Tony Hawk's Project 8 (Xbox 360)
Manufacturer: Activision Part number: 81607
- More product information:
- Editors' review
- User reviews
- Specifications
- Manufacturer info
- Description:
- The Tony Hawk's Project 8 game challenges players to experience the intensity and pressure of skating against some of the world's top pros in true to life competitions as they aim to become the number 1 skater. With an entirely new gameplay engine, the trick-based gameplay features amazing, detailed character animations that react realistically on and off their ... Read more
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Gamespot editors' review
Tony Hawk's Project 8 (Xbox 360) price range: $19.99 - $29.99
- Reviewed by: Jeff Gerstmann
- Reviewed on: 11/08/2006
- Released on: 11/07/2006
Tony Hawk appeared on the Xbox 360 last year, but Tony Hawk's Project 8 marks the first time that the series has been built from the ground up for the current generation of consoles. As you might expect, not being saddled with the constraints of the Xbox and PlayStation 2, Activision and Neversoft have made some strong visual strides this year, updating and modernizing the game's look while replacing a lot of the trick animations that had been in place for years. The gameplay is as freeform and as technical as it's ever been, with some smart changes on that front that are enough to keep fans of the series interested, while a new tutorial is aimed at getting new players up to speed. Unfortunately, some technical glitches and unstable frame rates plague both the Xbox 360 and the PlayStation 3 version of the game.

Tony Hawk's new scheme is Project 8, and he's looking for the top eight skaters in town. By the end of the game, one of those skaters will be you.
Those frame-rate problems hit the PlayStation 3 version of the game significantly harder than the Xbox 360. Other than the choppy frame rate and slightly sharper graphics on the PlayStation 3, some of which is only noticeable when using an HDMI cable on a high-end HDTV, the games look roughly the same. But there are other, more significant differences between the two versions. The Xbox 360 version has online support for up to eight players, including a new game mode called walls, which gives your skater a tall trail behind him that behaves sort of like the light cycles in Tron--if you hit another player's wall, you're out. The Xbox 360 version also uses its online support to present a lot of different online leaderboards. Much like Amped 3, many of the different goals in the game have their own individual leaderboard, which adds some competition to the single-player game and gives you a reason to keep on playing the same goals again and again. Without this, the PS3 version feels sort of flat by comparison.
The PlayStation 3 version of the game distinguishes itself by offering complete support for the Sixaxis controller's motion-sensing abilities. You can set it to just control functions like balancing, if you like, or you can move and execute tricks with it, as well. It works, but it lacks the precision offered by the D pad, so it's a neat experiment that's pretty good at showing off what the Sixaxis is capable of, but you probably wouldn't want to play through the game this way. The PlayStation 3 version also installs a 264MB cache file onto the system's hard drive when you first put the game in your system. Presumably, this is done to help speed up loading, but the load times don't seem much better than the Xbox 360 version of the game. If you're in a position where you have to choose between the two versions of the game, the Xbox 360 version offers a more complete package. The Tony Hawk series was a pioneer when it came to being online on the PlayStation 2, and its omission on the PS3 is completely crazy and thoroughly disappointing.
Underneath all those differences lies the same basic game, and it's not that different from what Tony Hawk fans have come to expect from the series, but the changes are noticeable and welcome. The big gameplay change this year is the addition of a new slow-motion trick mode called "nail the trick". You can enter it while in the air by pressing in both analog sticks, which slows the action and moves the camera to your feet and your skateboard. At this point, the two analog sticks (or the Sixaxis' tilt sensor, if you're so inclined) control your feet, letting you flip the board around in a variety of ways. It's very strict on its timing, making it difficult to use at first. But as you get better and better at it, you'll find that it's a handy way to rack up some points when worked into your trick combos. The scoring system has been reworked a bit, so it's a little more difficult to post up ridiculous combos and multipliers by abusing a ton of lip, grind, or manual branches. Considering that score inflation in the online mode over the years has made the system difficult for anyone other than the hardest of the hardcore Tony Hawk players to enjoy, bringing the scores back down to earth is a good idea.
The game has a good career mode that doesn't bog itself down with too much story. Tony Hawk is starting up something called Project 8, and he wants to find the eight best skaters in town. You start out ranked 200th, and everything you do is focused on increasing that rank. The primary way to move through the game is to complete goals, but the goal system has been thoroughly reworked this year. Rather than setting you up with a very clear critical path that takes you to the top, the game is a bit more open ended. You'll immediately find all sorts of goals, and as you complete goals that open up new parts of town, you'll uncover even more challenges. Also, the game doesn't ask you to set your difficulty at the beginning of the game. Instead, many of the game's goals offer three different levels of completion. You can get by if you can complete the amateur-level goal, but there are also pro and sick levels to achieve. As it should be, the intermediate Tony Hawk player should be able to accomplish the pro-level goals more often than not, and some of the sick level goals are, indeed, sick.

The game's goals offer multiple levels of difficulty that should challenge players of all skill levels.
There are a lot of different goals in the game--in fact, there are plenty of times when your compass gets so cluttered with goal arrows that you're not quite sure what you should do next. Probably the most interesting new goals are the chalk challenges. Grind versions of the chalk challenge have you skate a specific grind line in an attempt to reach the next chalk marking. The first line you reach is for the amateur goal, the second for pro, and the third for sick. There are also chalk challenges for being able to reach a certain height while launching off of a quarter pipe, natas spinning or stalling on specific objects, wall planting or wall riding up to varying heights, and so on. Since your skater improves over the course of the game, you might not be able to reach the sick levels for these goals right away, giving you a reason to come back later after you've raised your stats.
You'll perform at skate demos several times over the course of the game, and these work by splitting the crowd watching the action into three zones. You need to constantly do tricks in each zone to keep each section of the audience happy. You'll also meet up with pro skaters and then take on specific challenges to show them you're legit. These challenges are often unique. Bob Burnquist's pro challenge asks you to jump out of a plane and perform tricks in the air. Bam Margera, once again, can't stay out of the garbage, and he'll demand that you launch yourself off of a building and land in a dumpster. Ryan Scheckler focuses on gaps and acid drops, Daewon Song has you move pieces around a small area to set up a lengthy grind line, and there are five more challenges to play through over the course of the game, not counting Tony Hawk's grand finale, which is different depending on how many goals you complete at the higher levels. All in all, people that have stuck with the series over the years should be able to blaze through the game's goals and get the amateur ending after about six or seven hours. But moving up to the pro and sick finales will most definitely take some time. The career is helped along by several appearances by a virtual Jason Lee (Mallrats, Enemy of the State, Stealing Harvard), who guides you by informing you of new skate demos, pro challenges, and other more important goals. All in all, it's a fun, streamlined mode that focuses on the gameplay without spending too much time with needless story sequences.
User reviews
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Aweseome game, could have been better
by flathead0 on February 11, 2007
Pros: very challanging and keeps you hooked, good story, fun to play, very realistic movements, looks better on 360 version, no load times during game play, shorter load times on 360
Cons: bad custumazation of characters, no create a park, could have been more realistic, story line is short, some goals impossible to beat
Summary: This game is very fun, definatly my favorite tony hawk game! The storyline is pretty short and esay to complete until you get to the top 8, it can takes ...
Summary: This game is very fun, definatly my favorite tony hawk game! The storyline is pretty short and esay to complete until you get to the top 8, it can takes hours to rank up one rank. I got to rank 2 but it took me an extra 20 hours to get there from number 8, but the game is still really fun! Some of the sick goals are nearly impossible like on one you have to score 3 million points, and following a combo line at the same time! This game is very realistic in it's movements, and it has a lot to offer but one thing that really just made me feel ripped off was that it had no create a park and the create a skater is very limited. This game is really awesome, but it could have been a lot better, I miss the ways of the old tony hawk games..
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This game offers nothing it has promised!
by NMAK on November 8, 2006
Pros: Nice Graphics and Animation.
Cons: Not realistic as claimed.
Summary: ***Summary***
For anyone expecting something different from this Tony Hawk and believing the claims of "Most realist skateboarding game" will be severally disappointed.
I loved the original Tony Hawk 1 ...Summary: ***Summary***
For anyone expecting something different from this Tony Hawk and believing the claims of "Most realist skateboarding game" will be severally disappointed.
I loved the original Tony Hawk 1 and 2; but after that it got "Old" the newer versions seemed to offer new to the table since create-a-skatepark. I abandoned the Tony Hawk series after playing Thrasher for the PlayStation 1, truly a simulation of skateboarding and you really got the feel of skating.
To my surprise Tony Hawk project 8 looked like it was going to under-go all the proper changes. The demo trailer makes it look amazing. HOWEVER, don't let those realistic looking tricks and incredible animation fool you, after 30 seconds of actually playing you start doing dry land 540s hitting rails successfully at angles more perpendicular then parallel, and proceeding to do ridiculous spins off the rail. As they promised physics and gravity were added, however I think they need a new physicist, because I can safely say I have never seen someone fly 50ft away from a small ramp they wiped out on. I was most disappointed in the fact that you still do not pump to gain speed, once again you crouching seems to create some mysterious continuous force of speed which you cannot control. This really eliminates any actual skateboarding feel, I remember with the game Thrasher, speed was such a key factor and you had to have a good understanding of your surroundings rather then just randomly hit whatever jump pops in front.
I can understand many of you that still adore the Tony Hawk series you will still like this but you cannot honestly say anything new was brought to the table besides better graphics.
This game may have been made from the ground up, but it looks like they salvaged the components from the old one and put it back together the same way it was.
Specifications
- Manufacturer: Activision
- Part number: 81607
- Description: The Tony Hawk's Project 8 game challenges players to experience the intensity and pressure of skating against some of the world's top pros in true to life competitions as they aim to become the number 1 skater. With an entirely new gameplay engine, the trick-based gameplay features amazing, detailed character animations that react realistically on and off their boards, a new physics system, an innovative bail mode, and the ability to move ramps and rails throughout the city. The experience is so real, you don't just skate it... you feel it.
Product Basic Spec
- Platform Xbox 360
- ESRB rating Teen - Language,Alcohol Reference,Crude Humor,Blood,Mild Violence
- Genre Sports
- Elements Sports - skateboarding
- Context Realistic
- Number of players 1-2 Players
- Connectivity Scoreboards,Online
- Difficulty Medium
- Learning curve About a half hour
- Offline modes Competitive
Game
- Developer Neversoft Entertainment
- ESRB Teen
- ESRB descriptors Language,Alcohol Reference,Crude Humor,Blood,Mild Violence
- Max number of players 4
- Release date 11/07/2006
Manufacturer info
- Activision
- Manufacturer profile
- Browse Activision products on Shopper.com
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- Website: http://www.activision.com/
- Address:
3100 Ocean Park Blvd., Santa Monica, CA 90405 - Phone: 310-255-2000




