WWE SmackDown! vs. RAW 2007 (Xbox 360)
Manufacturer: THQ Inc. Part number: 55004
- More product information:
- Editors' review
- User reviews
- Specifications
- Manufacturer info
- Description:
- Don't just watch it - live it! WWE SmackDown vs. Raw 2007 brings the intensity of being a WWE Superstar to the next level by offering players unprecedented levels of choice and control. The #1 wrestling franchise in the world delivers the next generation of WWE video games with key new features, incredible graphics and engaging, highly realistic WWE ... Read more
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Gamespot editors' review
WWE SmackDown! vs. RAW 2007 (Xbox 360) price range: $11.92 - $19.99
- Reviewed by: Alex Navarro
- Reviewed on: 11/13/2006
- Updated on:11/14/2006
- Released on: 11/14/2006
The WWE SmackDown! vs. RAW franchise, from THQ and developer Yuke's, may have finally hit a wall. Granted, we're on the eighth iteration of the series, which dates back all the way to the PlayStation era, and the series has steadily evolved with each sequel, with only a few missteps here and there. But with WWE SmackDown! vs. RAW 2007, it's tough not to harp on some of the major issues that have gone uncorrected year after year. The collision detection is still suspect. The artificial intelligence is still unreliable. Clipping problems still plague the graphics engine. Now, that's not to suggest that 2007 is devoid of merit. An all-new grappling system does a bit to give the game a fresh feel, and with the series' debut on the Xbox 360, you'll be treated to a glimpse of the visual treats you'll get to experience as SmackDown! inevitably moves from the older consoles to the current crop of hardware. It's another great entry in the SmackDown! lineage that suffers only because what it fixes and improves isn't necessarily what is wrong with this aging game engine. Fans will undoubtedly enjoy it for what it is, but they'll also certainly be wondering if a true overhaul of the series is on the horizon.

A Microsoft console finally gets a wrestling game that's actually fun to play in SmackDown! vs. RAW 2007.
For what it's worth, Yuke's has completely reworked the game's grappling engine, even if that isn't something that really needed reworking. Whereas wrestling games have relied entirely on the notion of a grapple button to start up grappling moves in the past, SmackDown! vs. RAW 2007 maps all grappling functions to the right control stick. Simply flicking the stick up, down, or to either side while facing your opponent will pull off one of your wrestler's quick grapple moves, and by holding down the right bumper on the Xbox 360, or the R1 button on the PlayStation 2, then flicking the stick, you'll go into a stronger grapple, one that depends on the direction you pressed the stick (animations are different for luchadore moves, submissions, power moves, and the like). With the opponent locked into a grapple, you then press a direction on the stick once again to pull off a move.
The idea with this new grappling system seems to be to give you more of a sense of freedom in your moves, though it doesn't entirely succeed. Being able to pull off quick grappling maneuvers simply by flicking the stick definitely feels more natural than the old methodology, but with strong moves, you still end up having to hold a wrestler in a grappled state for at least a second or two before pulling the move off, and flicking the stick doesn't give you any greater sense of freedom in this case than pushing a button. Basically, the system isn't better than what was there before, but it's not any worse, either. It's just different.
One cool addition, however, is the new ultimate control move system. When you first put an opponent into a strong grapple, instead of pressing a direction on the control stick, press down on the control stick button and you'll pick up your opponent in one of several different ways. For example, you might pick him up like you're about to suplex him to the mat, but instead you'll suspend him in midair and have a few different options of how to dispose of him. By walking over to the ropes and pressing up on the right stick, you'll drop him midsection-first right onto the ropes. Pressing down will perform a normal suplex. There's a number of variations of typical wrestling moves to use with this feature, like the DDT, Samoan drop, choke slam, and pile driver, to name a few. You can also drag opponents over to environmental hot spots like the ring steps, announcer tables, and the like, and use the same sort of right-stick-based attack methodology, with these areas acting as weapons. It's an extremely cool idea that's only hampered by the limited number of ultimate control moves you have access to. It makes sense that each wrestler would have access to only a few of these individual moves, but there's only a dozen or so of them overall. A little more variety would have gone a long way here.

Ultimate control moves are an interesting and fun addition, though the variety of moves available could be better.
Speaking of environmental hot spots, SmackDown! vs. RAW 2007 includes a whole new section of the ring area that is littered with weaponry and other objects to slam your opponents into. Just drag your opponent over to the right section of the crowd and throw him over the ring barrier. Once you're there, there's a multitude of objects to use to decimate your opponent. Apart from the usual tables and chairs, you'll find extension cords, fire extinguishers, racks of speakers, fans' signs, and a huge production rig to jump off of. Very little of what's over here operates much differently than the usual menagerie of weapons you find in a hardcore match, but having an out-of-the-ring area to brawl in is a nice touch.
While the new touches on the gameplay system range from decent to great, few of these changes are aspects of the game that really needed updating. Instead of new grappling systems and added hot spots, some updates to the wrestler AI system or improvements to the collision detection would have been nice. For what it is, the opponent AI is OK, though it's periodically incapable of dealing a final blow in some of the more weapon-heavy gimmick matches. Partner AI in tag matches is still mostly broken. Sometimes they'll come running to your rescue when you're trapped in a submission hold or about to be pinned, and sometimes they'll just stand there twiddling their thumbs. Oddly enough, opponent partners in tag matches never seem to have an issue rescuing their comrades. AI opponents in general still rely very heavily on perfectly timed reversals that happen to be significantly tougher to time on your end, and it's not terribly hard to get stuck in an unbreakable string of attacks from your opponent if you aren't deft with the reversal timing. Considering the only way to get up off the mat is to mash buttons like a lunatic, it's tough to balance that with timing your reversals. That's something else that could stand to be improved.
Collision detection is as it's been in the last few SmackDown! games. Generally, it works well, though there are a number of spots where you'll miss with strikes inexplicably, and flying attacks are always a total gamble as to where you'll land and if you'll even hit anything. It's also annoying that putting wrestlers through tables or smacking them off downed ladders isn't more dynamic. You still have to treat these weapons as hot spots more often than not, and doing moves like powerbombs or suplexes near them isn't typically enough to make them break. Perhaps this is just a limitation associated with the fact that, even on the Xbox 360, this game is still running on the engine designed for the PlayStation 2. Still, with a 360 game, you'd hope for some improvement in the dynamics of these types of weapons and attacks.

The new battle zone outside the ring is rife with things to pummel your opponent with.
What you simply can't complain about in any of the recent SmackDown! games is the breadth of content, and 2007 is no different. Every single match type, game mode, and feature found in last year's game is on hand again, and many have been extended or adjusted to give them even more lasting value. The only new match in the game is the money in the bank match, a six-man free-for-all ladder match that, admittedly, isn't terribly fun unless you're playing against friends. But with so many other matches available, from the usual table, TLC, and hardcore matches to big-time gimmick matches like buried alive, elimination chamber, and backstage brawls that take place either in a parking lot or a bar, you're unlikely to run out of ways to pummel opponents any time soon.
Xbox 360 owners will also be able to whittle away the hours picking up the game's 29 achievements. Some of them are pretty standard, like beating the season mode on varying difficulty levels, completing a year of the GM mode, and winning certain types of matches. There are also some more involved achievement types, like defeating every single superstar in the game on the hardest difficulty, winning 50 online matches, and defending your created belt online 20 times.
User reviews
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Hey its their first time on 360
by russiandon on November 19, 2006
Pros: steller graphics, hotspot is cool, new rosters
Cons: HORRIBLE commentary, fighting in crowd get boring, loading times
Summary: This game definitely has potential. Gameplay is good and graphics are amazing. However i just want to kill the commentators (Jerry Lawler Jim Ross) just because they REPEAT themselves over ...
Summary: This game definitely has potential. Gameplay is good and graphics are amazing. However i just want to kill the commentators (Jerry Lawler Jim Ross) just because they REPEAT themselves over and over and say irrelevant stuff. Loading times take forever. next years game will be even better
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Very good game. Excellent story mode and wrestlers look fantastic.
by ganareto on November 16, 2006
Pros: Great story mode. Finally you can play as a champion and defend your title.
Cons: Loading time. Your tag partner AI has the intelligence of a rock. Rosters out of date as usual. Why can't we put whoever we want on the show we want?
Summary: This is a great game. The thing that makes in from being much better is the god awful loading times. I mean, you load before a match (which is actually ...
Summary: This is a great game. The thing that makes in from being much better is the god awful loading times. I mean, you load before a match (which is actually 2 loading screens - one after the other.) and then you win the match, or lose, and then it loads again before the announcer says "and the winner of the match is." This is next gen gaming. The loading times should be gone.
Updated
Allright wrestling fans, here it is, the brutal truth about this game for those who haven't bought it yet. Yes, the character models look fantastic. However, there are multiple load times before the match and even afterwards, when they tell you who won or lost the match. Season mode is good, except that after you win at Wrestlemania, you get traded to the other show. Why? You also, if you have a title, keep it going into the next show. For example, a WWE Champion on Raw becomes the World Heavyweight Champion on Smackdown. Wasn't the WWE Championship on Smackdown and the Heavyweight Championship on Raw? Oh well, and check this out as far as the collision goes. I was in a ladder match as Edge (Champion) vs. Rey Mysterio. I was at the top of the ladder and knocked him off and about to grab the belt when (I swear) out of nowhere he appears at the top of the ladder and gives me a special move that knocks me onto the canvas and he gets the belt. What? Hello. Next gen my "!?/:!" -
Jameson Thottam RAW and Smacked Down by this Game?
by jameson thottam on July 18, 2006
Pros: Action is incredible Jameson Thottam
Cons: Having to wait for the next installment JAMESON THOTTAM
Summary: Jameson Thottam RAW and Smacked Down by this Game?
I played the game and I have to give thq and Jukes credit because they added new superstars and kept some....Summary: Jameson Thottam RAW and Smacked Down by this Game?
I played the game and I have to give thq and Jukes credit because they added new superstars and kept some.The graphics were really realistic to the actual person.You could create your own entrance,you play gm besides computer doing it.You even get to make rivalries and at the end someone comes out bloody and victorous and also there are more stages of blood than one.sweet baby
This is by far, one of the better games in the WWE SmackDown! series. This seventh installment brings alot of new stuff, along with alot of old stuff.
The controls are alittle more complicated then they were in the last game. I usually catch onto the controls fairly quickly, but with this one, I, Jameson Thottam, STILL have fully gotten the controls down pat. The WWE Challenges are a little better, however, it took me FOREVER to get pass the first set of them. Other then that, so far so good, I'm still workin on those. lol Oh, and one thing that really gets on my nerves is the fact that you can only buy Jake The Snake AFTER you buy it on the PSP version of WWE SmackDown! vs. Raw 2006. I don't know about you folks, but Jameson Thottam is not about to go out a purchase a $300 handheld game system, and a $50 PSP game, just to unlock Jake The Snake. I REALLY hope they fix that for the next installment.
As for the two Season Modes, I've completed both of them. I like how they decided to make more than one Season Mode. Only bad thing is that there's only TWO! I really hope that they fix this problem for the next installment. The new mode that is added to the game called: GM Mode, allows you to run a brand as a GM of either Raw or SmackDown! for the grand prize of the GM award. This is a nice feature, leaves you more to do after you complete the Season Modes.
On to the Create-A-Belt Mode. They did a good job on the parts for puttin the belts together. Also, the price to make the belts have gone down as well.
Last, but not least, the Online Mode. They've done alot better with the online mode this game. You can keep track of not only your own, but other folks online profile. This way it's alittle easier to see those that like to cheat online. I, Jameson Thottam, like that feature myself. I hate those that like to wrestle with CAWs that are like 100 overall. It's no fun then!! You can also now put your created belt on the line, online against other folks.
Along with that comes the regular stuff. But overall, this IS the best game in the series by far. Hopefully they'll touch on those faulty things in the next installment otherwise Jameson Thottam won?t be back. Overall, both hardcore, and non-hardcore wrestling fans should definitly check this game out!!
By the way, you can catch WWE Monday Night Raw on channel USA on Monday nights at 9pm(EST). Also you can catch WWE Friday Night SmackDown! on channel UPN at 8pm(EST).
Jameson Thottam
Specifications
- Manufacturer: THQ Inc.
- Part number: 55004
- Description: Don't just watch it - live it! WWE SmackDown vs. Raw 2007 brings the intensity of being a WWE Superstar to the next level by offering players unprecedented levels of choice and control. The #1 wrestling franchise in the world delivers the next generation of WWE video games with key new features, incredible graphics and engaging, highly realistic WWE action in and beyond the ring.
Product Basic Spec
- Platform Xbox 360
- ESRB rating Teen - Suggestive Themes,Language,Blood,Violence
- Genre Action
- Elements Sports - wrestling
- Context Realistic
- Number of players 1-4 Players
- Connectivity Online,Scoreboards,Live Aware
- Difficulty Variable
- Learning curve About a half hour
- Offline modes Team Oriented,Competitive
- Online modes Team Oriented,Competitive
- Sound Dolby Digital 5.1
- Resolution 480p,1080i,720p,Widescreen
Game
- Developer Yuke's
- ESRB Teen
- ESRB descriptors Suggestive Themes,Language,Blood,Violence
- License TV
- Release date 2006-11-14
Manufacturer info
- THQ Inc.
- Manufacturer profile
- Browse THQ Inc. products on Shopper.com
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- Website: http://www.thq.com/
- Address:
29903 Agoura Road, Agoura Hills, CA 91301 - Phone: 818-871-5000




