !!!!
by mtlscream on March 11, 2006
Pros: Everything
Cons: May be a little complex at start, but ....
Summary: I'm a huge fan of Tom Clancy's games and Ubisoft just did it again... A great Game.
finally a Xbox 360 game who uses the power of the ...Summary: I'm a huge fan of Tom Clancy's games and Ubisoft just did it again... A great Game.
finally a Xbox 360 game who uses the power of the Xbox360. the graphics are amazing (smoke effect, light,...), the dolby digital sound is great !
A lot of techniques to learn in the first mission. So it may looks complicated when you start the game, but i'm sure after a few games, you'll be totally fine.
The online game is great with the possibility to play with 15 other friends (co-op or in teams).
A perfect Xbox 360 game !3 out of 3 users found this user opinion helpful.
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WOW! This game is awesome.
by BBALLSTAN on October 16, 2006
Pros: Magnificent graphics. Takes advantage of all Xbox 360 abilities. The music makes it feel very intense.
Cons: Multi-player could be enhanced.
Summary: After a fairly short learning curve, this game will suck you in. The graphics are superb, the music makes it feel like 24, and the playability is challenging and fun. ...
Summary: After a fairly short learning curve, this game will suck you in. The graphics are superb, the music makes it feel like 24, and the playability is challenging and fun. Ubisoft has utilized all the functions of the Xbox 360 to make an intense, realistic feeling war/shooting game. The missions and strategies make this one of the best games ever made.
1 out of 1 users found this user opinion helpful.
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Very good game, but has a few annoying features
by MINIFVR on January 26, 2007
Pros: flat-out ridiculous graphics, amazing sound, ultra realistic
Cons: controls can be frustrating, online lobby interface is TERRIBLE
Summary: I don't think I've ever seen graphics that are as good as those on Ghost Recon Advanced Warfighter. The attention to detail, especially the lighting (sun in your ...
Summary: I don't think I've ever seen graphics that are as good as those on Ghost Recon Advanced Warfighter. The attention to detail, especially the lighting (sun in your eyes) and explosions are incredible. The sound is fantastic too. I wish I had surround sound! The added background noise is amazing, and it really enhances the realism, but occasionally I hear something and turn around because I thought someone was sneaking up on me. Pretty cool all in all.
The game is easy to navigate in terms of selecting what you would like to do- campaign, co-op, multiplayer, and everything inbetween. Gameplay is just awesome. This game is very difficult at first and it takes a little while to get good, especially online- I got annihilated for the first two hours. There are some crazy good people out there, but I quickly got better. This is the ultimate tactics game. On XBox Live the headset communication is absolutely awesome. You can coordinate with members on your team, obviously. This may sound just OK at first, but you feel so much more involved and in control. There's nothing like a dedicated, well coordinated team to obliterate the enemy.
There are tons of weapons to chose from. Picking your weapon and "class" of soldier really matters. This makes the game much more realistic. If you selected "Marksman" before the game started for an urban level and find out that it doesn't work to snipe, you're at a huge disadvantage. Especially if you switch to an M4 with a grenade attachment. You will have OK accuracy and you will carry less ammo and reload will be slower. This makes the game that much more realistic.
There are a few annoying things...
1. The controls are good for the most part, except that you can't jump or roll. The only bad part is that to crouch or lie down you must press in the left toggle stick. This is ok when you're not being attacked, but if you are suddenly attacked and you press the toggle- you crouch or lie down when you're trying to aim. Then you're dead. This might sound silly but it is very frustrating when it happens.
2. The Xbox Live is very very competitive. Very fun too. However, selecting a game to join is hard...wait...you can't actually select a game. You just get put into one, and what's worse- that game might have started already. Then you go back to searching for another one, which takes longer than it should. Connections and servers get dropped every so often too, which is a drag. -
Not as good as expected
by aronhalt1 on October 27, 2006
Pros: Awesome graphics and sound
Cons: Terrible online play, difficult to see sometimes, crashes occasionally
Summary: This Ghost Recon trades in some of what I liked about the older games for flashy graphics and sound. First of all, you cannot open doors and clear rooms anymore. ...
Summary: This Ghost Recon trades in some of what I liked about the older games for flashy graphics and sound. First of all, you cannot open doors and clear rooms anymore. In fact, you really can't interact with the environment at all. Team commands are basically limited to go there and fight, go there and wait, or follow me. The graphics look good, but the contrast makes it difficult to play. I find myself using thermal image goggles in plain daylight because the screen is too dark or the enemy is too hard to see. This is especially frustrating in multiplayer.
Online play is terrible. Expect to wait 10-15 minutes between games. This is because the interface often puts you in a lobby for games that are already in progress. Also, when the players return from the match it is common for them to then kick you out of the lobby forcing you to repeat the process. Also, online play looses the only thing that made this game worth playing and thats the 'cover' options. During normal gameplay it is a lot like the game killswitch. The controls are set up to allow you to take cover easily and quickly then come out of cover to shoot or toss nades. Like I said, multiplayer doesn't have this feature. Finally, if you play multiplayer, expect a lot of spawn point camping. During team deathmatch, each team has about 3 predefined spawn points. If the opposing team makes it to your side, they will just sit at these 3 places and kill you as soon as you start. I've seen this before while playing other games online, but not this bad.
In short, the game is ultra-realistic, the graphics are great, but it really isn't that fun to play (especially online). -
Great game, excellent graphics, slightly lacking on multiplayer
by Brouillet2 on September 1, 2006
Pros: Great solo missions, excellent graphics, smooth exciting gameplay, Great music and soundFX (turn it up!!)
Cons: Needs improvement on multiplayer match finding
Summary: To date probably the best 360 game. Only Halo 3 could top this at this time.
Summary: To date probably the best 360 game. Only Halo 3 could top this at this time.
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War...done R.I.G.H.T.
by NRred2 on August 31, 2006
Pros: Realistic vision of future of war, Great gameplay, Great AI!
Cons: Control confusing at first.
Summary: I had my doubts about another Tom Clancy...but I must say that everything was done correctly here. The gameplay is nothing short of astonishing.
Graphics are perfect...everything is ...Summary: I had my doubts about another Tom Clancy...but I must say that everything was done correctly here. The gameplay is nothing short of astonishing.
Graphics are perfect...everything is realistic and controls are done just right...it becomes second nature after some time. The Artificial intelligence is very smart and very good. What stands out most is this game is Tom Clancy's and Ubisofts ability to portray the future of war with minor details like drones and goggles, but nothing stupid like lazers and such. If the year wasn't 2010 players would even question that this game was a future based FPS.
The difficulty can be frustrating...but that is to be expected, especially from such a great game. The online experience is great...and most of the people seem freindly and eager to jump in. There is even some additional downloadable content available through XBL.
I had to take a point away because i am an FPS junkie and like SOCOM a bit more, but BRAVO to Ubisoft for this incredible delight! -
I wish they would take this gameplay to The Middle East
by MIB456 on August 22, 2006
Pros: Best played Multiplayer Co-Op
Cons: Why are all of these games going away from co-op multiplayer?
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Great Game but Online Play is Lacking
by karpedmm on August 9, 2006
Pros: Great Graphics and Game Control
Cons: Online Play has Major Issues
Summary: This game has great graphics and a wonderful one player mode. However the online play has some issues. The first major issue is that if you die you are only ...
Summary: This game has great graphics and a wonderful one player mode. However the online play has some issues. The first major issue is that if you die you are only allowed to start in certain spots. The problem with this is that if you are playing an experienced team they will just camp out at the spots. As soon as you get back in the game they will shot you. A positive for online play is that you can let your friends play on Live with you from your 360, unlike COD2.
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Frustratingly close to perfect
by XRayPhil on July 26, 2006
Pros: Awesome game! Very addictive when playing Xbox Live.
Cons: Unfortunately, as fun as it is to play online, it's equally frustrating.
Summary: Ok, I play this game daily on X-box live (because I'm addicted) and I think the game is awesome and has so much potential to be nearly perfect but ...
Summary: Ok, I play this game daily on X-box live (because I'm addicted) and I think the game is awesome and has so much potential to be nearly perfect but it does have some issues.
Issue #1.
Ok, answer this question and I'll send you 20 bucks. On a real gun the sight is in line with the end of the barrel, therefore what you see is where you shoot. Well not in this game, if you're close to a rock and have an enemy in your crosshairs guess what you hit? The enemy? Nope, you hit the rock. Now how does that make any sense??????????? If this isn't the dumbest (and most irritating) thing I've ever experienced in a video game I don't know what is. This doesn't happen all the time but if you're close enough to a rock or wall it happens.
Issue #2.
The x-box live interface is absolute garbage. I can't tell you how many times I've read the message "connection failed" after waiting for several minuets for a game to start. This usually happens just as you enter a board from the lobby. Almost everyone on Xbox live is hip to this glitch and the host of the room pretty much always asks everyone to mute their microphones until a few seconds after the game loads. I'm not sure if the microphone has anything to do with it or not (it may be a myth) because the connection often fails anyway. I have a rock-solid cable connection that never goes down. Also, based on the fact that this happens to everyone, I KNOW it's not a problem with my connection. Whoever was in charge of designed the x-box live interface should be fired!!! Period. Which brings me to issue #3.
Issue #3.
It takes forever for Ghost Recon Xbox live interface to search for available games. It is soooooo slow that it borders on ridiculous. But what's worse is that it takes so long that when you do finally get a game list the room availability is no longer accurate. So if you try to enter a room that is a little over half full (say 7/12 players) and you try to enter the room it will either be full or the game already started.
OK HERE IS THE WORST PART OF ALL. Then when you go back you can't just simply go back to the previous room list (where you already were) and pick another game... NOOOO, that would be too easy, instead you have to wait for it to search for a totally new room list (which like I said takes forever) and roll the dice all over again. STUPID!!!
Ok, I feel better now.
Aside from that the game rocks. -
Most realistic war-type game, unbelievable graphics
by PhishDK on July 24, 2006
Pros: realistic graphics, realistic gameplay.
Cons: the only con is that online mode is so competitive, it takes awhile before you learn all the tips and tricks
Summary: Great game, most realistic shooting/war game ever created. Absolutely love this game, co-op is challenging and online play is amazing. Only complaint isn't about the game but the ...
Summary: Great game, most realistic shooting/war game ever created. Absolutely love this game, co-op is challenging and online play is amazing. Only complaint isn't about the game but the people who play it online. As a beginner you get killed before you have a chance to know what's going on online, there are many excellent players online and it takes awhile to pick up the different levels and styles of play, but after some practice the game becomes even more enticing.
Specifications
- Manufacturer: Ubisoft Entertainment
- Part number: 52280
- Description: Combining the advantages of next-generation console technology with future military technologies, Tom Clancy's Ghost Recon Advanced Warfighter includes many groundbreaking features, including the Cross-Com, a communication device powered by satellite technology, which will deliver complete battlefield awareness in the chaos of urban warfare.
Product Basic Spec
- Platform Xbox 360
- ESRB rating Teen - Violence,Language,Blood
- Genre Action
- Elements Action - third person tactical shooter
- Context Realistic
- Number of players 1-16 Players
- Connectivity System Link
- Difficulty Medium
- Learning curve About a half hour
- Customization Downloadable Content
- Offline modes Team Oriented,Cooperative,Competitive
- Online modes Cooperative,Competitive,Team Oriented
Game
- Developer Ubisoft Paris
- ESRB Teen
- ESRB descriptors Violence,Language,Blood
- Release date 03/09/2006
Manufacturer info
- Ubisoft Entertainment
- Manufacturer profile
- Browse Ubisoft Entertainment products on Shopper.com
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- Website: http://www.ubisoft.com/



